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They also don't get EMP-grenades, which makes dealing with epic units rather tricky.
Compared to GDI or ZOCOM, they are really gimped and under-powered.
For example, Behemoths just can't stand up to the newer Juggernaut model with Sniper team support.
They are cool for their Titans and Wolverines and it's like playing Tiberian Sun all over again (a great throwback knowing ST's lore), but other than that they are my least played GDI faction. I tend to go vanilla GDI, it's just so much stronger than the other two and if I had a tier system for C&C 3 ST would indeed be on the bottom for sure.
Neither am I, I'm a Nod supporter and prefer them both in lore and from a game-play standpoint. I've said that Nod and it's sub-factions are no doubt the strongest.
I'd have my own personal tier system and it'd go like this based on strength and flexibility:
S Tier: Black Hand
A Tier: Nod, GDI (considering their well-rounded nature)
B Tier: ZOCOM, Marked of Kane, Reaper 17
C Tier: Steel Talons, Travler-59
And anyone that's looked further back into the thread will know that I am a avid Black Hand fan and why I put them in the S tier.
Some might argue that with a lack of air, they should be a tier lower but with their brute force, upgrades and artillery support that's negligible.
As far as particular match ups go? Well, I'd say one of special note would be BH versus Travler-59, it'd be a slaughter-fest.
Flame tanks + flame upgrades, Confessor Cabals + upgrades, Militant rocket squads, Attack Bikes and Mantises with Tiberium Core Missiles would counteract everything T-59 has and without heavy armor support that's why they're on the low end with Steel Talons.
They also have the fastest rush option in the game.
Travler-59 are together with BH the best factions in the game.
Like I said, it's based on power and flexibility, I'm aware of the Disenigrator rush and so on and have used such rushes before (to great effect), but I don't think that warrants them a higher tier placement all things considered.
I knew that some of these would have been rather controversial for their tiers. But after several and several hours of playing these are my personal conclusions.
It's as I've said, without heavy armor support and being that Scrin infantry are pretty squishy, T-59 is a little on the weaker side.
I would have figured ZOCOM might have gotten most of the "Wtfs?" for it's tier placement.
You also don't need heavy armour if you can just teleport your epic unit every 30 seconds and heal them in 2 seconds.
T59 have simply the best lategame and are to some extend a good counter to BH, as BH has no hard counter against the Mastermind (no Venoms).
Granded, they need more micromanagment to be effective than other factions, but there are
reasons for why we mainly saw BH and T59 in the large tournaments a few years back.
Zocom is a bit tricky because they are bugged without 1.02+ and even with 1.02+, most people (myself included) play the very expensive and easy to guess hammerhead strategy.
Still, better air and better infantry just for the abandonment of artillery is a good deal and Zocom should beat GDI in a mirror on most maps, but then again, Preds are badly bugged and and GDI/ZOCOM without Preds is basically inplayable.
That's where the beauty of Nod's cheap tier 1 units come into play: overwhelm the epic unit while sniping off the healer.
Trust me, I wouldn't have made the tier list if I hadn't of experimented around and so on.
The healer is in the base. You need to chain EMP the Hexapod until its dead without one single second without an EMP, all while your raider buggies are taken by cultists and the mastermind.
Btw, the mastermind can also teleport right the MCV and insta cap it.
Who said anything about buggies? Attack bikes with Tiberium Core Missiles are beast.
But buggies would be in there yes, I'd just wrap them around and hit from the rear, their damage is pretty good against infantry. Especially en-mass.
That's if it could get to the MCV, got at least a couple of anti-infantry defense towers near it.
You CAN NOT KILL the Hexapod with bikes because the hexapod will just teleport away and is at 100% in no time.
If you think you can kill a T59-Hexapod with bikes you simply have not experienced Hexa-lame in MP.
Meh, I'm not even gonna argue.
Multiplayer's shut down dude... and eh, I really don't care, you got what you like to do and I got what I like to do.
You can still play online if you go to cnc-online.net
It is just impossible to kill the Hexapod with a Mastermind in it and a mastermind on the map. It can just appear anywhere on the Map, deal damage and teleport away.
EMPing is hard because the units have to get in range before they are killed and can get mind-controlled. With raider buggies it is especially hard because the mind-controlled buggies can EMP the other buggies.
And if you don't kill the Hexapod immediately, it get ranks rather quick.
T59 is a bit weak in the mid-game, that is in my experience (or at least for my skill) the only possible way to win against them.