Clickteam Fusion 2.5

Clickteam Fusion 2.5

Rakashis May 25, 2015 @ 4:20pm
Frame speed extremely slow (after last patch)
Today I decided to continue a project I was working on days ago before the patch, and for some reason now the frame moves EXTREMELY slow (around 1 frame per second) during the gameplay, I haven't changed anything and it was working perfectly before.

Some help is really appreciated.
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Showing 1-8 of 8 comments
kisguri  [developer] May 25, 2015 @ 5:07pm 
Forwarded to programmers.
kisguri  [developer] May 25, 2015 @ 5:18pm 
I am being asked if you can provide a MFA?
Rakashis May 25, 2015 @ 6:09pm 
Umm, well, in this case as it is a project with several weeks of work I would prefer to send it in a more private way directly to you if it is totally necessary to solve the problem, because I won't be posting it on forums.

If it helps the project is set to 60 frames/sec, it has only 1 level and it gets slow after it loads on screen around 3000 backgrounds and 1000 actives that it needs to create the map, previously it worked perfectly, it ONLY used to fail when I used to run the game (from the editor) and for example checked another window (internet explorer, skype or any other program running in my computer) leaving the game on second plane, then when I was getting back at the game being still executed it used to get a little bit slow and it remained like that until I reloaded it again from the editor, as it was not a real deal I decided to ignore it, but now it directly gets extremely slow all the time when the map is loaded.

Regards
CT_Yves  [developer] May 25, 2015 @ 10:50pm 
Could you send me a private message in the Clickteam forum please? My user name is Yves in this forum. (not sure if there are private messages here)
Rakashis May 26, 2015 @ 12:04pm 
I could also add you to steam papaatatan, I think it will be easier, then, I upload the .mfa to mega or some storage place and send you a private download link by a PM through steam, you can delete me at the end of the process if you prefer, however I have kisgur added, he can be my witness that I never bother except if it is important. lol
CT_Yves  [developer] May 27, 2015 @ 12:28am 
OK send me a PM here.
CT_Yves  [developer] May 28, 2015 @ 8:04am 
Update: the problem was due to the Apply Impulse function. This function has been modified in the build 284 so that it works the same on all the platforms and it now depends on the mass (density) of the object so that it's more realistic. If you use this function you have to modify the impulse value and/or the density of the objects.
Rakashis May 28, 2015 @ 8:08am 
Yes, it's working like a charm again just adjusting the values, many thanks papaatatan. :)
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Date Posted: May 25, 2015 @ 4:20pm
Posts: 8