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If you are in campaign mode you need to build the portal to move on to the next world. There is no real win condition for custom mode. Check out the pinned FAQ for more info. Or search the forum, the recycle question comes up a lot. I do wish the devs would put that little tidbit into the tutorial.
I even had portals at the rim of the ocean - still very close to the entrance of my (in that game) veeeery wide house.
I think it's possible to force the red portal-spawn points away from the stockpile using totems -
on one side of the house the horizontal limit is at Grunts shop - but on the other side of the house you can push/force portal positions almost to the edge of the ocean. However if you place a row of "hovering" stones/bricks, front & backwall in the air above the shop then the portals open mostly up there and the mobs are busy half the night digging through the stones to eventually drop onto the ground and then are unable to return back to their portal when is dawn- it increases your chance to get 'em all ...
edit: thats actually a load of crap, Just tested it.... the enemy portals spawned RIGHT on top of a totem while its "activated" in a house. I litterally mean RIGHT on top of it.
As for now just keep em separate and I do guess the monster portals are ca 10 blocks from any aura zone. If not.. well IM not so sure A glitch, a bug?
Monsters spawning right in the comfort zone would crush any land rulers dream :P
With regard to totems sharing aura, I've actually gotten that to work properly this last week, I had to build them separated, join them up, and then break and refresh the shelter. They are still very wonky in general 'thou.