Craft The World

Craft The World

View Stats:
Kiros Nov 9, 2016 @ 11:00pm
Halloween event ruined first play experience?
So I decided to try this game... I find odd out of place Halloween stuff everywhere, I try to ignore it and play the game, a few hours later I look on steam and see people complaining that the Halloween event is OP and they want to be able to turn it off.

Now I'm thinking; have I picked the worst time to start playing this and now my first play-through experience has been ruined?

When will it end? When will I get to play and see the real game?
Last edited by Kiros; Nov 9, 2016 @ 11:03pm
< >
Showing 1-15 of 22 comments
Rincewind Nov 9, 2016 @ 11:44pm 
just started 3rd world and i don't see anything bad. Dunno what some ppl is crying about.
also i suggest to read articles about this game, it's kinda easy to avoid monsters at all.
Kiros Nov 10, 2016 @ 3:02am 
monsters have no chance since i have 48 dmg weapons and 24 armor hats falling from the sky
Last edited by Kiros; Nov 10, 2016 @ 3:45am
Rincewind Nov 10, 2016 @ 9:18am 
without this patch:
- shop - almost usless. at early stages you don't have coins, at late stage - you don't need anything from it.
- endless grind till mythril/gold armor/weap

this patch is removes boredom and i like it. this game is not about digging whole map. It's about run to next world.
Kiros Nov 10, 2016 @ 1:17pm 
If you like to skip to the end of the book thats fine for you but I like to "grind" through every page.
Ydyp Nov 12, 2016 @ 2:39pm 
I agree with the OP, the halloween items are way to powerfull most of them are even more powerfull then mithril which should have never have happened. Make them more like iron items and a lot less frequent from the sky.

The zombie invasion is fine but the rewards are to great as well. I only have to do it once in a while and ignore all the rest and I don't have no need for a cook or I don't even need to look for resources as I just run to the shop with all the coins you get from those drops.

Hopefully we get an option very soon to disable those halloween things or at least tune them down to give again a better challenging early/mid game.
Kiros Nov 12, 2016 @ 8:32pm 
if theres no way to uninstall the halloween patch i guess i will have to try again in a couple months and see if its fixed.
vernicom Nov 13, 2016 @ 4:45am 
Just dont use the items and the gold.
Pontiac Jones Nov 13, 2016 @ 8:41am 
The update is awesome. Really changes up the gameplay and eliminates some of the repetition. It'll be gone in a week or so according to Devs, unfortunately. :rcry:

Originally posted by vernicom:
Just dont use the items and the gold.

Here's your answer.
Kiros Nov 13, 2016 @ 7:35pm 
Originally posted by vernicom:
Just dont use the items and the gold.
that doesnt stop the monster raid every night.

Zemecon Nov 13, 2016 @ 8:34pm 
To be fair to the OP, I don't think starting a new game during the Halloween event is a very good idea as the sheer number of enemies you get every night can be quite overwhelming when you first start out. You need armor and shields for every single dwarf and you need to give them all weapons to have a chance against the monsters. You should also have atleast half a dozen dwarves, and you will need to have a good home base three or four blocks (ideally more) below ground level. That is pretty difficult to do within your first day.

That said, if you do manage to defeat enough monsters within a single night to get atleast one star on the little sword icon at the top of the screen, you will get some pretty good stuff from the crates that drop from the sky the following morning. As a few people have already said, the "Funny Skeleton" mace and the various helmets you get (they look like full costumes but they only count as helmets) are very OP at pretty much any stage in the game aside from maybe endgame.

The Halloween event is pretty much over by now, anyway, so I doubt any of this is still relevent, but it is worthwile to point out that the Halloween event is very much worth your while even when it might not seem like it at the moment it happens.
stylez Nov 19, 2016 @ 7:12am 
Originally posted by Rincewind:
without this patch:
- shop - almost usless. at early stages you don't have coins, at late stage - you don't need anything from it.
The shop is far from being "almost useless". You've either not browsed the shop thoroughly enough, or you are not digging enough.

There are plenty of items in the shop that you can afford in the early game that you can be buying way ahead of the point where you can make them.

Spend one coin to immediately have a bucket, or, wait until you've crafted enough to progress up to Advanced Woodworking, craft a workbench, some planks, some nails, and then waste those planks and nails on a bucket? It's a no-brainer.

Save up for 5 farm fences and a trap so you can begin capturing sheep ASAP. Then by the time you can afford scissors with your next 5 coins, you have a handful of sheep to farm wool from before you've even reached the Basic Weaponry category.

For me, any spare gold past the wool farming setup goes to Silver Pickaxes. Only 15 gold for a piece of equipment that is 3rd from last tier in the tree, has 4x the mining power of a stone pickaxe, and does the same amount of damage as a Steel Club. Why bother crafting pickaxes and Steel Clubs for my warriors--using up a resource that everyone complains is very scarce in the early game compared to how many recipes require it--when I can simply buy 1 piece of equipment that serves both mining and combat purposes, and saves me from wasting precious iron ore?
Last edited by stylez; Nov 19, 2016 @ 5:34pm
Zemecon Nov 19, 2016 @ 8:26am 
Just thought I would point out something: You need to craft a certain amount of the items in each category of the Tech Tree in order to advance, if you are playing in campaign mode. Try to not buy anything en masse before you've progressed beyond a point where crafting that item would count toward completing that part of the tech tree.

What I end up buying most at the shop is iron ore and nails; I am now past the part where nails would have counted toward progressing through the tech tree but iron ore is becoming more and more difficult to find. What I would recommend you do is to save your money for certain resources you can no longer find in the world on your own.
stylez Nov 19, 2016 @ 8:53am 
There are also other items in each category you can craft, so the concern of somehow being unable to progress is irrelevant. Buying items in place of the resource also gives you more of that resource in the long run, which you can use to craft other items that are too expensive to buy.
Zemecon Nov 19, 2016 @ 4:22pm 
The idea is to make progression easier by saving the things you want a lot of for when it will count toward progressing that part of the tech tree. Unless we're talking about things like mythril gear here, it shouldn't be that difficult to progress to a point where you can make the item yourself. Progressing to the point where you can craft your own buckets is definately not that hard.

Besides which, you save time and money by buying raw resources for things you can't find at the shop and then using spare resources (once you find them) to build whatever else you want to use it for. Raw resources are a lot cheaper than crafted items at the shop and you can supplement that with whatever you find, making resource management a lot more versatile and leaving lots to spare when you do happen to be short on coins.
stylez Nov 19, 2016 @ 5:33pm 
Cost isn't everything, you need to factor time too. Unless you want to continue grinding the tech tree for grinding sake.

While you're crafting a workbench and planks for your buckets, I've already got forges up and running, because I have been collecting water practically from the beginning of the game.

Buying Silver Pickaxes costs 5g more than buying the silver and coal it requires to craft one (2 silver bars = 4x silver [2g each] + 4x coal [1g per 2] = 10g), but you can also afford them from the shop hours before you are able to craft them, and it greatly reduces the amount of time your dwarves spend whacking away at blocks. Needless to say, shorter mining time = faster gathering rate = faster progression through tech tree.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Nov 9, 2016 @ 11:00pm
Posts: 22