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- I just needed 4 attempts (same game) to have the resources for one pickaxe in stock at the same moment so I could craft one - my dwarves just had the blown-away wood on their backpacks to bring it back when the next sandstorm blew the stones of my storage:(
No tornados/no rain/no snow the very first day!
I'll return to the first world for the meantime...(second world the giant worm kills the fun)
Add switch for custom game to turn these off!
the challenge is completely gone after you have stone over your shelter. so sad the game gets boring after that.
what you should do is make more use of the reset button when first starting a game...
I restarted the board several times until i had the ideal conditions near my home.
those conditions are...
Palm trees.
cactus.
Stone.... alot of stone
and i always restart untill the world generates me a large stone mountain. so i can mine the whole thing
what probably happened to you is that one of these key resources was not nearby and you had to walk to it.
The rain spell was sending tornadoes for me. I hope that's not the intention.
FLOATING ANIMALS
Fix the floating animals - either let them swim or have them drown. It seems impossible at times to hunt them when they're floating. (They're in the water because tornadoes fling them there).
If there is not much stone on the surface hunt for it underground. "rerolling" is wimpy.
And now this? Did they run out of good ideas? Keep player busy collecting the same stuff over and over again and send another tornado as soon as he's done recollecting?
Also - got the stone-cover above the stockpile done, no backwall yet - but now my dwarves flee off two tornados at once when they are under the cover...
Stockpile messed up because just that moment I wanted to replace the sand with stone - tornados beat my dwarves through the house: Game over.
Initial stockpile should always be placed on stones on map-generation!
http://steamcommunity.com/sharedfiles/filedetails/?id=233334580
I agree this is a problem. I have had dwarves run OUT of the house only to get swept up by a tornado.
like dwarves picking up crafted items and not putting it into the stockpile but walking all over the map with it until he's 'full' and then comes back.
rather annoying that i'm having to wait for a missing item to get returned to the stockpile when it was dropped right next to the stockpile.
If you see some dwarf picking up something and wants to walk away with it: instantly take over control and move him in front of stockpile!