Craft The World

Craft The World

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Squirting Elephant 2014 年 11 月 17 日 上午 3:55
elevators still bugged? and many other bugs that are still around...
- elevators stuck, or not working at all and the dwarves will wait forever at the elevator until I destroy it (hopefully I still have some dwarves left that are not stuck). But even then they may still al be stuck (forever) because they wait for a non-existing elevator...
- dwarves falling off elevators
- dwarves having the hour-glass balloon even though they are in the house or next to a blocl that needs to be mined
- dwarves not using the railroad. Or when they do they use it when they shouldn't...
- dwarves running in fear away from a beholder, jumps in lava on his own free will...
- house boundaries still bugged for complex houses
- dwarves still get lost in big tunnel systems
- memory leak.. oh man even the memory leak is still present. Just idle the game for like 8 hours and the gamespeed will slow down by about 3x. Restarting it fixes it.
- lose of music during longer plays.
- etc.

Most of those bugs are there since release... I mean.. come on...
最后由 Squirting Elephant 编辑于; 2014 年 11 月 17 日 上午 4:22
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Undead_Duckling 2014 年 11 月 17 日 下午 4:23 
I always place ladders all the way down my elevator shaft. Never ran into any trouble with this setup.

Fear on the other hand ... Dwarves not only run past open portals, but also jump to their death while fleeing or simply "stand" there waiting to get killed. *sigh*

ReneMiner 2014 年 11 月 17 日 下午 11:42 
agree with Silver's opinion. The elevators are crap and it does not make sense to build additional ladders in all elevator-shafts (except addiional XP for crafting & placing them) just to be able to guide the dwarves manually up and down. There are a lot of issues caused by the elevators and none has been solved yet- except a hotfix once when they stopped working completely...

I suggested like a dozen times already to replace them with belt-manlifts - or if not replace then add some new technology which allows to build some. Belt-manlifts (or paternoster-lifts) could be extended with additional resources - maybe like build 4 blocks depth with some ropes, chairs and 2 wheels and extend it with additional chairs and ropes to maybe a maximum depth of 20 or 30 blocks.

It can be expensive to build them since they are better (faster) than the normal elevators and might need a higher technology - i guess all players will try to replace their 1-cabin elevators as soon as possible...

see image: http://en.wikipedia.org/wiki/Paternoster
最后由 ReneMiner 编辑于; 2014 年 11 月 17 日 下午 11:48
mikeydsc 2014 年 11 月 18 日 上午 6:41 
Supposedely todays update has some elevator tweaks in them. I have not checked to see if they work better yet.
Squirting Elephant 2014 年 11 月 18 日 上午 9:49 
https://www.youtube.com/watch?v=t49KL39xnmA&feature=youtu.be

Since the new patch I have lots of dwaves in my shelter, standin right on the portal that can't find the way to the other end of the portal that is right on top of the working area... Takes them like 10 to 60 seconds to find it...

And this dwarf... He has an elevator, a relatively nearby portal and a flat area to walk to the tiles. Why does he need like a minute to find the path? In fact, all dwarves did that on that spot.
http://steamcommunity.com/sharedfiles/filedetails/?id=343627710

This game's AI and pathfinding, or in fact the engine it self probably, are total garbage. I expected them to have all serious issue fixed like half a year later. But all I see are a few minor bugfixes, improved GUI and faster loading times. Still memory leaks, impossible to tunnel, complex shelters are impossible, enemy waves spawning on the roof of my shelter, zombies attacking the walls instead of the doors, and 50+ other bugs including crashes and ones that stop your entire game.


Or I accidentally click a snail when attempting to remove a scaffolding. The dwarves that are climbing REALLY long ladders then drop all their cargo and like half my dwarves come to attack a random snail somewhere far away... And then they have to go back and pick up all the items they dropped randomly... The pathfinding and the AI, ALL OF IT are a huge mess.
最后由 Squirting Elephant 编辑于; 2014 年 11 月 18 日 上午 9:58
Squirting Elephant 2014 年 11 月 18 日 上午 10:12 
I just crashed with a fatal error out of the game.. ♥♥♥♥ this game really. Unstable and a huge mess. I give up. They made a great 'first impression' game. But since their release on Steam not much has has fixed. Mostly all still release-bugs.
最后由 Squirting Elephant 编辑于; 2014 年 11 月 18 日 上午 10:13
Utildayael 2014 年 11 月 18 日 下午 9:20 
It's still Early Access so technically... beta.

That said, it is really sad to see that things like the elevator bug are STILL there. I think this was "fixed" according to the patch notes at least once [tho I'd swear I've seen it on several] so guess not so much.

Aside from the long-standing bugs [some have been fixed, but not many] there's been pretty much zero content addition to the game in a very, very long time.

Bit of limbo. It's a good game but I hate to see it get hamstrung by stupid bugs.
mikeydsc 2014 年 11 月 19 日 上午 4:59 
If you many pathing options, the game is a bit slower. The work around is to close off some of them. I have no issues with pathing because I force the dwarves to go the way I want them to go. If you make a map with many pathing options its your own fault. This game does not hold your hand.

Elevators are stil wacky I agree, along with rails. Both need some improvement. If a dwarf gets hit, it should break the waiting cycle so he can retaliate to whatever hit him instead of stuck in waiting and die.
最后由 mikeydsc 编辑于; 2014 年 11 月 19 日 上午 5:00
Squirting Elephant 2014 年 11 月 19 日 上午 8:40 
I only performed strip-mining with a cart-line just below the surface. Strip-mining yields tons of gold and also should not give any pathing issues.

Sadly dwarves get stuck 1 tile in front of a portal (can't find portal), get stuck in my shelter, get stuck on elevators, get stuck randomly just about ANYWHERE and I'm getting tired of it. Especially lategame dwarves get stuck in the easiest positions possible and I have to use manual control to move them like 1 tile so they start moving again.

Like that video that I posted... I mean... come on... door/hatch placements can bug dwarves and zombies alike and there are many other things that can bug them and I expected them (even for a beta) to fix at least the memory leaks and the basic pathing issues in 6 months time...
最后由 Squirting Elephant 编辑于; 2014 年 11 月 19 日 上午 8:41
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发帖日期: 2014 年 11 月 17 日 上午 3:55
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