Vector
Deadlylag Aug 25, 2014 @ 9:34pm
WTF
You have to get XXX amount of stars to go to the next chapter? Seriously it is stupid. Don't recommend this game sololy because of how they lock chapters.
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Showing 1-15 of 18 comments
Lethrblaka Aug 26, 2014 @ 7:46am 
Just because you aren't patient enough to get better at this game doesn't mean it's crap, just saying...

Edit: it seems you've just played Vector for 3 hours, and you want everything unlocked, right now? I don't know what else I have to say, except for the fact that you should try harder...
Last edited by Lethrblaka; Aug 26, 2014 @ 7:51am
Deadlylag Aug 26, 2014 @ 12:24pm 
Originally posted by Lethrblaka:
Just because you aren't patient enough to get better at this game doesn't mean it's crap, just saying...

Edit: it seems you've just played Vector for 3 hours, and you want everything unlocked, right now? I don't know what else I have to say, except for the fact that you should try harder...

I beat over 90% of the game I play. I beaten games that you will never be able to beat.

This game is easy. However I do not like to play the level over and over again. I do not want to grind the game. It's a short game and putting this kind of lock is a developer trick to prolong it.

Again I don't recommend this game solely due to the amount of grind in the game. It's like playing a Korean MMO. Don't the same stupid thing over and over again.
Last edited by Deadlylag; Aug 26, 2014 @ 12:36pm
Lethrblaka Aug 26, 2014 @ 12:48pm 
Originally posted by Deadlylag:
I beat over 90% of the game I play.

There's a difference between beating a game and completing it, I don't think you'd understand that.

Originally posted by Deadlylag:
I beaten games that you will never be able to beat.

That is a totally wrong assumption, because the only way one would not be able to 'beat' a game is if it was removed (i.e. you can't buy/download/whatever it any more).

Originally posted by Deadlylag:
This game is easy. However I do not one to play the level over and over again. I do not want to grind the game. It's a short game and putting this kind of lock is a developer trick to prolong it.

Then why do you play it if you don't like the game design? I mean, the devs are not forced to do what you'd want them to do.
Deadlylag Aug 26, 2014 @ 1:19pm 
Grinding is a cheap way to prolong a game. At most the game is 1 hour long. By grinding it the developers prolong the game by at least 10 hours. If I am 35 years younger grinding might not be a problem. However I'm too old for that kind of S H I T.

Artistically is very well done. Level/map design is well done because there are more than one route to the end. However because the developers wanted to prolong the game, the map design become a problem. There is only one route to get three stars. That means you have to find the route. Doing the map over and over again is not fun. Forcing players to grinding is not fun.

If you like grinning to open the next chapter this is for you. If you don't like grinning than stay away from this game.
Lethrblaka Aug 26, 2014 @ 1:46pm 
Originally posted by Deadlylag:
There is only one route to get three stars. That means you have to find the route.

I can only agree with you on this point, but that's not too bad. Sometimes you need to take a little break and when you come back, you find the solution. But it would have been better if you could take any route - but it would be far too easy, so I don't know how to balance that...
Deadlylag Aug 26, 2014 @ 2:10pm 
Why Video Game Suck. I agree with him 100%.
https://www.youtube.com/watch?v=ZtJGKFq4DYk

Open world games like Mindcraft, Gmod, DayZ, etc are fun and popular because the contents are not lock away. It's open and anyone can access them without any grinding.

If you look at achievements it rare to see 10% of the players that played the game beat it. Developers make contents that most players will never access it. Contents most players will never see. That IMO is stupid.

If I made a game I make sure all the contents I created will be open to the players. If I put large amount of work into makeing the contents. At the very least I will make sure everybody that want to see my creation will be able to without any fuss.
Last edited by Deadlylag; Aug 26, 2014 @ 2:27pm
Lethrblaka Aug 26, 2014 @ 2:15pm 
Originally posted by Deadlylag:
If you look at achievements it rare to see 10% of the players that played the game beat it.

Well, you could say that for almost any game on Steam.

People generally have a huge backlog on Steam and so don't have the time to play through all of their games... And still, we're buying more games when there's a sale, it's evil!
rgz Sep 4, 2014 @ 11:15am 
if the game was so easy for you, you'd have no trouble getting 3 stars on each level and as a result, unlocking the subsequent levels.
you know there are bonus levels for each chapter too?
Deadlylag Sep 4, 2014 @ 1:39pm 
Here the thing I don't want to do the level over and over again to get to the next chapter. Doing levels again that you already passed is not fun. All it does is a cheap way to prolong a short game.
Last edited by Deadlylag; Sep 4, 2014 @ 1:40pm
Lethrblaka Sep 4, 2014 @ 1:44pm 
Oh I suddenly thought of a new thing: when you play a 'normal' game, where you don't need to perfect all the levels to advance through the story.
Let's say, Assassin's Creed (or whatever game you want, it doesn't really matter), if you fail a mission, you need to come back and try again to this time be successful. And if you die again, you're back at the same point...

So really this is nothing new, it's just the default game design for almost every game out there...
Deadlylag Sep 4, 2014 @ 2:38pm 
Check point system is another cheap way to prolong the game. However unlike Vector, once you pass it you don't have to do the level again. In Vector you have to go back and do the same level over and over again to find the right path in order to move forward.

Video game developers in general are the worst type of game developers. In non-video game development, game developer actually make game fun and open. If you check "why video game suck", the guy is 100% correct.

Open world system like GMOD, DayZ, EVE Online, Mindcraft etc are fun because all the contents are open or user generated. If they don't like one part they can skip in without getting punish. That's why large amount of players will play Gmod 5 years from now and Vector well if lucky one person per week.
Last edited by Deadlylag; Sep 4, 2014 @ 2:39pm
Nice Sep 4, 2014 @ 7:40pm 
Theres ways and ways to do things. A hammer isn't a bad tool, but just other week on my news someone bashed to death somebody with a hammer. Thats the wrong way to use a hammer. Theres plenty of good ways.

Games aren't a single category, they never were, even in classical times; A game of chance is tottally different then chess or some more casual games(casual games exist since ever). One side of gaming is challenge based, and in games that goes that way removing that tottally breaks it. I imagined here DS having a 'im tired, auto-win' button so you could unlock your content whenever you want... it tottally throws away the soul of the game.

What the guy said on the video (btw, whats his name? whats the context of that video?) reflects a very common and ever growing contradction in games with a story- two things opposite, you're basically locking away the story behind trial and error.

Vector's case, like Rockband, are examples of tottally missing the point and screwing with game progression. Thats the wrong way to put/lock progression, cheap, stupid, repetitive. That doesn't mean all challenge based progression is bad.
Ghigi Sep 5, 2014 @ 2:14pm 
To me it's a successfull designer's choice: this game is all about your skills and knowing the enviroment well. There is no chance you can master each level at your 1st try and that's because of the game itself: speed and overall difficulty.

Getting back to old levels to hunt for stars is the way the designer choose to let you master your reflexes with the game. At each run you learn more, up until the moment you will be able to unlock enough stars at your first tries (hopefully).
Deadlylag Sep 5, 2014 @ 3:33pm 
I'll bet you most players don't want to "master" a game. All they want is to have fun. They don't want to the same level over and over again. They just want to have fun.

Orc Must Die is pretty easy to beat. So forward progression is not a problem in OMD. Like Vector OMD have a star ranking system. Unlike Vector OMD do not force you to go back to a previous levels and master them to move forward.

At the end of 1-11 I got a WTF moment. Vector force you to get perfect in 8 out of the 11 levels in order to move forward. Vector want you to master almost every level in order to move forward just to prolong the game length. It want you to keep playing the same level over and over again.

If anyone want to play a good reflex type game that doesn't stop your forward progression, try One Finger Death Punch.

http://store.steampowered.com/app/264200/?snr=1_7_15__13
Last edited by Deadlylag; Sep 5, 2014 @ 3:36pm
Devikra Sep 7, 2014 @ 3:56pm 
Deadly this game has no `grinding` in it u can get 3 stars on every map on the 1st try just because ur not that good at getting 3 stars doesnt mean u can complain like that...
Grinding means u need to something a lot of times because u can´t get further other wise.
This game gives u another choice just be good at it and u can continue in 1 try.
Anyway I love the way this game is made and getting games 100% is a lot of fun!
P.S One Finger Death Punch is good but gets too hard at some point at higher diffuclty´s...
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