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This would actually really break the game, because if you look up on the wiki you will be making steel on day 1 if you got a lucky seed, first few minutes, which allows you to make a sword and well now, your already over powered. (wiki is really not needed as its an easy recipe as well)
...though i am in favor of you unlock the next step when you make the item, not make and place.
Maybe something that gave you an opportunity to discover a recipe in thecrafting tree similar to the way the skill books drop?
I.e. you discover a mithril node.... and it allows you to discover an item in the tech tree that requires that resource... even if you dont have the means to build that item yet.
This would eliminate the making steel in one day, but give players a false sense of motivation to work towards something in a particular tree.
Thoughts?
Or you could have say, a station where you spend absurd amounts of time researching (either using an item or just plain time) random pieces of tech, again cannot progress normally on discovered areas until you catch up, or if you get a lucky RNG and get the next piece via the station or book.
These two idea's come to mind to alleviate the issue, although their are some tech in the tree that are too far imo, and should be placed earlier (beware sign i am staring at you!!!)