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Rapportera problem med översättningen
Which makes it all the weirder that the devs have not removed it yet.
https://www.youtube.com/watch?v=lo8E3PI09Ko
Notice how he uses single click and double click, basically like:
1. Click the item you want to craft, making the layout appear at the 3x3 table
2. Click one of the ingredients in the 9x9 table, should lead you directly to the page of the ingredient
3. Drag it to the right place
4. Double click it on 3x3 table to fill adjacent tiles if needed (based on the layout)
5. Repeat from step 2 with other ingredient as necessary
An advanced version is to put an ingredient outside of needed layout then double click it to fill required tiles in the layout then remove the original one by dragging it away from the 9x9 table. That's when it becomes a puzzle.
Without those steps above, if you search each ingredient manually and dragging it one by one, well, that's serious amount of tediousness xD
You can't be serious..... these types of mini-games MAY be popular for 3-4 year-olds, but honestly.... once you've made a recipe one time, I say make it one click from then on!
The game is about strategy, not tedious, repetitive, BORING, time-consuming, fill-in-the-chart, double-clicking silliness. I HOPE the devs are not marketing this for the pre-kindergarten crowd....
Once crafted they should auto-fill the grid with resources when (double/right/whatever-) clicking onto the desired item to craft.
What they will likely do is enhance the crafting system to be more friendly, like adding highlight to required ingredients. Auto fill button is also possible but imo it's too cheap. I find the crafting system to be balanced already, the quick pick puzzle gives good variation to gameplay and you can mass produce an item anyway. Craft 100 of an item and you won't need to craft it again anytime soon.
I will beat that dead horse untill it comes alive and farts good game design. Honestly, the way it is now it interrupts the flow of the gameplay, which is something you want to avoid as dev. It works in Minecraft, that doesn't mean it will work for every other game with crafting. Take a look at terraria for example, that has a good crafting system. Its quick and effiecient.
If the devs don't want to change it, fine. I will be sad, but its their game. I would like to hear their resoning tough.