Dungeon of the ENDLESS™

Dungeon of the ENDLESS™

View Stats:
Bio-organic Transference: The best way to heal your heros (IMO)
With the waves in DotE being mostly mobs of smaller, weaker enemies, this feels like th perfect way to get quick health on any units defending a point.
A) Rather than being a slow, X/s heal throughout the room, it's an instantaneous heal to everyone in the room. There's no room for an enemy to kill you through the healing like they can with Auto-doc shards unless they're doing a hell of a lot of damage.
B) Every kill earns health. Meaning for damage dealers, health will consistently be distributed.
C) They looks like the pink pores of Cthulu spewing out health constantly.

Anyone else have any thoughts about either of the two healing modules (I've encountered so far)? Or any methods on keeping Heros alive you happen to have.
< >
Showing 1-3 of 3 comments
zooboo Jun 20, 2014 @ 11:22pm 
I always upgrade it to IV and put it in a room with an Operator and a bunch of turrets. If you pair it with the Tear Gas mod, you have a pretty unstoppable setup.
FDru Jun 21, 2014 @ 1:05am 
Originally posted by Dzumeister:
I always upgrade it to IV and put it in a room with an Operator and a bunch of turrets. If you pair it with the Tear Gas mod, you have a pretty unstoppable setup.
Operators only affect major modules right? So I don't think that actually matters.
zooboo Jun 21, 2014 @ 8:05am 
Certain operators affect minor modules. Rakya Pulmoni has a passive which reduces the attack delay of minor modules. What I mostly mean by 'operators' are heroes that can repair the mods. Operating the major modules is just a bonus.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Jun 19, 2014 @ 5:16pm
Posts: 3