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Well ♥♥♥♥. How do you recruit more, then?
I explored all the rooms in the first level and was waiting around for the turns to cycle so I could creep my tower defense junk up to the exit, and level my dudes up a bit with all that extra food. The problem is that the turns seem to have stopped as soon as the last room was explored, and I'm stuck with finite resources, infinite aliens, and one hero effectively incapacitated because they're carrying the crystal. What am I doing wrong there?
I hesitate to say the game is broken before trying to find out if I'm missing something essential.
Any tips for "smart use of the heroes"? Because mine inevitably get rolled the second I run out of food to heal them with.
Upgrade your heroes (try not to use food for healing, level them instead if at all possible). Use their abilities.
And ultimately, you are probably going to have to make a run through a few unpowered (and undefended) rooms when you decide to move the crystal. I, generally, group all my heroes and go only as fast as the slowest in this case (this is usually the guy carrying the crystal). I don't try to kill the monsters, I just try to get everyone into the room.
Don't like watching videos because I find it more fun discovering the game systems myself. That's a big part of the fun of gaming, I think. Anyway, I was initially approaching it like a dungeon crawl. Which was wrong, apparently. Then I approached it like a TD, which was also wrong. It's actually a sort of ♥♥♥♥♥ hidden-information puzzle game in spite of being presented as a TD dungeon crawl.
Not really my kind of thing, as it turns out. Wish I hadn't bought it, and I doubt I'll be buying any more games from this developer, this being the third. I find the game mechanics extraordinarily counter-intuitive and frustrating, and wish you other folks luck with your puzzle-solving adventures.
The game is obviously not for you. But that does not make it a puzzle game. (Not that there is anything inherently wrong with those)
Why would you be so offended by me calling it a puzzle game if there's nothing inherently wrong with those, as you said? Have fun, though, if this kind of semi-abstract action puzzle gameplay suits you.
Yes, it isn't for me. I wasn't a huge fan of roguelike RNG gambling ♥♥♥♥♥♥♥♥♥ to begin with, and DotE's ass-backwards controls and mechanisms just annoy the ♥♥♥♥ out of me on top of that. I'll probably take another peek once it's out of early access, but I don't expect them to move figurative mountains in two weeks or whenever the launch date is.
I am not a fan of a lot of rogue likes, but this game clicked for me. Just as others completly failed to. I havea trash folder in my steam library for games I regret buying.
Official release will be on the 28th I think. So in a week. The basic gameplay won't change.
It always pays to revist a game at a later point and see if with another state of mind it perhaps becomes enjoyable (I suprisingly enjoyed Morrowing and Borderlands after giving them a second chance even though I initially hated them). It doesn't mean a game has to become any more your thing on that second try.
Wish you fun on your future gaming endeavours :)
Good idea; I should make one of those. And thanks, dude, to you as well.
That is an overly superficial analysis of DotE, I'm afraid. Yes, they crammed that FIDS system from their strategy games into it, even when it doesn't quite fit, but it is absolutely not a 4x strategy game. Nor would it be fair to say that this developer's other two titles are among the best examples of 4x strategy available.
I'm actually quite a big fan of strategy in general, but I happen to strongly dislike the way this developer designs their games. They have a lot of clever stuff in their games, and usually gorgeous art direction, but very poor balancing and some frankly bizarre, gimmicky, and dubiously useful design elements that I can only assume were put in because of their novelty. Don't let one guy's dislike rustle your jimmies, though; there is no need to be upset.