Command & Conquer 3: Kane's Wrath™

Command & Conquer 3: Kane's Wrath™

Warrior Jul 18, 2020 @ 5:28am
AI Levels
Hey

I wanted to ask, each of the AI levels like Med and brutal, what more do they give to the AI exactly? What level is fair to the player such as both them start with the same amount of money, fog etc?
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Showing 1-8 of 8 comments
Rhosalth Jul 20, 2020 @ 6:16am 
Hard is the optimal ai to play againts it, is easy to win if u know what to do,but the ai will punish you if you make to many mistakes. Also ai personalities affects them a lot of how they play. About other ai levels, medium is just easy 2.0 and brutal is just mental and requires a good knowledge of tactics in order to beat it. Also i find rushing rly effective.
Warrior Jul 20, 2020 @ 1:21pm 
Τhank you very much!
Rob DiGiorno Jul 20, 2020 @ 2:49pm 
it seems like the AI level varies when you make one your teammate. I feel like if I give myself a hard AI teammate, they are absolutely incompetent and I have to help them more than they are worth.

A hard teammate never seems up to par with a hard AI opponent
Rhosalth Jul 21, 2020 @ 5:10am 
Originally posted by Rob DiGiorno:
it seems like the AI level varies when you make one your teammate. I feel like if I give myself a hard AI teammate, they are absolutely incompetent and I have to help them more than they are worth.

A hard teammate never seems up to par with a hard AI opponent
Depends on the personality you give them, if they are turtle,ofc they wont do much until way later in the game, while a rusher will act as soon as possible.
Rob DiGiorno Jul 21, 2020 @ 7:11am 
Originally posted by Rhosalth:
Originally posted by Rob DiGiorno:
it seems like the AI level varies when you make one your teammate. I feel like if I give myself a hard AI teammate, they are absolutely incompetent and I have to help them more than they are worth.

A hard teammate never seems up to par with a hard AI opponent
Depends on the personality you give them, if they are turtle,ofc they wont do much until way later in the game, while a rusher will act as soon as possible.

I tried that. I gave my ally the turtle personality, and he literally did not build one turret. I had to do it for him...
Odraco6 Jul 21, 2020 @ 10:11am 
Afaik all AIs start with same resources than the player. Brutal gets 2x income from harvesters and probably from tiberium spikes as well, but it shouldn't affect starting money.
Rhosalth Jul 23, 2020 @ 4:44am 
Originally posted by Rob DiGiorno:
Originally posted by Rhosalth:
Depends on the personality you give them, if they are turtle,ofc they wont do much until way later in the game, while a rusher will act as soon as possible.

I tried that. I gave my ally the turtle personality, and he literally did not build one turret. I had to do it for him...
Hmm strange,usually for me a turtle ai likes to spam defensive structures near his important bits like the main base and expansions.
Pigeons555 Jul 23, 2020 @ 6:28pm 
It is confirmed that Brutal AI gets 2x the resources from Tiberium. Apart from that, I have no idea. The AI generally doesn't do a good job countering your forces, even if it did know what you were building.


The main strategy of Brutal AI is just drowning you in superior numbers, especially in the early game, with low tech units. I've never seen them intelligently send units, just units that completely coincidentally have some advantage over mine.

If you want to play against Brutal, a good way to do so is to play with 40,000 starting credits. Having such a large starting amount more than evens out against the cheats the Brutal AI has, because at the end of the day, it is still a stupid AI given cheats.

You should have no problem beating Brutal AI with 40,000 starting credits, and I find Hard AI is just too boring because it is shackled by stupid decisions and a fair playing field.
Last edited by Pigeons555; Jul 23, 2020 @ 6:29pm
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Date Posted: Jul 18, 2020 @ 5:28am
Posts: 8