Craft The World

Craft The World

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.15 patch Memory Leak not fixed + performance problem
Hi,

Should I start a new game for in order to get the the memory leak issue fix or the current one should be fixed? It seems to me that it's not really fixed.. basically the same.

I will try to explain the game behaviour as good as I can, maybe it can be fixed soon. I do love new features, but they are 100% useless if the game can't be played for too long.
I do love this game and hope for the best, but if I can't play it late game then....


I load the game, it starts with about 250 mb of memory and settles at around 350-450... it varies. Then, during one night it reaches ~750MB of memory. Looks to me that every monster increases the memory usage. During night I get ~6-8 FPS (unplayable really) but 2 frames better than .14 patch (I had 4 or 5 or rarelly 6 FPS at .14).

So, in the morning, when all the monsters dissapear, the memory does NOT get released.
During the day, while normal play, memory increase is very very limited, no matter what I build, dig etc... so all is ok. Day FPS settles at around 50 which is perfect.

Important: performance does not seem to be linked exclusivelly with memory release issue, since during the day, the game still consumes 750MB(without restart) but I get a good FPS and is playable.

Now, for testing, I restarted the game during the day, loading it up, is as said above, settling to about 450mb.
If no restart, then the next night memory usage starts to increase again, and at 1.3GB it crashed.

I tried differnt things, like killing some of the monsters (even with top gear it seems impossible to kill them all at this late point in the game). I built a "falling trap" to kill some of the monsters (they fall, and die). Still no memory release at all, no FPS improvement etc.

Conclusion, memory used by monsters does not get released, ever!
FPS issue, totally eludes me, but probably there is some AI code that is running in parallel for each monster (like path identification or something) that has to get optimized.

Please focus on fixing the game, it a great game. I do understand it's still in BETA, but if the final version is the same, then ...

Regards
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1-14 / 14 のコメントを表示
Maybe you need to upgrade your system. While I have encountered stutter every now and then and on rare occasion the game has crashed I have yet to reach such low faps and I've played up to 8 hours in one sitting and a total of 30 hours.
Maybe it's my PC, even though I highly doubt it.

My desktop has the following config:
CPU: intel quad core, Q9300, 2.5GHz per core
RAM: 6GB DDR3
OS:Window 7
VID: Nvidia GeForce GTX 560 SE

So, with this config I can run two pretty much all the games without issues (although not at max settings, true).

The game I'm reffering to above has a playtime of 45 hours... It does not behave badly at the beginning but I can't remember when (after how many hours) the performance issue started.

In the end this is a 2d sprite game. Really now... I can give you a lot of examples of resource intensive (real) games that work well.

If it helps anyone, I can share my game save file...
Yup doesnt look like it'd be your system. I don't know, but saying I simply haven't run into it and compared to your system I have 2GB of ram and a 3.0GHZ dual core with some kind of Nvidia Video card.
Each time a new patch comes up, you should start a fresh new game.
Update:

Installed Steam/CTW on my Mac.
CPU: i7 2.7GHz
Memory: 16GB
Graphics: NVIDIA GeForce GT 650M with 1024 RAM

Moved the save from desktop to laptop.

RESULT: 8, max 10FPS during night

So, no doubt that this is a bug or a design flaw.
You didn't say if you started a newly fresh game or not. Have you?
I have not started it, this issue does not manifest itself after a few hours of game play, At 28 hours the game was still working decently. At (currently) 45, it a mess.

I would start it again, but I would like a dev to confirm that it does make a difference, because just starting it without any point is useless.

Otherwise I can stop playing until this issue is fixed. I want to play the late game, where I can build my crazy world... that's the fun for me, the beginning part, while it's a lot of fun, is not that interesting... at least for me right now.
And, apart from the performance problem, the memory leak should have nothing to do with the saved game, It's really obvous that it is never freed.. it just keeps growing... so late game when the spawns are huge (they seem infinite, since they keep spawning the entire night, on both sides) the memory usage just gets higher...
Well, then expect them to reply that it's better to start a new game.

Programming wise, each new patch is like a brand new game.
about memory leaks in past versions - i started new game and ... no memory leaks on frozen world anymore. i guess old saves just broken.
Dekovir  [開発者] 2014年1月29日 7時02分 
abcx123z, Please send your save game to support@dekovir.zendesk.com and we will look what happens.
It's weird as I do not get any of that.
Sent the save files.

If anyone else experiences this problem, I have found a workaround... thanks to the modding post on this forum, I modified the world file in the main package, and significantly reduced night duration. This way, very few monsters get to spawn until day comes and so, no performance problems.... and I can play the game! :)
abcx123z の投稿を引用:
Update:

Installed Steam/CTW on my Mac.
CPU: i7 2.7GHz
Memory: 16GB
Graphics: NVIDIA GeForce GT 650M with 1024 RAM

Moved the save from desktop to laptop.

RESULT: 8, max 10FPS during night

So, no doubt that this is a bug or a design flaw.

I want to move my save file from my desktop (pc) to my laptop (mac) aswell, but I'm having difficulties finding the save directory on my mac.

You said that you did this?
Could you tell me where I can find the save directory on mac?

Thanks
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投稿日: 2014年1月29日 3時40分
投稿数: 14