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rFactor 2
iRacing
ACC
Assetto Corsa
All work flawless with my Pico 4 VR.
Not F124.
same for me, if i use 100 scaling with quest 2 the game looks horribly blurry. if i scale up to 120 or more the stuttering mess begins. meh...
ignore Josh, he's an EA shill who spends all day on here trying to get people to believe its the best VR game ever made lol
it defaults to DLSS and they have a terrible profile this year, i had pretty decent wins turning it to TAA but it kind of gets it back to near what it was last year
You know he spends his whole day here? Then you must spend your whole day here too.
you know how post histories work right? lol
you win dumbest comment for today
"Best VR Settings for You! Sharp and not blurry! No Stuttering with good gpu!"
https://steamcommunity.com/app/1692250/discussions/0/3409803502278885424/
Thanks ill give this a go, Time to Backup the Original file. (wont hurt to try)
Ive played this game 97% in VR and the only pet peeve thing is Draw distance in VR mode & Pancake mode .... Head tracking was never problem....
but i guess that comes down to manufacturer of headset and the use of Steam VR
I notice Ingame Resolution plays a big part in performance here which it shouldnt really, how user configured Resolution per eye in Steam VR
and finally the VR option in game for Scalability will effect performance and head tracking
TAA & Fidelity FX sharpening is the only good option at this current state of the game
Guess your a shill if it works on your headset
so what are you if you cant get it to work on your headset and cry about it in forums? Got plenty of names i could fire at those types of people
Totally room for improvement over time with patches , but deal with the cards that is dealt, if you cant well.... no one cares
EDIT : its a general Vaseline effect with that setup, so you cant determine whats in Focus unless its 5 meters away, draw distance went from 10 meters to 20 meters though. but the overall effect of it i can see is very balanced, No Stutters. No headtracking issues