Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have a habbit of not finishing games.
I do have an unfinished Beat em up that used a much older engine that Nickelodeon were interested in 8 years or so ago.
https://www.youtube.com/watch?v=O2uLHvJji1Q
https://www.patreon.com/Clickteam
I had to make do with the current video (which I don't like) that I just quickly composed some music for.
Very nice work but i need know one thing before i to buy: The enemis do Grabbing and throwing moves also? Like Andore Piledriver or enemy grab and punch the player character?
For real if no have this feature i also will to buy hahahaha
But just to know what i will to made (to create)
Thanks!
p.s: Sorry for my bad english.
I kept the enemy attacks to a minimum to allow players to create their own.
They do simple punch attacks that will knock the player down after enough consecutive hits.
I didn't want to overly complicate the coding with things that most creators wouldn't necessarily want/use.
Thanks for the message.
Sorry I don't understand what you mean.
Make sure you check "global values", that is where the data is stored.