Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Always the best kinds of matches IMO. Especially when the majority of the other guys are still alive in the later half.
I had a match as Scrin, doing the Disintegrater rush and it ended in 4 minutes. Three player FFA. Poor guys didn't stand a chance and that was just too fast for me... I felt almost bad.
Imo, a Brutal AI is better than the average player. Mainly cuz they cheat. So you’re probably having a better game with the Brutal than with the player. I can take a hard, used to be able to do Brutal. Working my way back up
Yep, Brutal rightfully gets it's name. I've had a past experience of a Brutal Black Hand just overwhelming me with Confessors and Militant Rocket squad swarms on Pipeline Problems. Needless to say I didn't win.
I’ve beaten 3 Brutals. Usually as GDI subfactions. A strong defense is truly the best offense.... Until they get a nuke, then you better hope you can use your own nuke to defend your base from an army and use your own army to kill their nuke.
In my experience, the AI sometimes forgets to defend their back.
I was GDI and tried that with the Black Hand but they overwhelmed my defenses at some point in the game.
Black Hand was tough to deal with as GDI, even on Medium and Hard. Much less Brutal. The biggest issue was he Purifier and Redeemer spam. I used a crap ton of Sonic Tanks, MARV and Mammoths as well as artillery powers on defense and would barely walk away alive each time. The saving grace was Ion Cannon almost every time (78%?)
They were feared for a good reason. Their philosophy is to burn everything to the ground. Whereas Nod is trained to leave no trace, BH is the exact opposite. They may be a blunt instrument, but that doesn’t exclude them from clever strategy. Deadly combination.
It’s almost scary to think what they could do if they were teamed up with vanilla GDI and vanilla Scrin (arguably the two best factions out of their faction, GDI due to Mammoths and Scrin due to fleet tactics)
Indeed, but consider what it's like to have Nod and Black Hand forces working together, that'd be neigh unstoppable.
If Nod are the swift daggers with their stealth tactics and so on, then the Black Hand are the hammer with their brute force.
Both go hand and hand.
But then we have the Marked of Kane, backing them up with their cyborg onslaught. The cyborgs similar to Black Hand troops in every way... working together as a team.
Nod and it's sub-factions are all around more powerful to me. But, that's just me.
Mhm, as a avid Nod fan and the set of factions I main, I can confirm that Nod is indeed the best at being very defensive like that. 4 turrets per hub and Obelisk of Light? Yeah, a base with that stuff wrapped around it would be very hard to break-through without the use of super-weapons.
Nod is the faction I've had the most success with when playing very defensively like that. Nod and it's sub-factions are just an over all, all around great set of factions.
Peace through power my brothers.
/\
Black Hand’s offense is easily capable of being a strong defense. Anything that can defend against a fleet of Scrin warships and Mechapedes... Not even the vanilla GDI Mammoth spam can defend that. Not even on the original game
Exactly, once mastered the Black Hand is like a upgrade to Nod and the Marked of Kane despite lacking stealth capabilities. I've had the most experience with the Black Hand and can say what you are saying is very true.
One thing that makes Black Hand and Nod in general very great for defense is setting up Reckoners around the war factory so they're repaired continuously. You basically get a base defense that repairs itself for free over time.
It's great. I normally load each Reckoner up with two rocket squads and one Confessor squad. Hardly anything gets past that with infantry, vehicle and defense building support.
I normally have 4-6 Reckoners wrapped around each warfactory. Yep, I build multiple warfactories around my base with Reckoners wrapped around each.
Does wonders.
Should I go for Reaper-17 who are flexible enough for me to use cause I've been able to take on both the likes of swarm tactics, heavy armor, and airstrikes or should I stay with ZOCOM, which is the only faction I've managed to win with against brutal AIs cause like I've said before I was able to attack very early. I can't use Nod ever, it doesn't work for me.
It's rather easy, mass up some Attack Bikes and Militant Rocket squads and you're good to go.
Clump up the rocket squads together so they're covering each other, not even PACs can handle that firepower, each little fighter goes down in a second and then it's just the PAC itself that's easy prey.
For the Attack Bikes you can kite them around the Scrin ships, Devastators have a hard time dealing with fast moving units like that. They have a arc and a slow flight speed for their projectiles so your Attack Bikes can dodge it, usually I just order my Attack Bikes to run around the Devastators in a circle and they can't do a thing about it.
Once you get it down with taking on Scrin air, they're not so scary anymore and they don't worry me as much.
Having said that, you can do the same thing with GDI by using Pitbulls and Missile Squads, but I find Attack Bikes better, they have far greater damage, range (I believe) and are much faster. Heroric attack bikes especially are extremely dangerous ontop of having the Tiberium core missile upgrade, make those Scrin ships drop like flies.