Dungeon of the ENDLESS™

Dungeon of the ENDLESS™

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Rangerx Jul 5, 2014 @ 7:57am
Zone damage on sebalster?
Can someone please tell me what zone damage is on the seblaster module? Is it the more powered rooms i have the more damage it does? Thanks in advance.
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Showing 1-6 of 6 comments
zigeye Jul 5, 2014 @ 11:13am 
I think it's how much damage can be done to the heroes in the room. But I could be wrong, it's worded poorly.
Privateer Jul 5, 2014 @ 3:20pm 
Yeah, a lot of the minor modules descriptions are worded poorly. There should be a "lean more" tab with extended descriptions.
Vexov Jul 5, 2014 @ 3:29pm 
the seb's do damage to heroes and damage to monsters in the room. They should work like claymoars but have.. a lot more damage i believe.
Last edited by Vexov; Jul 5, 2014 @ 3:29pm
Rangerx Jul 6, 2014 @ 10:38am 
Yeah they could certainly be worded better. Sounds like it does damage to both heroes and monsters so its pretty useless. Thanks for the replies.
Last edited by Rangerx; Jul 6, 2014 @ 10:38am
zigeye Jul 6, 2014 @ 10:56am 
Originally posted by Rangerx:
Yeah they could certainly be worded better. Sounds like it does damage to both heroes and monsters so its pretty useless. Thanks for the replies.

It's actually great in long rooms leading to your heroes. A room stacked with these and a Neurostun module to slow monster moement is very powerful. Just make sure you don't get those flying green crsystal ships mobs that destroy minor modules and you'll be ok. My guide shows this working, even though it's in Alpha 0.7.10.
Case_Number Jul 10, 2014 @ 1:16am 
I actually run these in rooms with the little bio-whatevers what convert monster kills into health. The monster kills into health trigger simultaneously with the seblaster damage so it works out. In large rooms they basically hit every inch. Claymores hit about half the area, though they fire twice as fast.
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Showing 1-6 of 6 comments
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Date Posted: Jul 5, 2014 @ 7:57am
Posts: 6