Dungeon of the ENDLESS™

Dungeon of the ENDLESS™

View Stats:
DDAlink Sep 24, 2014 @ 5:41am
Whats the difference between "too easy" and "easy"?
Wonderful game but I’m a little confused about the difficulty settings, I’m assuming that “easy” is harder than “too easy”, is that correct? Further, is “easy” the equivalent of “normal” or is it the equivalent of “hard” in a different game in terms of being at, or above, the normal expected level of difficulty intended by the developers.

Thanks!
< >
Showing 1-15 of 15 comments
melkathi Sep 24, 2014 @ 5:47am 
Easy is indeed harder than Too Easy.
Both names are meant as a joke and only give an indication of their difficulty as related to one another.
As the game is still being balanced, it is hard to say if DotE's Easy difficulty would equate to a Normal or Hard difficulty. It has gone through itterations that would have fit either description.

As it is, Too Easy is a god difficulty to learn the game and unlock things without having to worry too much. Easy is the difficulty that can see you fail due to bad luck or wrong tactics, but that also gives a real sens of accomplishment in the end when beating it.

People have been requesting a third difficulty setting - no idea what that would be called.
ddzev Sep 24, 2014 @ 8:08am 
Originally posted by melkathi:
People have been requesting a third difficulty setting - no idea what that would be called.

"Not easy".
Hardsun Sep 28, 2014 @ 7:20pm 
"Too Easy" - "Easy" - "Not So Easy" - "Life is not Easy" :dwarven:
Zayyeh Sep 28, 2014 @ 10:51pm 
If we are talking about latest build available, I would say "Easy" = Hard. "Too easy" = Normal/Easy
DDAlink Sep 29, 2014 @ 2:15pm 
now that I've played a few time, too easy is waaay too easy (I stoped building modules at all in the last 2 levels and had no issues.) While easy is the legitimate equivalent of expert/master in any other game. I don't particuraly mind but I do with there was a middle ground.
The Donk Oct 1, 2014 @ 6:31pm 
Too Easy
Easy
ANNIHILATION
Achelon Oct 2, 2014 @ 7:43pm 
Third difficulty option?

"Too Easy", "Easy" and "Slightly Less Easy" would be my pick.
Lascera Oct 3, 2014 @ 3:56pm 
"Not a Hint of Easy"
MMRBurglar Oct 5, 2014 @ 9:37am 


Originally posted by melkathi:
Easy is indeed harder than Too Easy.
Both names are meant as a joke and only give an indication of their difficulty as related to one another.
As the game is still being balanced, it is hard to say if DotE's Easy difficulty would equate to a Normal or Hard difficulty. It has gone through itterations that would have fit either description.

As it is, Too Easy is a god difficulty to learn the game and unlock things without having to worry too much. Easy is the difficulty that can see you fail due to bad luck or wrong tactics, but that also gives a real sens of accomplishment in the end when beating it.

People have been requesting a third difficulty setting - no idea what that would be called.

"Easy enough for you?"
MadBinton Oct 5, 2014 @ 5:30pm 
I'd say "Too Easy" used to be an "easy" option, where "Easy" was Normal.

But after the last few patches, "Easy" feels like HARD. With all-caps. "Too Easy" is now indeed fairly easy, the only resource that will be scarse is Dust. And it still boils down to luck in the last few levels sadly.

I'd like to see a middle path in the current difficulty options as well. But mainly for the amount of monsters that spawn on the last few floors te be rebalanced. On "Easy" 6 unpowered rooms = death. No matter if you have fully decked out characters, there is only so much you can handle, the game currently just always kills you if you have 4 rooms that spawn waves in that you cannot cover.
Black Hammer Oct 8, 2014 @ 2:06am 
I had four dark rooms between me and the exit on the first floor on an Easy game. Didn't end well.

I would recommend playing Too Easy until it actually becomes too easy. Moving up to Easy is quite a difficulty spike.
Zayyeh Oct 8, 2014 @ 4:41am 
Originally posted by Black Hammer:
I had four dark rooms between me and the exit on the first floor on an Easy game. Didn't end well.

I would recommend playing Too Easy until it actually becomes too easy. Moving up to Easy is quite a difficulty spike.

In a situation like this I suggest kiting. While hero with crystal is going straight to the exit, 2nd hero can kite mobs away from the crystal keeper. After you will see that crystal keeper is close enough to the exit, run back with your 2nd hero to the exit. In such situtation, if you will stay & fight, mobs will get you in a couple seconds. The only way is to run.
Vexille Oct 10, 2014 @ 6:01pm 
I was wrecking face with my hero and machines comp. Have about 200+ of both food and mechanicals. Would go into a room and set up everything then yea. Got really far until you meet those explode-on-death enemies that LITERALLY killed 3 of my 4 heros IN THAT ONE WAVE.

Just comes to show how unforgiving this game is. ;-;
I was doing pretty nice for easy mode though.
Last edited by Vexille; Oct 10, 2014 @ 6:01pm
DK_Wasteman Oct 14, 2014 @ 12:04pm 
Too Easy = Hard, Easy = For Chuck Norris:UnhappyMask:
Satoru Oct 14, 2014 @ 6:28pm 
Too Easy = We've run out of rusty spoons and needles so we're just going to have this cat scratch you to death

Easy = Now Samir is absolutely first class. Lets see how long you last

Normal = No Mr Bond I expect you to DIE!
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Sep 24, 2014 @ 5:41am
Posts: 15