Craft The World

Craft The World

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Idlemind Dec 29, 2013 @ 4:21pm
Campaign VS Custom Scenario
This may be spoilerish if you haven't gotten past basic gathering and building.

So I've progressed on the first small world of the campaign to the point that I have elevators, compass spell, and found the first portal room. The idea of starting over on a new world kind of stinks.

So my question is from someone that's actually used the portal room and progressed through the campaign is there any reason at all to play the campaign instead of just doing a custom scenario?

I'm seriously considering starting over after 5 hours and just customizing a large map from the custom scenario and enabling the tech tree.. I don't even know what the point of the campaign is other than to tell you to craft every single item anyways?
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Showing 1-13 of 13 comments
Idlemind Dec 29, 2013 @ 5:13pm 
Well to answer my own question, and for any that care to know, completing the portal just moves you onto the next map - there is NO carry over. You start back with one dwarf and no tech unlocked. My assumption for campaign mode would have been that dwarves and tech carry over. So I recommend just sticking to large worlds in custom scenario for now.

Maybe in the final version the developer will put tech-tree caps on each world and allow your dwarves and research to carry over.. some sort of story line and bosses to defeat would be a nice touch.

Great game.. addictive gameplay, easy to lose track of time!
tenz Dec 29, 2013 @ 5:45pm 
I was wondering the same thing. Is there a big difference between the Crafting Tree option with a large world/custom settings and the campaign? Does the normal mode have restrictions that you hit, then you need to restart from scratch before hitting a higher/new cap? (If so that would annoy me-I like playing crafting tree games to the "end")
Idlemind Dec 29, 2013 @ 6:59pm 
There is no difference.. in large world the resources are spread much further apart than in a small world. I'm actually have trouble finding iron and coal, had to buy some.

You can play the tech-tree through to the end in campaign or custom scenario.

Just at this time the campaign has no function.. unless you want to consider building the portal as "victory" (I may have spaced out a little during the portal effect cut scene, lol).

Before someone feels the need to point this out, yes I know the game isn't finished. Just an observation, not a complaint.
Last edited by Idlemind; Dec 29, 2013 @ 7:00pm
Qen Adar Dec 30, 2013 @ 2:18am 
I have only been playing the customs actually then only difference is you get dropped scrolls that have new things to build, the huge downside to this way is you might not get something very important early on until way later in the game, example you might not get a smithy until 10 hours in if your unluck which has happened to me, making it very difficult to beat back portals.

Other then that there seems to be no real end game at all , and the game seems to be unplayable to me after about 15-20 hours on a single world as the undead portals start lasting more then 1 day and spawn about 100 undead with me only having 10 dworfs by that time.
Idlemind Dec 30, 2013 @ 3:21am 
You can't get smithy just by progressing through the tech tree? I haven't gotten to 15-20 hours.. are your defense towers getting over run? I think by that point your not relying on your dwarves so much for defense?

Yeah... the only think keeping me going is I've yet to complete the tech tree.

Well let's hope they increase the number of dwarves and add an option in custom scenario to customize your own waves of enemies.
Voldski Dec 30, 2013 @ 9:15am 
Just Curious Temple how many Tesla towers do you put up i have around 7 now on each side about 18min into campaign and the waves are getting nasty, skeletons will just crawl up to hit the Tesla towers and for me seem to constantly need sending fireball at them to keep them from the towers. With the tower nerf last patch it seems the towers themselves do not do that much damage anymore. Am i overlooking something because i feel i am almost to scared to play my campaign on in case i don't find the portal before next wave.
fredingue Dec 30, 2013 @ 9:47am 
Depends how you play and what you want. Games can be quite short if you rush to the portail. Usually, you would find enough resources or gold to buy them to reconstruct it and leave the map before heavy spawns pop up.

Besides, there are many tricks to provide hordes to submerge you.

Still they are silly, just build one or two hatches near your house and they will camp them untill they destroy them, they can separate groups so it's easier to crunch them...

Yetis are a great menace ! Whatabout digging a 2 spaces hole ? Then the Yetis spend the whole game in the hole...if you don't decide to crush them.

My conclusion is that when you learn the basics : build and underground shelter, a hatch and 2 beds as early as possible...and no more trouble, no need to build a "portal base" with no exits.

Then you learn to use that famous OP spell...with portal, you don't really need lodgers or hunters. Just open a portal where there is a lot of wood/berries and animals and bang !
In 2 minutes you get loads of resources. Open another portal a little away then back again...

Same with mines : you can get loads of ore in some minutes. just beware of the ants :)

Finally, i find that the custom mode is far harder than the campain games. On some occasions, i could not find any bed recipe or hatches for hours...makes it different :p

Nota : in many games (i'm now 2nd stage in both campain and custom) i only built once a tesla tower. We can manage without them :)
Last edited by fredingue; Dec 30, 2013 @ 11:21am
kaiyl_kariashi Dec 30, 2013 @ 9:53am 
Technically speaking, Custom world mode wasn't supposed to unlock until after you'd beaten campaign mode.
Yoyi Dec 30, 2013 @ 9:57am 
Nota : in many games (i'm now 2nd stage in both campain and custom) i only built once a tesla tower. We can manage without them :)

I've put about 16 hours into my snow world and I just recently put up my first few tesla towers (does anyone know how to upgrade them?) just because I want to be able to keep using my dwarves for resource collection and because they are a bit retarded and ended up getting 1 or 2 killed every invasion (after 16 hours invasions are kind of intense). I ended up with triple walls that my dwarves can shoot at the skeletons while they are bashing them in so I have quite a few archers.
Mean.Cloud Dec 30, 2013 @ 10:37am 
Originally posted by Temple:
I'm actually have trouble finding iron and coal, had to buy some.
Digging specific layers of dirt can yield bonus coal and iron (as can using my Improvement Mod, if one were so inclined).

The top layer of dirt (muddy brown soil)[dl.dropboxusercontent.com] has a 5% chance per block to give you a root.

The second layer of dirt (yellow soil)[dl.dropboxusercontent.com] has a 30% chance per block to give you sand.

The third layer of dirt (brown rocks)[dl.dropboxusercontent.com] has a 25% chance per block to give you coal and a 15% chance per block to give you stone (and you can get dirt, coal, and stone all at once from one block).

The fourth layer of dirt (dark brown rocks)[dl.dropboxusercontent.com] has a 25% chance per block to give you iron.

The fifth layer of dirt (red soil)[dl.dropboxusercontent.com] has a 2½% chance per block to give you gold and 2% chance per block to give you mithril.

Make sure you dig up a mix of dirt in the lower half of the map, which is where layers 3-5 are.
Qen Adar Dec 30, 2013 @ 10:58am 
No temple in custom there is no tech tree. Scrolls are dropped randomly from mining /foraging/logging etc etc . And your first scroll 5 mins in the game could literally be mithril helm. There seems to be no reason to the madness just complete randomness.
Idlemind Dec 30, 2013 @ 2:00pm 
In Custom Game, set Tech Mode to "Craft Tree".

I am progressing through the craft tree in a custom game...
Qen Adar Dec 30, 2013 @ 3:03pm 
I did see that , to much hand holding
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Date Posted: Dec 29, 2013 @ 4:21pm
Posts: 13