Dungeon of the ENDLESS™

Dungeon of the ENDLESS™

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Dragonrubi Apr 4, 2017 @ 10:02am
Do you open all doors?
(Sorry I am still a n00b not finished the game)

No doubt that in the earlier dungeons is a must open everything.

In my last game I was up to level 9, I noted the dungeon became more difficult, less dust and useless small rooms, I assume the idea of open all is to gain more turns to collect as much resources as you can.

However in my last scenario I seen it become too risky, you may be losing more resources building necessary defenses and healing, in such scenario is not better go straight out when you find the exit?
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Showing 1-4 of 4 comments
kevlarGG Apr 4, 2017 @ 10:24am 
That's what you figure out through trial and error. You gotta find that sweet spot and stop just before you throw the game. Takes awhile to figure that out. I'll usually open every door up to level 10 or so. Unless i get really unlucky with the floor layout.

Also, as long as you were operating up to level 9 or 10 you should be able to just run to the exit right when you find it on the next few floors while just spamming neurostuns and pepper spray.

gl
Last edited by kevlarGG; Apr 4, 2017 @ 10:27am
Timerlane Apr 4, 2017 @ 6:50pm 
As long as you aren't hemorrhaging resources combating Anti-Hero or Anti-Module monsters, try to stick it out. Another good reason to open as many doors as possible is to make 'time' for Artifact research to complete.

If you are getting worried that things are getting out of hand, though, focus on opening the doors of the rooms connected to the direct path from the Crystal to the Exit, to avoid any nasty surprises on the way out.
SKull Apr 6, 2017 @ 4:52pm 
Up to a point. The way to finish the game is to realize when it is time to change from exploration/exploitation mode to escape mode. Usually this happens when you reach the final zone (jungle city thingy) at some point. The ice caves should be fine for exploring, although not always. But if you have to start escaping floors in the temple, you've done something wrong.

PS: One of my wins was after fleeing five straight levels before reaching the last floor. I was down to two remaining heroes and had enough dust to power 2/12 rooms, with no module slots in any of the six rooms I could reach, when I decided it was time to go nuclear. I picked a direction and opened all the doors that way as quickly as possible with one of my guys, while the other one stood ready at the crystal. After opening ten doors the map was flooded with aliens, but I also found the elevator. Picked up the crystal and ran for my life. The door opener got swarmed and killed but the crystal bearer made it to the elevator with 2% health left. Victory!

It's usually not clean at the end. Not as bad as this mostly, but rarely a cakewalk. Only one time have I managed to be so OP on floor 12 that I have been able to explore the entire map. It doesn't happen often, and usually you really need to find a dust vendor on floor 12 and have some stored trash gear to sell to him. Otherwise you will be dust starved and most likely dead if you don't make a run for it at some point.
Last edited by SKull; Apr 6, 2017 @ 4:53pm
Timerlane Apr 6, 2017 @ 7:21pm 
It's not always necessary, but you should always, at some point, research the Emergency Generator, and have a few hundred spare Industry for the last floors. The ability to power a few rooms without Dust can be a lifesaver, if expensive and fragile.

Even if you aren't Dust-starved to the point of needing them, the extra Industry will come in handy when/if Elite Silic Zoners show up and start destroying your defenses.
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Date Posted: Apr 4, 2017 @ 10:02am
Posts: 4