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I'm finding you do not really need to do this on the Forest World now that they ramped down on the gargoyle attacks. But this design helped a lot on the next two campaign worlds.
https://drive.google.com/drive/folders/0B5Gewu-3qhdANElsTktmNVdiU2M
http://steamcommunity.com/sharedfiles/filedetails/?id=423850642
I had an idea about building smaller tesla variants above one another, instead of just a x3 tesla.
I was thinking 2 level 1 or 2 level 2's might do more damage than a single level 3 and I have an idea about how to make that work.
But I would need to know the damage of each level, to see if this is even worth while.
So a Tier 2 Tesla is less overall damage than two Tier 1 Teslas, with the same range, but it has 28 HP vs 22 (combined) HP.
A Tier 3 Tesla is slightly more effective damage-wise compared to three Tier 1 Teslas, while having 1 extra range, and 44 HP vs 33 (combined) HP.
One level 1 and one level 2 seems to yield less damage than a level 3. The only benefit to this would be one more 'shot' fired.
While that might not seem like a big dela, that you get just one more bolt out there can make a difference, considering it does chain.
I may try an experiment with a setup. The one problem is, due to the 1 less range, I would have to go with a below + above approach, instead of a 'two above' formate. But when you put teslas 'below' the walkway, the only way to effectively do this, is via hatches.
There are no steel hatches in the game, just iron and with a 5 portal wave, I'm worried that they won't last.
Perhaps though with a more concentrated firing zone, that can be mitidaged. *ponders*