NEO Scavenger

NEO Scavenger

Kobk Dec 27, 2013 @ 9:45pm
Fix this
Fix that inventory management.. and I'll buy it.
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Showing 1-15 of 19 comments
novocain Dec 28, 2013 @ 6:32am 
Very specific.
Kaaven Dec 28, 2013 @ 9:50am 
What is wrong with it mate?
Kobk Dec 28, 2013 @ 11:01am 
It could be something I overlooked, but it seems very unintuitive. When you scavenge a hex it brings up items in that area, then to the right shows your character's body and of course displays what you have equipped and what not a la Diablo and other RPGs. Then when you try to pick something up (right click + take item) it doesn't move from the "Items in this area" screen, it stays there, but then I went to the inventory screen or whatever it's called and the item was there too.. I did this again just a few minutes later and the item wasn't in my inventory, it took me a couple minutes of trial and error to get the system to work. Then I tried to drag a blueprint 50 times before it finally dragged and dropped into that 8x2 rectangle. . I understand it's early access and there are kinks, I respect the concept and the game itself seems unique, but making the item/inventory management system more cohesive would make the game more enjoyable as well as the gameplay would flow better.
Last edited by Kobk; Dec 28, 2013 @ 11:04am
Kaaven Dec 28, 2013 @ 11:32am 
Right click + "Take item" only moves the item if you have a space available for it.

You can move items, by left click, in two modes (toggled by pressing "1"):

- manual - item sticks to your cursor, available spaces get a little more high-lighted and you have to click again on the available space (as it fits the item half transparent outline) to drop it;
- transfer - works exactly like right-click "Take" (will transfer to any available space, starting top-most, right-most place) but with the difference - it will stick to the cursor, like in manual mode, if no available space is present;

Item being on different screens - there are several screens that will show you the copy of items present:
- Inventory Screen (with man's torso icon) - shows all the items on the ground and your paper-doll, so you can transfer items from the ground to your character;
- Camp Screen (tent icon) - shows all the items on the ground and your current camp site, so you can transfer items from the ground to your selected camp (there might be more than one available camp site on each hex; Items in camp site stay there if you move so remember to transfer them before travelling on;
- Vehicle Screen (truck icon) - shows all the items on the ground and your currently equipped vehicle (sled, shopping cart, etc.), so you can transfer items from the ground into your vehicle inventory;
- Crafting Screen (hammer+spanner icon) - shows all the items (from ground, inventory, camp and vehicle) that are available for crafting. Items that are "used" (worn, containing something, etc.) will be marked by yellow shading;

Hope that helps a little :D
Last edited by Kaaven; Dec 28, 2013 @ 11:33am
Kobk Dec 28, 2013 @ 11:33am 
Well that makes a bit more sense. Thank you.
Caerold Dec 29, 2013 @ 1:31am 
Yeah, I'm sure more tutorials, etc will be added for basic UI stuff at release. Little point to it until the game is out of beta, though, since stuff changes in the meanwhile.
Daniel@BlueBottleGames  [developer] Dec 29, 2013 @ 3:55pm 
Wow, nice work, guys! I don't think I could've explained it better myself. And I appreciate the detailed feedback, Brian!

There will likely be some UI improvements over time, though I'm not sure how much overhaul I can promise. Spot-fixing will be more likely, and/or better guidance and tutorials once things stabilize (like caerold says).

Hopefully, if I can't make it more intuitive, I can get a better guide in place before launch!
Kobk Dec 29, 2013 @ 5:02pm 
Hopefully I helped on some level. As soon I can get some Steam credit I'll be purchasing the game and providing more feedback. Are you developing this by yourself?
Caerold Dec 29, 2013 @ 5:25pm 
He is a one-man development shop, yeah. Here's hoping you manage to pick up the game, it's great fun, and the full version improves a lot over the outstanding demo. Dan's really responsive to community input and issues as well, and there are some awesome community members who help by stepping in to answer questions when he's busy.
Kobk Dec 29, 2013 @ 6:09pm 
I can see that first hand ^_^, I'll definitely be buying it. I am impressed Dan, keep it up dude.
pgames-food Dec 30, 2013 @ 1:56pm 
Cool, welcome to the bandit bashers club :)
(actually bashing the bandit, might have a bad meaning) :o)

btw when you left click on an item, you can use the Left and Right arrow keys on the keyboard to rotate the items, a bit like Tetris - that can be useful in order to maximise on space usage.
pgames-food Dec 30, 2013 @ 1:57pm 
(i'd suggest UP and Left, rotate left, and DOWN and right, rotate right, but i dont think UP and DOWN perform any rotations currently)
Stevepunk Dec 31, 2013 @ 3:25pm 
The biggest problems are the different inventories not always being visible or interactive, depending on the view or the way you've organised items..

eg. a container within a container - you can see the contents by mousing over, but you can't interact with them. You either have to place your weapon on the ground, and put the container into your hand, or empty all the contents of the container onto the ground.

I spend the majority of my time moving items around which is highly annoying when I just want to play the game!
Kobk Dec 31, 2013 @ 7:09pm 
That's most of what I was trying to say.
Stevepunk Dec 31, 2013 @ 7:20pm 
Also, there is an equipment screen, a vehicle equipment screen, a campsite equipment screen.
Please just have one screen!!
And please allow noise traps to function without me having to place them on the ground before I sleep.

So annoying to navigate through so many screens to set up for a nap (including building/dismantling a shelter every time because it's impossible to roll up for some reason)
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Date Posted: Dec 27, 2013 @ 9:45pm
Posts: 19