Command & Conquer 3: Kane's Wrath™

Command & Conquer 3: Kane's Wrath™

350Chevy Dec 14, 2021 @ 11:56am
Please help with Skirmish mode
I am trying to beat every default map in Kane's Wrath on Brutal skirmish. But sometimes I beat it and it only gives me a hard icon.... anyone know if there is a fix ?
< >
Showing 1-15 of 19 comments
The_Pastmaster Dec 14, 2021 @ 1:43pm 
To get the highest honour you need to full ALL the slots with brutal AI's. If things get too difficult then set them a handicap. They game doesn't care about that. I put mine at -50/60% to have some fun with the game.
350Chevy Dec 14, 2021 @ 4:26pm 
Originally posted by The_Pastmaster:
To get the highest honour you need to full ALL the slots with brutal AI's. If things get too difficult then set them a handicap. They game doesn't care about that. I put mine at -50/60% to have some fun with the game.

Ahh that is it ! Thank you ! Some of the big maps i did fill all the slots and got the brutal award, now I get why I didn't on the others. I think it is actually easier on some maps to fill all the slots because the ai fights each other awhile and gives you time to build your defense. I turtle big time and never attack them just let them attack me until I have a massive force then just go wipe em out, lol. This is still my fav RTS ever. Thanks again for the help.
The_Pastmaster Dec 14, 2021 @ 9:11pm 
Originally posted by 350Chevy:
Originally posted by The_Pastmaster:
To get the highest honour you need to full ALL the slots with brutal AI's. If things get too difficult then set them a handicap. They game doesn't care about that. I put mine at -50/60% to have some fun with the game.

Ahh that is it ! Thank you ! Some of the big maps i did fill all the slots and got the brutal award, now I get why I didn't on the others. I think it is actually easier on some maps to fill all the slots because the ai fights each other awhile and gives you time to build your defense. I turtle big time and never attack them just let them attack me until I have a massive force then just go wipe em out, lol. This is still my fav RTS ever. Thanks again for the help.

If you like BIG battles then I can highly recommend Supreme Commander: Forged Alliance.
350Chevy Dec 17, 2021 @ 6:42am 
Originally posted by The_Pastmaster:


If you like BIG battles then I can highly recommend Supreme Commander: Forged Alliance.

HEY man THANKS ! Never heard of it, looks awesome ! I added it to my wishlist and will grab it first time it goes on sale. Thanks again !
The_Pastmaster Dec 17, 2021 @ 7:10am 
Originally posted by 350Chevy:
Originally posted by The_Pastmaster:


If you like BIG battles then I can highly recommend Supreme Commander: Forged Alliance.

HEY man THANKS ! Never heard of it, looks awesome ! I added it to my wishlist and will grab it first time it goes on sale. Thanks again !

Loads of fun, loads of options, and base defences actually do things but don't stand up to a well coordinated assault. If you like campaigns with story, get the original Supreme Commander. Though, skip the skirmish mode in that one. It's a slog of snails compared to Forged Alliance.
Cursed Hawkins Dec 17, 2021 @ 9:54am 
Originally posted by The_Pastmaster:
I put mine at -50/60% to have some fun with the game.
Probably don't need to say this but that also cuts down on the damage your units receive.
The_Pastmaster Dec 17, 2021 @ 9:59am 
Originally posted by Cursed Hawkins:
Originally posted by The_Pastmaster:
I put mine at -50/60% to have some fun with the game.
Probably don't need to say this but that also cuts down on the damage your units receive.

Yep. It cuts the health and damage of the enemy units by the percentage you choose. Does NOT apply to CAPTURED structures not under that effect. So if the AI captures some of those cannon towers then those are at 100% strength.
Cursed Hawkins Dec 17, 2021 @ 8:06pm 
Originally posted by The_Pastmaster:
So if the AI captures some of those cannon towers then those are at 100% strength.
Assuming that they do that... as far as I've seen unless they do it on higher difficulties (which would be a little disappointment because even on the lowest difficulty in Red Alert 3 the A.I would capture neutral structures if they gave money)
The_Pastmaster Dec 17, 2021 @ 9:11pm 
Originally posted by Cursed Hawkins:
Originally posted by The_Pastmaster:
So if the AI captures some of those cannon towers then those are at 100% strength.
Assuming that they do that... as far as I've seen unless they do it on higher difficulties (which would be a little disappointment because even on the lowest difficulty in Red Alert 3 the A.I would capture neutral structures if they gave money)

I think on easy they don't, but on medium and above they will.
350Chevy Dec 18, 2021 @ 1:14pm 
I only play on Brutal, hard is way too easy imo. But I admit I only play against Reaper-17 with GDI. Soon as you get some Juggernauts and Slingshots around a couple of Rigs it's game over. I put a MARV out front and they mostly go for it. Only hard part in playing turtle against Scrin is you have to use aircraft to get their rift generator.

Question : I know 2 engineers in the MARV stack repair, does it keep stacking with 3 or 4 in it ? I can't tell. Great covo guys :)
The_Pastmaster Dec 18, 2021 @ 2:34pm 
Originally posted by 350Chevy:
I only play on Brutal, hard is way too easy imo. But I admit I only play against Reaper-17 with GDI. Soon as you get some Juggernauts and Slingshots around a couple of Rigs it's game over. I put a MARV out front and they mostly go for it. Only hard part in playing turtle against Scrin is you have to use aircraft to get their rift generator.

Question : I know 2 engineers in the MARV stack repair, does it keep stacking with 3 or 4 in it ? I can't tell. Great covo guys :)

Yep. 4 in total. Usually I feel like 2 is optimal and then put on two Missile Squads to give it some AA.
Cursed Hawkins Dec 20, 2021 @ 7:44am 
Originally posted by The_Pastmaster:
Originally posted by 350Chevy:
I only play on Brutal, hard is way too easy imo. But I admit I only play against Reaper-17 with GDI. Soon as you get some Juggernauts and Slingshots around a couple of Rigs it's game over. I put a MARV out front and they mostly go for it. Only hard part in playing turtle against Scrin is you have to use aircraft to get their rift generator.

Question : I know 2 engineers in the MARV stack repair, does it keep stacking with 3 or 4 in it ? I can't tell. Great covo guys :)

Yep. 4 in total. Usually I feel like 2 is optimal and then put on two Missile Squads to give it some AA.
This might depend on the playstyle but I usually reserve at least two slots for infantry squads so it can have some anti-infantry weapons other than its main cannon.
The_Pastmaster Dec 20, 2021 @ 12:20pm 
Originally posted by Cursed Hawkins:
Originally posted by The_Pastmaster:

Yep. 4 in total. Usually I feel like 2 is optimal and then put on two Missile Squads to give it some AA.
This might depend on the playstyle but I usually reserve at least two slots for infantry squads so it can have some anti-infantry weapons other than its main cannon.

Anti-infantry? You're driving a Temple sized tank! Run them over!
350Chevy Dec 20, 2021 @ 1:22pm 
Thanks for the help guys ! I will use 4 engineers then. I mostly only use the MARV as buffer to take most of the damage while my Juggernauts waste everything. I might go with 3 eng and a sniper for infantry. Since I mostly only fight reaper-17, infantry is my main enemy. The tripods get smoked by the juggernauts before they get to my Marv. And I love having engies in apc's to go out and steal the tripods after they go down. When I get ready to go end the game and waste their base, I do it mostly with THEIR tripods they gave me :P
Cursed Hawkins Dec 22, 2021 @ 5:48am 
Originally posted by The_Pastmaster:
Originally posted by Cursed Hawkins:
This might depend on the playstyle but I usually reserve at least two slots for infantry squads so it can have some anti-infantry weapons other than its main cannon.

Anti-infantry? You're driving a Temple sized tank! Run them over!
Still getting used to the size of the models not syncing exactly up with how much space they need to pass through tightly placed together buildings.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Dec 14, 2021 @ 11:56am
Posts: 19