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also i suggest to read articles about this game, it's kinda easy to avoid monsters at all.
- shop - almost usless. at early stages you don't have coins, at late stage - you don't need anything from it.
- endless grind till mythril/gold armor/weap
this patch is removes boredom and i like it. this game is not about digging whole map. It's about run to next world.
The zombie invasion is fine but the rewards are to great as well. I only have to do it once in a while and ignore all the rest and I don't have no need for a cook or I don't even need to look for resources as I just run to the shop with all the coins you get from those drops.
Hopefully we get an option very soon to disable those halloween things or at least tune them down to give again a better challenging early/mid game.
Here's your answer.
That said, if you do manage to defeat enough monsters within a single night to get atleast one star on the little sword icon at the top of the screen, you will get some pretty good stuff from the crates that drop from the sky the following morning. As a few people have already said, the "Funny Skeleton" mace and the various helmets you get (they look like full costumes but they only count as helmets) are very OP at pretty much any stage in the game aside from maybe endgame.
The Halloween event is pretty much over by now, anyway, so I doubt any of this is still relevent, but it is worthwile to point out that the Halloween event is very much worth your while even when it might not seem like it at the moment it happens.
There are plenty of items in the shop that you can afford in the early game that you can be buying way ahead of the point where you can make them.
Spend one coin to immediately have a bucket, or, wait until you've crafted enough to progress up to Advanced Woodworking, craft a workbench, some planks, some nails, and then waste those planks and nails on a bucket? It's a no-brainer.
Save up for 5 farm fences and a trap so you can begin capturing sheep ASAP. Then by the time you can afford scissors with your next 5 coins, you have a handful of sheep to farm wool from before you've even reached the Basic Weaponry category.
For me, any spare gold past the wool farming setup goes to Silver Pickaxes. Only 15 gold for a piece of equipment that is 3rd from last tier in the tree, has 4x the mining power of a stone pickaxe, and does the same amount of damage as a Steel Club. Why bother crafting pickaxes and Steel Clubs for my warriors--using up a resource that everyone complains is very scarce in the early game compared to how many recipes require it--when I can simply buy 1 piece of equipment that serves both mining and combat purposes, and saves me from wasting precious iron ore?
What I end up buying most at the shop is iron ore and nails; I am now past the part where nails would have counted toward progressing through the tech tree but iron ore is becoming more and more difficult to find. What I would recommend you do is to save your money for certain resources you can no longer find in the world on your own.
Besides which, you save time and money by buying raw resources for things you can't find at the shop and then using spare resources (once you find them) to build whatever else you want to use it for. Raw resources are a lot cheaper than crafted items at the shop and you can supplement that with whatever you find, making resource management a lot more versatile and leaving lots to spare when you do happen to be short on coins.
While you're crafting a workbench and planks for your buckets, I've already got forges up and running, because I have been collecting water practically from the beginning of the game.
Buying Silver Pickaxes costs 5g more than buying the silver and coal it requires to craft one (2 silver bars = 4x silver [2g each] + 4x coal [1g per 2] = 10g), but you can also afford them from the shop hours before you are able to craft them, and it greatly reduces the amount of time your dwarves spend whacking away at blocks. Needless to say, shorter mining time = faster gathering rate = faster progression through tech tree.