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http://steamcommunity.com/sharedfiles/filedetails/?id=378797026
I'm must say that I find the rails more usefull, as long as they are in the top 'cave', otherwise the dwarves just walk above it.
and then i use alot of elevators, that gives me less time in elevators and more in carts and It seems like that is the less timeconsuming way, but since it hardly worth it anyhow I cheat by reducing the mana refill-time and just use the portal everywhere :P and that kind of sux.
As I said earlier the game would benefit from the rails and elevators being changed to transport ores and stuff instead of the dwarves.
That way the devs could implement more funny stuff for building a complex transportsline, like bolean swithces: if, then, or, nor etc.
Or just add an ore-lift or something.
2 things to avoid not to make the elevators stuck and to keep dwarves healthy:
-Do NEVER collect water using the elevator- even if have diving-helmets. Means, if you meet some underground-lake below your elevator-shaft do not open the shaft so the elevator ends in the water!
One dwarf in elevator will collect water and wear the diving-helmet while all others in elevator-cabin will drown.
Collect the water of the underground-lake before opening the shaft!
-Do not place forground-blocks/doors where some dwarf might stand to wait for the elevator- for obvious reason: dwarf inside cabin tries to place block where other dwarf is waiting - the system gets stuck until you cancel the placing-order.
For the rails:
use at least 6 to 7 carts per line. If very long rail-line (>50 blocks) have one cart per dwarf.
On very long lines - even if nothing/no intersections inbetween the rail-ends place 1 or 2 railroad-switches to divide the distance- some dwarves might jump out the cart sometimes- or ignore the rail-end and walk all the way along the line. So some switches inbetween to give them another chance to get a cart.
Upground-rail ? - not recommended - but can use it as a subway-system if you create the surface as a few smaller "floating islands" above the rail. Just have the "floating islands" side that points away from your stockpile higher than the side that points towards your base so dwarves will go down to use the subway.
Leave the "subway" 2 blocks high- no backwall there, not a real tunnel - so zombie-bosses & similar won't get stuck and can bring their coin closer to your base
The key as mentioned to making them efficient is to not give dwarves choices.
- Close off corridors when you are done mining them.
- Take care to unselect isolated blocks that you marked for mining.
- (And this is a hard one) focus your efforts: mine a section, then chop wood, then go back to mining, etc.
Every target you give your dwarves, forces them to make choices. More choice means increasing the possibility they aren't going to do what you want them to do, and they take more time deciding what to do in the first place. It is amazing just how fast a team of dwarves can clear a double line of mine shafts versus having them run all over the map; it also allows you to make optimum use of the teleport spell.
But anyhow even with all these tips, I can't really see how rails and elevators are worth it, by the time everything is built I've already mined what I needed.
Until the transportsystem gets a major overhaul, I think I'll stick with the teleport :P
Put a stockpile next to an elevator and even if you are busy elsewhere, dwarves can be assigned five minutes of work and you don't have to worry about them walking across the whole map with a few stacks of dirt. Doubly good when you're level 12+ and mana becomes more valuable.