Door Kickers

Door Kickers

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Disable "Go Silent"
Is there a way to deactivate "Go Silent" once its been purchased. I try to do all missions without pausing and this bit of doctrine makes it difficult
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Showing 1-6 of 6 comments
Engineer Nov 6, 2014 @ 8:37pm 
reset your skill points and dont select it when you rebuild your skill tree
It would be nice if there was some sort of toggle on the botton of the screen, near where the sniper and ABC go-codes are. That way you can change the RoE for your stealth guys on a whim.
Bromstine Aug 14, 2015 @ 1:34am 
That really is missing. RoE needs to be settable (and this is just one of them, but the most obvious).
Originally posted by Tyrant (My Vision is Augmented):
It would be nice if there was some sort of toggle on the botton of the screen, near where the sniper and ABC go-codes are. That way you can change the RoE for your stealth guys on a whim.

Sure would, it's incredibly useful sometimes, but sometimes it's also stupid.
The trooper should not wait for my permission to shoot when he's got a bad guy on his sights who is going to kill a hostage. He should react the same way he does when he's "compromised" and take the initiative.

Also I wouldn't mind a new "doctrine" that would train your troopers in "priority targets", which would prevent them from shooting enemies that aren't that much of a threat first when another one is facing them and/or already shooting at them.
Bromstine Aug 14, 2015 @ 11:06am 
What you call "doctrine" here, Horatio, is what is usually called (I think) RoE: rules of engagement. I think this needs it. Other classic tactical shooters had some kind of it.
Mu'Ammar of Carthus Aug 14, 2015 @ 12:56pm 
Originally posted by Fight Aaaaaah:
What you call "doctrine" here, Horatio, is what is usually called (I think) RoE: rules of engagement. I think this needs it. Other classic tactical shooters had some kind of it.

What I'm calling "doctrine" is actually the stuff you can unlock in the skill trees with doctrine points.
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Showing 1-6 of 6 comments
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Date Posted: Nov 6, 2014 @ 6:33pm
Posts: 6