Dungeon of the ENDLESS™

Dungeon of the ENDLESS™

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Operating a Tactical HUD?
Hellu, fairly new player, my mechanic is currently operating my T-HUD, does this further improve the damage-bonus it provides?
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Showing 1-8 of 8 comments
melkathi Feb 8, 2015 @ 4:19am 
Yes it should. I can't remember the exact numbers though.
The basic design concept behind Major Modules is that they have to operatable and when a hero does operate them they have to provide a bonus. That usually means an increase in whatever bonus they provide. The exceptions are Emergency Generator and Shop, which don't provide this kind of bonus just when constructed, but gain one when operated (minor dust loot increase for Generator, dust income for Shop), so they too get a bonus for operating.
Dr. Uncredible Feb 8, 2015 @ 4:48am 
Interesting! Thank you sir!
Last edited by Dr. Uncredible; Feb 8, 2015 @ 4:49am
[PKMN] Haunter Feb 9, 2015 @ 3:06pm 
Huh, I did not know you had to operate the Tactical Hud to get the bonus
melkathi Feb 9, 2015 @ 3:55pm 
Originally posted by PKMN Haunter:
Huh, I did not know you had to operate the Tactical Hud to get the bonus

It gives a base bonus without operating, operating increases that.
Last edited by melkathi; Feb 9, 2015 @ 3:55pm
[PKMN] Haunter Feb 9, 2015 @ 5:56pm 
Gotcha! Thanks melkathi
D. Pede Feb 16, 2017 @ 1:26pm 
I know I'm late but this is quite interesting (found this by googling the bonus:

Tactical HUD: Each point of wit adds 1.2% attack power to heroes on the level. When upgraded to Tactical HUD IV, the bonus increases to 1.8%.

Taken from: http://dungeon-of-the-endless.wikia.com/wiki/Operate

Don't dismiss this module, it can be very strong on the armory pod.
Dr. Uncredible Feb 16, 2017 @ 9:21pm 
Ha! It was one year ago, but hell, it´s a good game, i might return to it. ^^
D. Pede Feb 17, 2017 @ 6:17am 
Have you already tried the dlc? Especially the rescue team is really fun and adds cool mechanics to the game^^
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Showing 1-8 of 8 comments
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Date Posted: Feb 8, 2015 @ 3:39am
Posts: 8