Dungeon of the ENDLESS™

Dungeon of the ENDLESS™

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Arthuria Jul 3, 2020 @ 1:32pm
Stop removing people from public multiplayer room
Seriously, 90% of the time people keep excluding me from their public multiplayer rooms. There are already not a lot of people playing this game, at least do a friend only room if you don't want people to join, so we wont wait in your room just for being excluded.
Originally posted by Black★Star:
i'm convinced these people are actually terrorist using this as some kind of terrorist social network at this point. when they start a multiplayer game they are incognito from anyone because the game doesn't save the chat logs. Why else would they instantly kick us out? "Friends Only"they say, ♥♥♥♥♥♥♥♥. I've seen the same people in these rooms over and over again and they instantly kick anyone out. It;s not like they are streamers or something. I find it very hard to believe they aren't up to some real sketchy stuff.
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Showing 1-15 of 17 comments
doktorq Jul 5, 2020 @ 7:02am 
Totally agree
The author of this thread has indicated that this post answers the original topic.
Black★Star Jul 8, 2020 @ 1:25am 
i'm convinced these people are actually terrorist using this as some kind of terrorist social network at this point. when they start a multiplayer game they are incognito from anyone because the game doesn't save the chat logs. Why else would they instantly kick us out? "Friends Only"they say, ♥♥♥♥♥♥♥♥. I've seen the same people in these rooms over and over again and they instantly kick anyone out. It;s not like they are streamers or something. I find it very hard to believe they aren't up to some real sketchy stuff.
Last edited by Black★Star; Jul 8, 2020 @ 1:30am
Bongwater Pizza Jul 9, 2020 @ 12:47pm 
The issue is lobbies defaulting to public. You're likely joining games where someone just wants to play with specific people.

Most games force you to select private or public before launching, with some offering to change after booting.

It's poor design to just click "multiplayer" "host game" and it just instantly launches a oublic lobby.

Two nights ago I booted up a lobby for two friends, one brand new to the game, and before they had even joined, someone else hopped in. The lobby had been up for less than 10 seconds.
Makenshi Jul 9, 2020 @ 5:36pm 
I am sorry. How is your laziness the devs issue? It literally takes a single click. Just because it DEFAULTS to a public server doesn't mean you have to be an ♥♥♥♥♥♥♥ and start a public lobby just to kick people. That's like saying a comp game is broken because you don't switch to ranked before hitting quick play
Bongwater Pizza Jul 9, 2020 @ 6:58pm 
Originally posted by Makenshi:
Just because it DEFAULTS to a public server doesn't mean you have to be an ♥♥♥♥♥♥♥ and start a public lobby just to kick people.
Actually, that's exactly what it means.

If I want to play a private game with my friends, I have NO CHOICE but to launch a public lobby. If someone joins before I get a chance to change it to private, that's the games fault, not mine.

Don't call me an ♥♥♥♥♥♥♥ because the devs made a poor design choice.

It's not about laziness. If I never selected for the lobby to be open, why would I aassume it's open?
Last edited by Bongwater Pizza; Jul 9, 2020 @ 6:59pm
Makenshi Jul 9, 2020 @ 7:06pm 
You are talking about a very edge case scenario and you know it. It literally takes 5 seconds to say, hey, this is a private lobby, I did not have enough time to switch it!

Instead, the vast majority of lobbies are up more than 5 seconds and you get instant kicked with no explanation the moment you join. I can guarantee you that most people do not fall in the edge case you described. Many times you'll see lobbies with multiple people already in and still get instant kicked the moment you join.
Bongwater Pizza Jul 9, 2020 @ 7:08pm 
Originally posted by Makenshi:
You are talking about a very edge case scenario and you know it. It literally takes 5 seconds to say, hey, this is a private lobby, I did not have enough time to switch it!

Instead, the vast majority of lobbies are up more than 5 seconds and you get instant kicked with no explanation the moment you join. I can guarantee you that most people do not fall in the edge case you described. Many times you'll see lobbies with multiple people already in and still get instant kicked the moment you join.
I can garuntee the vast majority of those cases, the host didnt intent to host an open game, and didn't know it was open... till some random guy joins.

No lobby should default to open. This is a problem in literally every single game that defaults to open lobbies.
Makenshi Jul 9, 2020 @ 7:22pm 
So you are telling me that people who click create multiplayer games have no idea their game is open for multiplayer? I don't think that's a reasonable expectation. You see a server browser, have friends join your lobby, but somehow the expectation is to just kick anyone else that joins without saying anything? That's some next level lack of common sense and basic courtesy. Maybe it's a generational thing. The fact this is considered a design flaw blows my mind
Bongwater Pizza Jul 9, 2020 @ 8:39pm 
Originally posted by Makenshi:
So you are telling me that people who click create multiplayer games have no idea their game is open for multiplayer? I don't think that's a reasonable expectation. You see a server browser, have friends join your lobby, but somehow the expectation is to just kick anyone else that joins without saying anything? That's some next level lack of common sense and basic courtesy. Maybe it's a generational thing. The fact this is considered a design flaw blows my mind
That's exactly what I'm telling you. I've seen it dozens of times in dozens of games.

Proper game design is to prompt the host. If you just automatically set the game to public, it will ALWAYS cause issues.

Why would I expect random people to join my game? I selected multiplayer. Not open multiplayer. This is a game that requires co-ordination, and is best played with friends. Why this game defaults to open when most games are garunteed private makes no sense.

Maybe it is a generational thing. Are you new to PC gaming? Since the inception of online gaming, it's been proper game design to not instantly launch an open game when you select host.

Since the 90s you've had to select settings before a server gets thrown up. This is basic game design.
Makenshi Jul 10, 2020 @ 12:09am 
I have NEVER played a game default to private multiplayer lobby. Ok, maybe that's a bit of a stretch. I don't remember playing a single game that just defaults to private lobby, and I've been gaming on PC since 3D Tetris on a 486. If there's a prompt or selections? Yea sure. Or maybe lacking a server browser to limit randoms from joining. Never seen a game with online lobby that just defaults to private. Saying that there's no server options automatically equates to private lobby is a really dumb assumption to say the least.

I am also not sure how this has anything to do with the common courtesy, or the common sense of not kicking people without notice when you ♥♥♥♥♥♥ up and didn't check your own lobby. Where did you think these random people are coming from? Guess the fact you did not even attempt to address it is pretty telling.
Bongwater Pizza Jul 10, 2020 @ 1:03am 
Originally posted by Makenshi:
I have NEVER played a game default to private multiplayer lobby. Ok, maybe that's a bit of a stretch. I don't remember playing a single game that just defaults to private lobby, and I've been gaming on PC since 3D Tetris on a 486. If there's a prompt or selections? Yea sure. Or maybe lacking a server browser to limit randoms from joining. Never seen a game with online lobby that just defaults to private. Saying that there's no server options automatically equates to private lobby is a really dumb assumption to say the least.

I am also not sure how this has anything to do with the common courtesy, or the common sense of not kicking people without notice when you ♥♥♥♥♥♥ up and didn't check your own lobby. Where did you think these random people are coming from? Guess the fact you did not even attempt to address it is pretty telling.
Essentially any game you've played with "drop in co-op", is a game that starts as private/singleplayer, with the option for friends or people you've invited to join. Sometimes these games don't have a matchmaking system at all.

Most games don't just throw you into a server. You either have to select several options before you host (server name, max players, friends only, password, ect), or for games that play the same co-op and single player, frequently you just tick a box that says "open server", with another box available for "friends only".

This design flaw has consequences. Maybe more people are going to randomly meet due to servers accidentally being open... but there is also going to be people getting kicked with no warning because they joined some dudes private mach and he didn't realise he hadn't set it to private yet.

It's just a fact of life.

If devs make a game where multiplayer sessions always default to open without a prompt to change it, there will ALWAYS be people getting kicked without warning.
Makenshi Jul 10, 2020 @ 6:36am 
The fact you use drop in drop out as an example makes me think that you are not talking about pc games. Borderlands is one of the first popular games to really make use of this, and it defaults your instance to public.

The only instance I can think of that defaults to private are arcades or older console titles that lack online multiplayer, or maybe it let's you choose private or public in advance. I have never started any mp game with the expectation for it defaults to friend only if I were not prompted.

I can only imagine people who are instant kicking are primarily console gamers not used to having a keyboard and therefore not typing.
Bongwater Pizza Jul 10, 2020 @ 1:44pm 
Originally posted by Makenshi:
The fact you use drop in drop out as an example makes me think that you are not talking about pc games. Borderlands is one of the first popular games to really make use of this, and it defaults your instance to public.

The only instance I can think of that defaults to private are arcades or older console titles that lack online multiplayer, or maybe it let's you choose private or public in advance. I have never started any mp game with the expectation for it defaults to friend only if I were not prompted.

I can only imagine people who are instant kicking are primarily console gamers not used to having a keyboard and therefore not typing.
I just booted up borderlands 1 and 2 for the first time in years to confirm you're 100% wrong.

Both 1 and 2 give you the options "join game, host friends only game, host open game".

Like I said, proper game design is to prompt the player and allow them to choose before throwing up a lobby.
Last edited by Bongwater Pizza; Jul 10, 2020 @ 1:45pm
Makenshi Jul 10, 2020 @ 5:21pm 
Oh, hey, look, you just inadvertently proved my point. Thanks for checking!

The only instance I can think of that defaults to private are arcades or older console titles that lack online multiplayer, or maybe it let's you choose private or public in advance.

I still don't know what led you to the belief that it is ok to just kick people, or the belief that hosting a multiplayer game would default to a private instance, or most importantly what is so difficult about clicking on the word private the moment you launch the lobby. Just look at the 4 people other than you that's posted so far. Small sample but no one agrees with you. I guess you will just keep on spouting your design flaw nonsense and we'll keep lamenting douchebags hosting public lobbies and kicking randos!
Bongwater Pizza Jul 10, 2020 @ 8:17pm 
Originally posted by Makenshi:
Oh, hey, look, you just inadvertently proved my point. Thanks for checking!

The only instance I can think of that defaults to private are arcades or older console titles that lack online multiplayer, or maybe it let's you choose private or public in advance.

I still don't know what led you to the belief that it is ok to just kick people, or the belief that hosting a multiplayer game would default to a private instance, or most importantly what is so difficult about clicking on the word private the moment you launch the lobby. Just look at the 4 people other than you that's posted so far. Small sample but no one agrees with you. I guess you will just keep on spouting your design flaw nonsense and we'll keep lamenting douchebags hosting public lobbies and kicking randos!
Alright, let me make this abundantly clear, because evidently, you have massive reading comprehension issues.

I said multiple times, including in my very first post, that proper game design is to prompt the player with what kind of lobby they want to host. I didn't prove your point you moron. I merely said the same thing I've said several times, for a 5th time. It should not have taken 5 posts for you to understand what I'm talking about.

At no point did I say lobbies should default to private. You brought this up several times and I ignored it. Are you trying to strawman me? Or are you that bad at reading that you think at any point I said it's a good idea for lobbies to default to private?

At no point did I say that it's fine to just kick people without saying something. Again, this is something you've just made up. I'm explaining why it happens. Would you like to point out where I said this is okay? I'll give you a hint (I didn't)

Originally posted by Makenshi:
or most importantly what is so difficult about clicking on the word private the moment you launch the lobby
I already answered this several times. They don't click it because they didn't see it, and didn't think to click it. If the game asked them what kind of lobby they wanted to host BEFORE launching the server, then this wouldn't be an issue.

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Date Posted: Jul 3, 2020 @ 1:32pm
Posts: 17