Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The bad news is that KU's level editing community is almost non-existent. Because Nifflas ended up adding new features to the level format several times during development, his own editor ended up becoming very difficult and clunky to use. Combined with the fact that a lot of the game's features (including dialogs) are controlled by Python scripts, creating new levels is a real hassle. Only a single custom level has ever been released, and since the game doesn't have proper custom level support (something Nifflas wanted to add if there's enough demand, which there isn't), even installing and playing it is apparently pretty complicated, not to mention one aspect of it only works on Linux. People seem to have sadly given up on creating new levels for KU, so I definitely wouldn't go into it expecting something like KS.
The good news is that in spite of having only one "level," KU is still a really good game and, IMO, the best thing Nifflas ever made. It has a fantastic atmosphere and presentation that utilizes its great visuals (sole exception: the character portraits during dialogs are hideous) and soundtrack really well. And the scale of the world is utterly insane. Combined with the huge amount of secret content, there are over 2000 rooms in this game. The gameplay is also great, combining some of the mechanics of the original Knytt and Within a Deep Forest and expanding on both of them to create a very unique experience that is quite challenging at times, but rarely overly punishing or unfair. One aspect of it that could be rather divisive is that unlike KS, KU isn't really a Metroidvania game because it has no permanent powerups. That doesn't mean that its mechanics are simpler though since it has a lot of mechanisms and temporary powerups that still allow for a large variety of challenges. And because you can reach almost every place on the map immediately after starting Chapter 3 without having to find certain powers first, exporation is a lot less linear that in a lot of KS levels. The most polarizing aspect of this game is the story however. It's much more of a focus here than in Nifflas' previous games and received extremely mixed reception because of how unconventional it is. It tries really hard to be realistic by avoiding all kinds of convenient storytelling techniques, resulting in a story that is deliberately full of anticlimaxes and lacking in closure. This can leave people expecting a more conventional story very confused and disappointed, but once you have gotten used to its approach to storytelling, you'll find a very unique and thought-provoking story with strong world-building and characterization. Do note however that fully understanding it requires knowledge of some of Nifflas' other games, particularly the plot of Within a Deep Forest.
Just rushing it to completion will probably take less than half as long, but that really isn't how the game is meant to be played.