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Bir çeviri sorunu bildirin
This, among other things, makes the scales of each individual game tip extremely seriously in responce to a slight mistake or a slight advantage, compared to its RTS peers of non-CNC variety.
Balance-wise, the game has very specific trajectories you can develop your speding, and each trajectory calls for a precise counter-trajectory with little to no leeway. Cheese rushes and all-in strategies are just one example of this. If you do not know exactly what to do or are unable to execute exact proper sequence of actions, you will probably lose.
This gives rise to a variety of situations where a complete comeback can be achieved after a sucessful rush by the defender, provided the rusher has no army at base and the rushee has enough time to recoup his losses. Or situations where if you didn't properly scout your enemy, you are dead in like 7 out of 10 cases.
*** IMPORTANT ***
This problem emerges due to the way the game is balanced, NOT the way people play it. KW, while beautiful in its own right, just isn't the game designed for long matches with micro and proper ability usage; it is a game of precise sequences that can only be countered by other precised sequences, after all.
So if you aren't one for bike rush (and it's a dreadful annoyance to have 5 bikes take out your first couple harveys) and aren't particularly looking to learn defensive tactics, you should probably play something else. Although the RTS genre is near-dead, so I cannot in good conscience recommend anything off the top of my hand.
Mind you, if you are only vaguely familiar with the whole concept of defense, you'll face a similar problem in almost every game in one way or another. Or the concept of offense, or strategic planning, or resource management, or resource efficiency or cost effectiveness....
The only difference about KW in this regard is the vast amount of punishment that follows even a slight mistake.
I really would like to play some RTS that isn't CNC or made by Blizzard, but none of them seem to cut it so far.
There are certain rushes, such as the T-59 Disintegrator rush and the Black Hand flame rush + infantry spam, that are not dead-simple to stop even with good scouting, but the game is a fast-paced game at its core, and thus it's good that there are at least some rushes that are not suicidal.
Scrin is another thing
With their cloaked harvestors which can run over any infantry rush , your forced to build a warfactory and get a stealth detection unit
Personally, I find rushing thrilling. Will I be able to catch my enemy off guard? If he rushes me first, will I be able to prevail and mount a successful counterattack? Rushing isn't a flawless technique, after all - if you miscalculate and your rush fails, you will be far behind your opponent in economic terms, possibly costing you the game.
Not sure if anyone is still reading this thread but seriously, get a bunch of regular guys and kick those rocket soldier squad. You don't deserved a long enjoyable game when you are vulnerable enough to allow him to finish you in 5 minutes. If you want something in life or wants it your preferred way, make some effort. Counter those rocket guys.