Craft The World

Craft The World

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Eddge Nov 23, 2013 @ 5:58pm
Crafting recipes
Have you considered placing in where crafting recipes can be discovered on "accident"?

I.e. I just tossed a random combination of items into a random pattern in the crafting window and magically i have discovered how to create an iron pickaxe!

This would give players the advantage of being able to make items as soon as materials are available, without making them over-powered in the beginning of the game. It would also solve the many complaints of the game being "too difficult" in the early stages.
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Showing 1-7 of 7 comments
Z3 Nov 23, 2013 @ 6:37pm 
Then again, it would throw much of the tech tree out the window.
Floreit Nov 23, 2013 @ 6:42pm 
Honestly i am against it, this is like minecraft, and minecraft has no sense of progression really. (this is coming from 500+ hours of gameplay and a person who plays with gregtech, which tries hard to shove progression down your throat and does not care if you like it or not)

This would actually really break the game, because if you look up on the wiki you will be making steel on day 1 if you got a lucky seed, first few minutes, which allows you to make a sword and well now, your already over powered. (wiki is really not needed as its an easy recipe as well)

...though i am in favor of you unlock the next step when you make the item, not make and place.
Eddge Nov 23, 2013 @ 6:59pm 
Excellent points Floreit, and i did not consider those things while making the suggestion...
Maybe something that gave you an opportunity to discover a recipe in thecrafting tree similar to the way the skill books drop?

I.e. you discover a mithril node.... and it allows you to discover an item in the tech tree that requires that resource... even if you dont have the means to build that item yet.

This would eliminate the making steel in one day, but give players a false sense of motivation to work towards something in a particular tree.

Thoughts?
Floreit Nov 23, 2013 @ 7:25pm 
Books, that teach you parts of the tech tree (single pieces and cannot progress past that point with out another book, until you catch up on that line with all the pre requisites) might work out, it keeps the randomness intact.

Or you could have say, a station where you spend absurd amounts of time researching (either using an item or just plain time) random pieces of tech, again cannot progress normally on discovered areas until you catch up, or if you get a lucky RNG and get the next piece via the station or book.

These two idea's come to mind to alleviate the issue, although their are some tech in the tree that are too far imo, and should be placed earlier (beware sign i am staring at you!!!)
Eddge Nov 23, 2013 @ 7:56pm 
I think the research idea would be an absolutely wonderful idea as well
SeVeRaNCe Nov 23, 2013 @ 8:42pm 
i just want a bigger world, ive got tons of forests and lakes set up so i have infinit water wood apples berrys.. all that stuff but ive nearly mined 5/6 of the map. i destroyed a massive stone mountain for my base. but im almost completely mined the level. just wish it was infinit
WhiteCrow Nov 23, 2013 @ 11:43pm 
Really digging the random skill books unlocking a recipe. That would spice up replayability quite a bit I think.
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Date Posted: Nov 23, 2013 @ 5:58pm
Posts: 7