Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You don’t mention your specs. If you were only getting 30fps at launch and everything was blurry it suggests you were already using some kind of up scaling? It may be time for an upgrade.
Next gen gameplay needs next gen hardware. People keep screaming for “optimisation” and comparing other games. Well there is nothing comparable in terms of scale. Those that are also run poorly on older hardware. There is only so much the devs can do.
At this point even a 4090 is a 3 year old card.
I mean my PS4 won’t play PS5 games.
Who should I talk to?
Fair points, but I disagree with the blanket defense. I understand Grayzone Warfare is a massive openworld UE5 game, but so are plenty of other titles that are much better optimized for mid-tier systems. My PC may not be nextgen, but it gets the job done.
Optimization isn’t about making the game run perfectly on old hardware,it’s about scaling for a range of specs. Right now, it feels like GZW hasn’t been finetuned for anyone outside of ultra-high-end users. If a significant part of the player base is complaining about performance, that’s feedback worth considering. Devs making a game this ambitious should prioritize accessibility through better optimization, not just say, 'Upgrade or deal with it.'
So name another title.
And you still haven't listed your specs.
When you show me another game that looks like GZW and does the same things it does in terms of graphical fidelity. Then you can say there are plenty of other titles. There ARE open world UE5 games, but not a lot of them are doing what GZW is, particurally the vegetation density.
People have to realize that its almost 2k25 and quality games are on the way . If you want to play them normally , time to upgrade.
lol :D. Where is next gen gameplay or graphic in this game?
There is no art style. Just copy paste assets you can buy from Unreal Engine Marketplac etc.
I can play Stalker 2 on high settings with DLSS Quality - 60 FPS. Gray Zone lowest settings and DLSS Ultra performance - 25FPS.
Stalker 2 is also in Unreal. Stalker 2 is also open world. Stalker 2 is made in the war zone. If Ukrainians can make somehow working unreal engine when being shell by orcs then what excuse we have here?
Each time someone ask about performance of gray zone your kind of people only say "Buy Better Pc Peasants". But countless people just dropping game or just avoiding to buying ONLY because of performance. This way game will be just another dropped project in early access
You really comparing stalker 2 to GZW?
Tell me, where is the massive amount of vegetation in S2?
Where is the moving foliage that is there?
Where is the LOD that DOESN'T constantly pop into existence?
Where's the proper reflections? The shadow casting?
Top it all off with the game is doing all this while always online, it's pretty next gen.
If spam of bushes in open world is "next gen" for you then ok. :D
You can download for Free Unreal Engine buy few packs with vegetation. Copy paste 10000 time and you have your free gray zone.
Creating clean, sterile assets like in gray zone don't require much skills and effort.It's different story when you need create assets and terrain that looks destroyed/damaged/dirty like in Stalker.
Lol, what? What in the holy heck are you even on? The vegetation is not only dense it is moving AND casts shadows aka utilizing the lumen. It isn't just a jpeg like most games do. Further, yeah, you go ahead and do that, let me know when your GPU explodes. To do it in a game and not cause GPU's to explode AND not have to pop into existence when you get within 50 feet of it, is quite impressive. The draw distance alone in GZW puts most, if not all open worlds to shame.
Stalker 2 maybe in UE5, but it looks like a 2010 game. They could have made it in UE4 and nobody would have noticed.
If you are getting 25fps in GZW with DLSS, that's a problem on your end. I get a stable 100fps without any upscaling or DLSS at 1440p. But I'm using hardware from this decade.
This has been a thing with every next gen title. Lower end hardware will have to turn stuff down. For me, Shadows were the first thing I would disable on newer games and that was, often, enough.