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Sandbox... I think you mean custom game. Which you are on a single world, and only that world. The big portal does not matter for a custom game. This you can setup a few things. One being how you progress; which is between tech tree & sandbox. Sandbox you gain blueprints from digging and level up. So one item at a time, and it is somewhat random. The other things you can setup is the weather occurance, difficulty, world size(4th world will always be large), and world type.
B) I try my best to explain. First your friend and you have to get learn and build the upgraded portal. It will replace the stockpile portal, so will look different from the default. Once that is accomplished then you right click portal to setup a world to journey to. This includes a few options, and you invite thorugh steam the player you want to join.
Then for a short period of time you co-op/pvp (which ever you setup) to a goal. The level ends once you either complete the goal or the time runs out. You each go back to your single player world with a small bounty reward that is based on what you gathered. Then repeat the process for as many times you want.
There is a limit though. If a dwarf dies, your single player world will minus one and revive in the same way as if it died in that. You can only can have a max of 4-5 dwarves in the setup world, but when one dies another if you have enough on your main world will show up till max is reached. Max being a reserve which will equal the amount of dwarves you have on your main world.
Note: you can play those mini-worlds you go to as single player. To do that you can just not invite someone and go as is.
I did my best to explain, I hope that lays it out well enough.
I don't mind the way they did it, and understand why people are a bit disappointed for the way they did it. It has been done like this before in an older game, although the name escapes me... The Era of the 90s... Regardless at least it has some form, even if less desired by a chunk.
I personally use it to gain more resources when the limited amount on the world runs out.
Each totem works like a central piece spreading outward from it specifically for its' border.