Geneforge 2 - Infestation

Geneforge 2 - Infestation

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solaris32 Mar 27, 2024 @ 12:45am
Does anyone know the min-max level for...
Mechanics and leadership? In the first game you had an ideal range that would let you do 99% of the content. The content you couldn't do that required a higher level usually had an alternate way or were unnecessary to do.

Please post here if you ever figure this out.
Originally posted by Iguana-on-a-stick:
Originally posted by solaris32:
Mechanics and leadership? In the first game you had an ideal range that would let you do 99% of the content. The content you couldn't do that required a higher level usually had an alternate way or were unnecessary to do.

Please post here if you ever figure this out.

Generally people post some very good mechanics info[spiderwebforums.ipbhost.com]on the official forums.

Caveat lector: link contains spoilers.

I.e.

Originally posted by Randomizer:
Leadership now adds to your ability to control creations so they don’t go rogue from taking damage.
[...]

The maximum Leadership needed in the game is 11 and Girdle of Leadership gives +2 and Infiltrator’s Ring give +2. You can easily get by with less. I found getting 6 will give you almost all extra dialogue options until near the end game Taker Lands.

Leadership helping control is pretty big

Originally posted by Randomizer again:
Mechanics still means using less living tools to open doors and containers. You now get experience points for opening things and disarming some traps. You also now click on a simple yes/no instead of each individual living tool. The most for a trap is 10 and you can get by with significantly less. Mechanics 6 and Tinker’s Gloves for +2, Infiltrator’s Vest for +1, Infiltrator’s Cloak for +1, and Infiltrator’s Ring for +2 will work well if you don’t mind fighting the few box mines that summon monsters, a few traps, and not being able tp activate some power spirals.

[...]

The highest trap is Mechanics 10. You can get through the game with much less and there are plenty of living tools available to open harder doors and containers.

I did not find any info yet on what area you need these values by. However, I expect that info will appear on those forums first.
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Spiderweb  [developer] Mar 27, 2024 @ 12:48am 
You can get a ways about level 20, but it's only necessary to go that high to do the tougher fights on Torment.
solaris32 Mar 27, 2024 @ 12:55am 
Originally posted by Spiderweb:
You can get a ways about level 20, but it's only necessary to go that high to do the tougher fights on Torment.
I'm referring to the individual levels of mechanics and leadership. Unless things changed since the last game you can't even get them to level 20.
The author of this thread has indicated that this post answers the original topic.
Iguana-on-a-stick Mar 27, 2024 @ 4:41am 
Originally posted by solaris32:
Mechanics and leadership? In the first game you had an ideal range that would let you do 99% of the content. The content you couldn't do that required a higher level usually had an alternate way or were unnecessary to do.

Please post here if you ever figure this out.

Generally people post some very good mechanics info[spiderwebforums.ipbhost.com]on the official forums.

Caveat lector: link contains spoilers.

I.e.

Originally posted by Randomizer:
Leadership now adds to your ability to control creations so they don’t go rogue from taking damage.
[...]

The maximum Leadership needed in the game is 11 and Girdle of Leadership gives +2 and Infiltrator’s Ring give +2. You can easily get by with less. I found getting 6 will give you almost all extra dialogue options until near the end game Taker Lands.

Leadership helping control is pretty big

Originally posted by Randomizer again:
Mechanics still means using less living tools to open doors and containers. You now get experience points for opening things and disarming some traps. You also now click on a simple yes/no instead of each individual living tool. The most for a trap is 10 and you can get by with significantly less. Mechanics 6 and Tinker’s Gloves for +2, Infiltrator’s Vest for +1, Infiltrator’s Cloak for +1, and Infiltrator’s Ring for +2 will work well if you don’t mind fighting the few box mines that summon monsters, a few traps, and not being able tp activate some power spirals.

[...]

The highest trap is Mechanics 10. You can get through the game with much less and there are plenty of living tools available to open harder doors and containers.

I did not find any info yet on what area you need these values by. However, I expect that info will appear on those forums first.
Last edited by Iguana-on-a-stick; Mar 27, 2024 @ 4:43am
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