Craft The World

Craft The World

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Riock 18 okt, 2014 @ 9:17
Petition to replace the 3x3 crafting grid.
The minecraft style grid bugs me till no end. It just takes so much time having to drag each item to the grid. It would be so much easier to click on the item I want and click craft. Please
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I think a lot of us have the same gripe.
Riock 18 okt, 2014 @ 10:05 
Ursprungligen skrivet av oLadyGamer:
I think a lot of us have the same gripe.

Which makes it all the weirder that the devs have not removed it yet.
Awac 18 okt, 2014 @ 11:45 
I agree. Make the grid optional or so that once you crafted a item once you can quick craft it with a single click.
KatherineOfSky 18 okt, 2014 @ 12:38 
Agreed, drag & drop crafting takes soooo much time! Allow us to single-click to create an item!
iNol 18 okt, 2014 @ 13:33 
Been playing this game for some days at gf's laptop, i find the 3x3 crafting is quite enjoyable provided you know how to use it well. It's like a mini puzzle game at that stage. Take a look at this video:

https://www.youtube.com/watch?v=lo8E3PI09Ko

Notice how he uses single click and double click, basically like:

1. Click the item you want to craft, making the layout appear at the 3x3 table
2. Click one of the ingredients in the 9x9 table, should lead you directly to the page of the ingredient
3. Drag it to the right place
4. Double click it on 3x3 table to fill adjacent tiles if needed (based on the layout)
5. Repeat from step 2 with other ingredient as necessary

An advanced version is to put an ingredient outside of needed layout then double click it to fill required tiles in the layout then remove the original one by dragging it away from the 9x9 table. That's when it becomes a puzzle.

Without those steps above, if you search each ingredient manually and dragging it one by one, well, that's serious amount of tediousness xD
Senast ändrad av iNol; 18 okt, 2014 @ 17:49
Riock 18 okt, 2014 @ 14:22 
I know these things, but its just tedious. I don't want a mini puzzle game, I want my crafting as quick and hassle free as possible. This 3x3 grid is not convenient.
Comm.Burst 18 okt, 2014 @ 14:46 
Agreed
KatherineOfSky 18 okt, 2014 @ 16:27 
Ursprungligen skrivet av iNol iGunggung:
<Snip>
An advanced version is to put an ingredient outside of needed layout then double click it to fill required tiles in the layout then remove the original one by dragging it away from the 9x9 table. That's when it becomes a puzzle.

You can't be serious..... these types of mini-games MAY be popular for 3-4 year-olds, but honestly.... once you've made a recipe one time, I say make it one click from then on!

The game is about strategy, not tedious, repetitive, BORING, time-consuming, fill-in-the-chart, double-clicking silliness. I HOPE the devs are not marketing this for the pre-kindergarten crowd....
DarknessEyes 18 okt, 2014 @ 16:33 
I like the 3x3 grid, but we should be able to rigth click on the grid to get the materials there instead of dragging it.
mikeydsc 18 okt, 2014 @ 19:15 
Good luck with this. It has been brought up so many times in the past - you are beating a dead horse imho.
ReneMiner 19 okt, 2014 @ 0:25 
how about needing to "puzzle"each item only once.
Once crafted they should auto-fill the grid with resources when (double/right/whatever-) clicking onto the desired item to craft.
iNol 19 okt, 2014 @ 0:52 
Very small chance they will remove the 3x3 crafting system because the game was built with that concept as one of its gameplay elements, already too far into development for removing it altogether. Sequel maybe.

What they will likely do is enhance the crafting system to be more friendly, like adding highlight to required ingredients. Auto fill button is also possible but imo it's too cheap. I find the crafting system to be balanced already, the quick pick puzzle gives good variation to gameplay and you can mass produce an item anyway. Craft 100 of an item and you won't need to craft it again anytime soon.
Riock 19 okt, 2014 @ 2:40 
Ursprungligen skrivet av mikeydsc:
Good luck with this. It has been brought up so many times in the past - you are beating a dead horse imho.

I will beat that dead horse untill it comes alive and farts good game design. Honestly, the way it is now it interrupts the flow of the gameplay, which is something you want to avoid as dev. It works in Minecraft, that doesn't mean it will work for every other game with crafting. Take a look at terraria for example, that has a good crafting system. Its quick and effiecient.

If the devs don't want to change it, fine. I will be sad, but its their game. I would like to hear their resoning tough.
NeonHaggis 19 okt, 2014 @ 11:37 
At this point it is nothing but forced clicking. It is added steps with the fool notion that 5 clicks is better than 1 for the same effect. Because 'work' or something. Efficient UI and not wasting the users time for no reason - these things actualy matter.
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Datum skrivet: 18 okt, 2014 @ 9:17
Inlägg: 29