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If it helps the project is set to 60 frames/sec, it has only 1 level and it gets slow after it loads on screen around 3000 backgrounds and 1000 actives that it needs to create the map, previously it worked perfectly, it ONLY used to fail when I used to run the game (from the editor) and for example checked another window (internet explorer, skype or any other program running in my computer) leaving the game on second plane, then when I was getting back at the game being still executed it used to get a little bit slow and it remained like that until I reloaded it again from the editor, as it was not a real deal I decided to ignore it, but now it directly gets extremely slow all the time when the map is loaded.
Regards