Dungeon of the ENDLESS™

Dungeon of the ENDLESS™

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Rapte Aug 2, 2018 @ 12:43pm
How do you beat the first floor ?
I've been trying to get the crystal to the exit but it's not possible (for me), so many monsters spawn even in super easy mode.

Tried to rush, doesn't work
Tried to fight them, doesn't work
Tried to heal my heroes like hell, doesn't work
Tried opening less doors, doesn't work
...

The monsters spawn in the dark rooms but I don't have any more points to activate them.

Great game, probably gonna buy it after this free weekend.

BUT HELL IT'S HARD !!

LOVE IT!
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Showing 1-11 of 11 comments
Turn off rooms that dont need powering and power the path towards the exit.
Also, if a hero is left inside an unpowered room, monsters don't spawn inside that room until the hero leaves.
You should also build defenses. Maybe not on the lower floors as your heroes should be able to deal with the monsters that spawn there.
Prowler™ Aug 2, 2018 @ 1:36pm 
Only light the shortest path to to exit
Build on this path
Pick 1 fast hero and gear them to run
Pick 1 slow hero and gear them to tank
I read some guids that talk about what to do once one hero reaches level 4 or i have researched the first 5 defense structures.
But i can´t even get a hero to level 3 or beat the second floor, usually die on the first floor.

Most of the time i get swarmed by monsters at some point. When i´m lucky i manage to finish 2 researces and have both heroes at lvl 2.
Dante Aug 2, 2018 @ 4:05pm 
Originally posted by Rapte:
I've been trying to get the crystal to the exit but it's not possible (for me), so many monsters spawn even in super easy mode.

Tried to rush, doesn't work
Tried to fight them, doesn't work
Tried to heal my heroes like hell, doesn't work
Tried opening less doors, doesn't work
...

The monsters spawn in the dark rooms but I don't have any more points to activate them.

Great game, probably gonna buy it after this free weekend.

BUT HELL IT'S HARD !!

LOVE IT!
tactical moving the power, place down turrets, it helps
RasaNova Aug 2, 2018 @ 5:02pm 
Are you playing on very easy, or easy? Keep in mind that the actual difficulties translate to hard or very hard. There is no shame in playing on very easy until you learn the game, and even after that it's still a good challenge.

Also - it sounds like you may be picking up the crystal early. Others may disagree but I recommend opening every door before picking it up. This gives you more resources, and more chances for loot or recruits.

And remember you can turn room power on and off, so before you pick up the crystal make sure to have a lit path to the exit. Turn off all rooms BEHIND the crystal, and minimize dark rooms adjacent to your escape path.

Room mods can win the map for you, use them wisely, don't build them where you don't need them, do build them where they do the most good.

Speaking of mods I can not stress the usefulness of neurostun. Multiples in a room stack, and can slow enemies to a crawl. This pairs very well with high damage turrets and especially AoE damage mods such as tear gas. Build them in long or cavernous rooms for greatest effect.

Try different heroes. I like to start with all random, but starting with a heavy tank type and a fast DPS type will make the early floors easier. Joleri and Gork for example are an excellent starting pick. But try different combos til you learn the ins and outs of different skills etc.

Keep practicing!
Toucan Safari Aug 2, 2018 @ 6:01pm 
Well if you're on the first floor then it's just the basics you need to shore up.

Rule 1: Only open 1 door at a time. Enemy waves can take a few seconds to notify you that they are on their way so watch the map for a few seconds after the door opening animation has finished before you move for another door. If an attack is coming, pull back and fight them off. Some events that occur are always bad (and have monster waves) while others are always good (and doesn't spawn monster waves), you'll get familiar with which are which.

Rule 2: You generate more resources for each door you open. If you can handle what is coming at you, then consider opening as many doors as you can (one at a time) before attempting to escape the floor.

Rule 3: You can't power every room so try to open doors in a pattern that results in easier defense of the crystal. You can always change which rooms are powered to prevent monster waves from coming at you from multiple directions. A funneled monster wave is an easier monster wave.

Rule 4: Some heroes are better at scouting (opening doors) and others are better at fighting (damage, tanking) while others can operate (give bonuses to major buildings). Getting familiar with them helps a lot once you know what they can do for you.

Rule 5: Once you find the elevator, the monster waves become bigger for each door after that discovery.

Rule 6: Before you send a hero to pick up the crystal reassign all your dust powered rooms to light up the route you're taking to the exit. Any spare power after that is to expand the "safety" net around that route. It's better to have dead ends or areas around the exit lit up than the areas around the crystal. Monsters coming from behind is safer than monsters coming from the front.

As mentioned earlier a hero stationed in a room will block monster spawning if they are inside the room when the wave is generated.

Another key thing, you can manipulate the heroes a bit. When enemies enter a room heroes will move into range to engage them asap and some monsters will fight them or ignore them. You can "shuffle" your hero around the room by telling the hero to move to another room then telling them to come back. This can let you "dance" around aggressive monsters.

Every monster also has a different preference to what they're interested in. They all want the crystal but some ignore all dangers and blindly charge while others attack heroes, some attack structures etc. Each floor has a set monster selection and after the first 2-3 doors you should have seen almost the entire list of enemies you'll encounter. Once you know what you'll be facing you can tailor your defensive strategy to the enemy's vulnerabilities.

Example, you get monsters that focus heroes but ignore structures, you can build turrets in 2 adjacent rooms and have a hero dash between them dragging the monsters behind him.

It's a fun game once you get over the learning curve because it really likes to bring a challenge.
Looks like i try to follow rule 2 and then get killed by rule 5.

a question about heros. How fast should i level them?
Toucan Safari Aug 2, 2018 @ 11:15pm 
Well yeah, more resources is great but if you're barely holding on, then you need to seriously consider pulling the crystal early if the elevator is available. A lot of people don't know that the floor gets harder when you know where the exit is.

As for heroes they all have their own advantages. Some heroes function significantly better when leveled others can be fine at lower levels.

Generally there are 3 hero types which you can discover by checking their passive bonus.

The general overview is this:
Crew are the most expensive to level up over all but have a steady increase of power. (the Nurse is crew)
Criminal have cheap leveling costs but post 10 their stats start to fall off. (Max is a criminal)
Natives start with cheap levels and weak stats but by the end are pretty beastly in the late game.

When it comes to my hero management I always keep an eye on my spare food for healing, I want to be able to mash that heal button a few times in case things go really badly and to keep an eye out for any trader that wants food to barter. Once I have a stockpile I level up a hero. Generally you don't need a lot of levels as the biggest benefit is usually from the skills and abilities a hero has rather than raw stats.

I generally get to the end of a successful run with my hero team averaging level 7-10 depending on how I got through the dungeon. If I have a combat heavy team I'll level them more aggressively as improvements to the base stats will matter a bit more and I try to stockpile more science. When you're still early in the game you don't need to level the hero. You should be able to clear the first floor without leveling either of the starters, and saving up your food for a bit lets you hire heroes you discover.

A LOT of hero power is in the gear you give them heroes. If you're getting really hosed on rng and can't find a weapon for a hero but you have spares of another high quality gun it might be worth swapping out your hero if given the chance because good gear makes a huge difference. This depends on the situation you're in and the heroes being compared.

Important note on hiring heroes. Each hero only shows up a max of ONE time during the run. If they die to mobs or get left behind on a lower floor, thats it they're out. They can however appear again if you "fire" them, they get sorted back into the pool of available heroes that can show up.


A key thing to the game is using the science / learning crystal effectively. You WANT Tesla or Chain turrets as a primary all purpose turret asap but you also need to level up you resource generators. Strong turrets take a lot of pressure off your heroes and strong generators with an operator will give you the resources to upgrade as needed.
Looks like a great game.
Ask three people about a good strategy and you´ll get 4 totally different opinions
Lord Hainz Aug 3, 2018 @ 2:58am 
Who wants to play with me? Im almost veteran
Eknight01 Aug 3, 2018 @ 4:34am 
Originally posted by Gooru:
Looks like a great game.
Ask three people about a good strategy and you´ll get 4 totally different opinions
Thats what makes DOTE so great lol

Originally posted by Gooru:
Looks like i try to follow rule 2 and then get killed by rule 5.

a question about heros. How fast should i level them?
Basically your door opener/main wave tank you should focus leveling for a while. I usually only level them when they start to struggle, healing them tends to be a waste of food in the long run (Pat, Misha, and Gork are great point defenders btw). Other than that, try to only clear 1 wing at a time. Opening and powering all the rooms directly next to the start of each floor helps a lot too, giving you at least a 1 room safety buffer. No crystal Damage = no dust loss = more power to work with.

Also, enemies won't spawn in dark rooms if one of your characters is standing in it, use that to your advantage when you need to, especially during the crystal run. the elevator doesnt need to be powered, your slowest character should be standing in it when you pick up the crystal.
Last edited by Eknight01; Aug 3, 2018 @ 4:38am
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Date Posted: Aug 2, 2018 @ 12:43pm
Posts: 11