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its a server thing or other bug that some enemy don´t die man
No, this I learned yesterday. The server I chose is in my region, and there is no specific shuttering and lagging. It was OK. I know what is hitreg, moron. This is not hitreg problem, I think, this is GAME SPECIFIC CHEAT, that developers introduce. I'm sure. They try to faking real ballistics, because they talk ♥♥♥♥♥ about it, without knowing what a headache getting real ballistics into multiplayer game is.
Hitreg is not the main problem, the main problem is the code that reject hits even they are registered, as I said, to simulate fake ballistics. Ask f*king developers for what I'm talking about, if you don't understand. Hitreg's problems usually are obvious when the AIs or Players move. When they two are in static position, and you shoot 3 shots on single fire mode from 2-3 meters away, in this time, if the hitreg is the problem, that will be the end of this game. It will be unplayable. As I said, they simulate players shooting progression, and in the beginning it reject all the hits, so new players to think it is terribly difficult.
P.s. Will any of the devs say anything or are you going to let the trolls troll me not understanding any of your shts?! IT IS NOT HITREG PROBLEM, ONLY!
stop feeding the troll :)
Why are you playing this game?! To shoot newbies and think you are good enough on it?! Because what I'm telling you is exactly that. On PvP you can kill newbies all day long, not because you are better from them, but because they are newbies. Another game that gives a false sense of self worth to old players at the expense of new ones. Every single game like that I know quickly ends with 100-200 people on steam, per day. Developers should take a hard look at how their game is going, then ask themselves if they're going to continue in that direction. https://steamcharts.com/app/2479810
I repeat, it is not only hitreg problem. I want one of the developers to tell me that it is "ONLY hitreg problem", and I will demonstrate how fake this game is. It means they set you up K/D ratio for PvPvE mod in favor of players with more hours. That's the real problem here.
I've got videos of me clearing an area over a ten minute period where enemies are dead in one to five shots from ranges between five meters and one hundred meters. Recorded a couple days ago that proves it's not an issue with ballistics but a hit-reg issue. If it was a ballistics issue, it'd affect everyone. It's a latency issue, so affects people with poor connection to the server or poor server performance.
https://www.youtube.com/watch?v=9A2O4X3lZZY
also the K/D thing is top notch alu hat moment keep it coming
To be honest they teached us in the army to aim center mass with rifles, not head or legs.
In reality if you shoot someone in the chest with 5.56 (no armor) it will put you down even if it is not deadly hit and you won't be running anymore (of course i don't mean scratch).
I was hit with 7.62x39 into my bulletproof vest/carrier and it broke three of my ribs and punched the air out of me.
Shooting someone multiple times and he just keep going is BS even if he is high on meth.
I know this is a game and headshot is better but in reality people are not that accurate.
(I know about reghit problem, just pointing out the center mass aiming.)
if you go to the range at the base (mine is the Crimson Shield), have a buddy stand at a target. Fire single shots from the mortar pit at center mass. Regardless of your range setting on the weapon, your buddy will see "graphics" of where you hit differently than where you will see the graphics of where you hit. If you hit center mass, your buddy may see it 2-3 inches below, left or right. This does not seem to effect anything in game accept the bullet hole graphics. I tested this in the field too, and same results.
Not sure if this has anything to do with the impression the ballistics is wrong, or a sync issue, or hit reg, but it is weird this happens.