Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://steamcommunity.com/sharedfiles/filedetails/?id=236487500
Agree, there could be some more different types like some paralyze-beam-tower that will stop enemies for a few seconds from moving and fighting or some sonic-blast-tower that throws enemies back for a few blocks every few seconds so they have to re-sort their bones or some light-tower that just will burn zombies, darkness-tower that will blind observers/beholders...(all upgradeable as tesla) - so the tower-defense-part of the game would be a little more important and diversified... all towers could need some "detector" that has to be crafted (like one needs a lock for a door) - zombie-detector made from zombie-brain and mithril, beholder-detector made from mithril & beholders eye, slow-down just needs "slow slime of a slow snail", sonic blast could need some sapphire (crystal) + mithril etc...
allround-detector, made from bones, chitin, zombie-brain, beholders eye, mithril and a few crystals that could be the "heart" of current tesla (instead of mithril only) to detect enemies...
PS. i play sandbox-mode mostly, so from this view requirements and crafting costs for tesla feel quite ok if it's the only available tower - for the quartz: it's not too rare, i'd like it yet if one had to wait for it to grow full size before ready to collect... but silver is always short, especially since one needs better tools now
Also i've seen in the latest patchnote that the skeleton AI was improved...all that makes me think the Teslas' usefulness is fading away.
Lastly, in the game description, it says TD is one part of the game. I don't know if you have played TD games before, or how many if you have, but i don't recall one TD of the few dozen i've played where towers were second damage makers. Even a game like Orcs Must Die or Dungeon Defenders that include characters that can attack ennemis with customizable weapons have towers are their main damage makers. So in my opinion this game has a bad TD system. Especially since there is only one type of tower with stats as i described in my first post.
Craft the World could have gone a little more into that direction so one does not have to dig himself in the first 3 hours of the game or until tesla are available but could participate on the battles from the first wave on but therefor would be different types of towers or at least some healing-spell needed. Alchemy and life-potions are same as tesla- when you can craft them it's too late already to fight the first wave off and you dwarves are unable to do this without any support- even in the best available armor and using the best weapons there's no chance to succeed (except maybe in "Very Easy"-custom-game) before having life-potions.
So it's like: wait until you can craft tesla, and wait and wait and wait... finally can craft them- and: "What now?"
The good thing about this is, there's a timer shown on top of screen. If you get 6 swimmers you know when you can get a refund for them.
Also, traps description says it does damage, but even with first wave ennemies i don't see much damage done with traps, and they are used only once? It's a waste of resources to craft them. Same for wood/ice spikes, though they effectively slow down ennemies, they hardly do any damage. At the waves i'm having now, all ennemies are slowed down by much, but none of them is taking any damage trough the row of 7 ice spikes. It's plain weird, there needs to be some balancing in the damages, hence this post, because i consider that if they indeed change damage dealt by automatic defense weapons, they should begin with the most comonly used one : the tesla tower.
Now I'm not crafting fences nor using any fences that I might have got for free. I disassemble them to get the materials and use just these cheap spikes.
Traps and cages I tried out once- both seem to have no effect at all: traps simply disappear without doing anything and enemies go through cages as if it were just wheat.
Traps don't work as a trap is supposed to work: a bear-trap will not kill the bear but hold him at that place until the trapper comes back, a mouse-trap will kill the mouse...
I assumed the traps were just meant TO TRAP animals as sheep, boars and chickens etc. but the other creatures like zombies in the night destroy them, so traps are just a waste of time and resources imo - I never craft them since these don't raise the comfort level of my house nor would they hold goblin thieves intruders so they can't flee with my stuff out of my house.
To place them outside is just a waste of space wherelse some valuable berry-bush or tree could grow.
Back to the towers: there should be definetly more than just tesla. Maybe catapults that throw stones in the beginning, pimped with some oil or resin to greek fire later, evolute to some ballista that shoots giant metal bolts...silver-towers shooting beams of daylight to burn zombies and paralyze undead, golden towers so shiny the beholders/observers can't see my dwarves, also early slime towers that slow down or lead to slip for walking enemies... a few steps until finally the powerful towers (tesla) get invented.