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Not to mention how random the dungeons can be?
1. Build Resource Gatherer
2. Build buildings that build units
3. Build units
4. Use units to find enemy
5. Kill enemy by building units
6. Make a new map and repeat steps
I mean, what were you expecting? You're watching people play the game when the hard part is actually playing the game. You think every floor on Normal is going to be easy as pie? There's a ton of stuff that can happen with the how the enemies and the floor layout spawns. Hell sometimes you won't get a Artifact Crystal so you can't Research anything for that floor. Other times you might only get 2-4 Nodes for your Food/Industry/Science Modules so you're SOL for resource gains that floor.
There are soo many things that can happen to screw you over if you make the wrong play. You aren't going to see that on many Let's Plays because they probably already have 30+ hours of game time under their belt. Thus they aren't making poor choices or know what to do when the game starts screwing them over.
Not true because missions in RTS games are very often quite varied. You have objectives to completely obliterate the enemy base, defend something until reinforcements arrive, find something/someone and escort it, endurance missions where you don't have a base and have limited number of units etc. As you progress through the game you gain new units and buildings which can greatly change the way you play. Not to mention those games most often have some kind of progressing story that's often quite interesting (Warcraft 3, Starcraft 2, Dawn Of War and many others).
Now compare this to DotE where the whole game is basically progressively harder floor 1 x11. Each floor has the same objective, new modules don't change your tactics in any way, you don't uncover anything new through progressing. Imagine if Warcraft 3 campaign was basically 40 missions where your only objective is to destroy enemy base and you don't uncover new units and buildings...
Binding of Isaac has similar structure, you uncover new rooms until you find the exit and descent to a new harder floor. Unlike DotE, you can play BoI for hundreds of hours and still continue to uncover new things. In DotE you basically seen the majority of the game's content simply by finishing the first floor.
a) have to defend the crystal for X minutes until the elevator arrives/opens
b) arrive to an empty floor with a single random boss monster you have to kill to progress further, each boss would require some special tactics like retreating the party to adjacent room to avoid the aoe attack or kite him into a special spot where he's briefly stunned etc.
c) the floor is offline, the party can light only the room they occupy, you need to hack through monsters and find and repair the generator, the moment the power is back on, monsters prepare a final rush and you need to quickly get back to the crystal and then to the elevator (you can choose to use one of the characters to carry the crystal while searching for the generator so you don't have to get it when the power is back on but you lose some firepower since the character is busy carrying the crystal which can't be put on the ground)
d) for some reason the party is separated and trapped, you start with only one character who is not locked and can normally move around, you play through the level as normal except you also need to find other party members (or abandon them if you can't handle opening so many doors)
e to infinity) MANY other possibilities
Wouldn't such additions make the game twice as fun? They definitely would for me. They even don't require making any new major assets, just some additional programming.
I never said the game is easy, I don't have any problems with the game's difficulty.
You can qoute stuff it makes reading your posts esier.
... That's the campaign mode, not skirmish mode. Besides, you still do the same S--- in campaign anyway, gather resources, build buildings, build units -> attack enemy. Every single time unless it's one of those "you don't get a base" missions.
Binding of Isaac is fun ... until you realize it's nothing more than a Rogue-lite wrapped in an Arcade game. Your game is purely dictated by the RNG, you may get barely anything or you may bet everything. You might fight "hard" bosses with nothing but basic tears and a Fly companion or you might fight "easy" bosses with super tears + split shot and kill everything in 2 seconds. Real fun. I'd rather play a proper Rogue-lite like Dungeons of Dredmor or a proper Arcade game like Helldivers.
A) You already do that. You need to protect the crystal until you find the elevator and exit the floor. Your suggestion would simply reverse the game flow.
B) They were going to add bosses, then decided to add Pods instead. Smart move as based on your description that'd be just plain annoying.
C) That's basically already in the game, once you hit Floor 4+ on Normal you barely start getting Dust. Ergo you can barely power anything. You would need to build a Shop and man it or build an Emergency Generator to effectively get Dust.
D) ... They are already separated, you start with 2 Heroes and need to find others. Hell some Pods prevent you from having Heroes. Not to mention, what if you are looking for a specific Hero? You'll go Floors without just the ones you have, skipping the others. On top of that you can Hero combinations that can result in Deaths of others because they hate each other.
You don't even have the game or played it. All you've done, by your own words, is watch other people play. That's like me saying I have no problems with Tales of Maj'Eyal's Insane Difficulty because I've watched other people play it ... until I actually play it and level 10+ monsters at level 1 are much harder than they appear.
You clearly have no idea what you are talking about and appear to have come here to simply bash a game you haven't played nor understand. Like I said before, it's much different actually playing the game than it is watching the game. That's why I was sarcastic with my Dune 2000 post. When you boil an RTS down ... it's really quite tedious and boring, but when you actually play it ... it's totally different.