Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Most games force you to select private or public before launching, with some offering to change after booting.
It's poor design to just click "multiplayer" "host game" and it just instantly launches a oublic lobby.
Two nights ago I booted up a lobby for two friends, one brand new to the game, and before they had even joined, someone else hopped in. The lobby had been up for less than 10 seconds.
If I want to play a private game with my friends, I have NO CHOICE but to launch a public lobby. If someone joins before I get a chance to change it to private, that's the games fault, not mine.
Don't call me an ♥♥♥♥♥♥♥ because the devs made a poor design choice.
It's not about laziness. If I never selected for the lobby to be open, why would I aassume it's open?
Instead, the vast majority of lobbies are up more than 5 seconds and you get instant kicked with no explanation the moment you join. I can guarantee you that most people do not fall in the edge case you described. Many times you'll see lobbies with multiple people already in and still get instant kicked the moment you join.
No lobby should default to open. This is a problem in literally every single game that defaults to open lobbies.
Proper game design is to prompt the host. If you just automatically set the game to public, it will ALWAYS cause issues.
Why would I expect random people to join my game? I selected multiplayer. Not open multiplayer. This is a game that requires co-ordination, and is best played with friends. Why this game defaults to open when most games are garunteed private makes no sense.
Maybe it is a generational thing. Are you new to PC gaming? Since the inception of online gaming, it's been proper game design to not instantly launch an open game when you select host.
Since the 90s you've had to select settings before a server gets thrown up. This is basic game design.
I am also not sure how this has anything to do with the common courtesy, or the common sense of not kicking people without notice when you ♥♥♥♥♥♥ up and didn't check your own lobby. Where did you think these random people are coming from? Guess the fact you did not even attempt to address it is pretty telling.
Most games don't just throw you into a server. You either have to select several options before you host (server name, max players, friends only, password, ect), or for games that play the same co-op and single player, frequently you just tick a box that says "open server", with another box available for "friends only".
This design flaw has consequences. Maybe more people are going to randomly meet due to servers accidentally being open... but there is also going to be people getting kicked with no warning because they joined some dudes private mach and he didn't realise he hadn't set it to private yet.
It's just a fact of life.
If devs make a game where multiplayer sessions always default to open without a prompt to change it, there will ALWAYS be people getting kicked without warning.
The only instance I can think of that defaults to private are arcades or older console titles that lack online multiplayer, or maybe it let's you choose private or public in advance. I have never started any mp game with the expectation for it defaults to friend only if I were not prompted.
I can only imagine people who are instant kicking are primarily console gamers not used to having a keyboard and therefore not typing.
Both 1 and 2 give you the options "join game, host friends only game, host open game".
Like I said, proper game design is to prompt the player and allow them to choose before throwing up a lobby.
The only instance I can think of that defaults to private are arcades or older console titles that lack online multiplayer, or maybe it let's you choose private or public in advance.
I still don't know what led you to the belief that it is ok to just kick people, or the belief that hosting a multiplayer game would default to a private instance, or most importantly what is so difficult about clicking on the word private the moment you launch the lobby. Just look at the 4 people other than you that's posted so far. Small sample but no one agrees with you. I guess you will just keep on spouting your design flaw nonsense and we'll keep lamenting douchebags hosting public lobbies and kicking randos!
I said multiple times, including in my very first post, that proper game design is to prompt the player with what kind of lobby they want to host. I didn't prove your point you moron. I merely said the same thing I've said several times, for a 5th time. It should not have taken 5 posts for you to understand what I'm talking about.
At no point did I say lobbies should default to private. You brought this up several times and I ignored it. Are you trying to strawman me? Or are you that bad at reading that you think at any point I said it's a good idea for lobbies to default to private?
At no point did I say that it's fine to just kick people without saying something. Again, this is something you've just made up. I'm explaining why it happens. Would you like to point out where I said this is okay? I'll give you a hint (I didn't)
I already answered this several times. They don't click it because they didn't see it, and didn't think to click it. If the game asked them what kind of lobby they wanted to host BEFORE launching the server, then this wouldn't be an issue.