Command & Conquer 3: Kane's Wrath™

Command & Conquer 3: Kane's Wrath™

Rushers.
Am I the only one who finds their online experience rather ruined by people who are just spam rocket militia for example and end the match within 5 minutes?
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30 yorumdan 16 ile 30 arası gösteriliyor
Better find a way to delay them a bit haha.
The point underlying the original post is nonetheless valid. The game is very queerly slanted in terms of balance; improperly micro-ed units meet their end in seconds. Vast amount of damage is dealt in a very, very short amount of time and at distance, no less.
This, among other things, makes the scales of each individual game tip extremely seriously in responce to a slight mistake or a slight advantage, compared to its RTS peers of non-CNC variety.

Balance-wise, the game has very specific trajectories you can develop your speding, and each trajectory calls for a precise counter-trajectory with little to no leeway. Cheese rushes and all-in strategies are just one example of this. If you do not know exactly what to do or are unable to execute exact proper sequence of actions, you will probably lose.

This gives rise to a variety of situations where a complete comeback can be achieved after a sucessful rush by the defender, provided the rusher has no army at base and the rushee has enough time to recoup his losses. Or situations where if you didn't properly scout your enemy, you are dead in like 7 out of 10 cases.

*** IMPORTANT ***
This problem emerges due to the way the game is balanced, NOT the way people play it. KW, while beautiful in its own right, just isn't the game designed for long matches with micro and proper ability usage; it is a game of precise sequences that can only be countered by other precised sequences, after all.

So if you aren't one for bike rush (and it's a dreadful annoyance to have 5 bikes take out your first couple harveys) and aren't particularly looking to learn defensive tactics, you should probably play something else. Although the RTS genre is near-dead, so I cannot in good conscience recommend anything off the top of my hand.

Mind you, if you are only vaguely familiar with the whole concept of defense, you'll face a similar problem in almost every game in one way or another. Or the concept of offense, or strategic planning, or resource management, or resource efficiency or cost effectiveness....
The only difference about KW in this regard is the vast amount of punishment that follows even a slight mistake.

I really would like to play some RTS that isn't CNC or made by Blizzard, but none of them seem to cut it so far.
quite, if you want a good yet different RTS try the supreme commander series. the game is almost inactive online but still every now and then you see a match, also if you hate rushes supreme commander has rush timers [so you cannot go past a certain point until the time on the timer runs out] :)
En son Drandok tarafından düzenlendi; 30 Kas 2014 @ 16:32
İlk olarak Llamason tarafından gönderildi:
İlk olarak Mrwhitey998 tarafından gönderildi:
If your getting beat by people spamming mammoths in your base. Then your seriously, very bad at this game. Mammoths are easily countered unless your Scrin faction. In which case, go Stormriders, best you can hope for.
With more experience since then, that point is wrong. Tripods and statis shield OWN mammoths. OR Trav just cap em with cultists.

the other way to fight mammoths with scrin [thats better then stormriders] is the anti-tank infantry [name escapes me, they are the one directly in front of buzzers in the build que in the portal] because they blow up like mines when ran over. so they are a cheaper and more powerful against mammoths then stormriders, also, unlike storm riders. they are cheap and more cost-effective when coming up against any non-anti-infantry-tank-rush.
Disintagrators are countered by HHs.
You have to scout the enemy base in order to get an idea of what they're doing or are about to do. Getting a MARV out in 10 minutes requires substantial economic sacrifices, which you should be able to see a mile away, responding with an attack when your opponent has too many resources invested to fully respond.

There are certain rushes, such as the T-59 Disintegrator rush and the Black Hand flame rush + infantry spam, that are not dead-simple to stop even with good scouting, but the game is a fast-paced game at its core, and thus it's good that there are at least some rushes that are not suicidal.
Bike Buggy is the most Overpowered substance in the game. I can think think of many ways to counter Bike Buggy (preds,pits,disints,tech) But, Bike Buggy can be unleashed within, what? 2-3 minutes (providing it isnt a rush) and when you triple wf Bike Buggy (dual Bike single Buggy) Its pretty unstoppable, if he counters with preds, unleash the Inf Spam.
Tech however (Tier 3) Makes Bike Buggy almost useless Providing you have money because zone troopers, HHs,juggs and Marv own pretty much anything in the game, IF you get attacked at a time you were unexpecting it with bikes, spam AP Ammo watch towers.
infantry are completely useless early on if you are fighting nod as GDI or NOD

Scrin is another thing

With their cloaked harvestors which can run over any infantry rush , your forced to build a warfactory and get a stealth detection unit
I'm far from being great at this game, but complaining about rushing is nonsensical. That's how lots of RTS games are played. If you don't like it, set up a no-rush lobby - it's that simple.

Personally, I find rushing thrilling. Will I be able to catch my enemy off guard? If he rushes me first, will I be able to prevail and mount a successful counterattack? Rushing isn't a flawless technique, after all - if you miscalculate and your rush fails, you will be far behind your opponent in economic terms, possibly costing you the game.
And this is why I don't play games like this online anymore... Because of you people.
En son OldMemes.biz tarafından düzenlendi; 15 Eyl 2015 @ 3:29
Yeah my first online attempts where met with people that where always "Must beat other as soon as possible rushrushrushrushRUSH" being some who is not in the game for the fun of it not to try and be 'pro' now I only ever really game wih my friends. Cause I know they are gaming for fun not some counter that they think looks good.
If you scout your enemies you might give yourself some advantage, really, rushes can be countered easly if spotted early with the right unit combinations.
Lol makes me glad i usually only play against the ai with a ton of custom maps...
Mothership rush, ftw. Literally unstoppable if pulled off properly. Just don't be dumb enough to allow a chain back to your own main base!
Or how about you attack his base with your own rocket squad and finish him in 4 minutes.

Not sure if anyone is still reading this thread but seriously, get a bunch of regular guys and kick those rocket soldier squad. You don't deserved a long enjoyable game when you are vulnerable enough to allow him to finish you in 5 minutes. If you want something in life or wants it your preferred way, make some effort. Counter those rocket guys.
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30 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 29 Eyl 2013 @ 7:35
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