Command & Conquer 3: Tiberium Wars™

Command & Conquer 3: Tiberium Wars™

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Any cheat mods that you can use for sandboxing? For example, things like cheating money, spawning units (friendly and enemy), changing ownership of buildings/units (from yours, to ally's, to enemy's), etc?

This mod right here for Company of Heroes 2 is what I'm looking for. I highly doubt you could get anything remotely close but anything basic'll do.

I know there are trainers and things of the like but those aren't what I'm looking for. I've searched far and wide for many mods for Command and Conquer but I can't find any cheat mods. If you could help that'd be awesome, thanks!

Preferably for Kane's Wrath but Tiberium Wars would be acceptable.
Originally posted by Medstar:
This looks promising; it's for KW, but apparently there's an experimental TW port now: https://www.moddb.com/mods/mjjstral
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Showing 1-6 of 6 comments
johnbigboy Mar 2, 2020 @ 12:17pm 
no but can you pause the game and use cheat engine 7.0 to look for the resource count, there are two of them to change to any amt you want, look in cnc3game.dat
this works on win 10 64bit as well in single player only
The author of this thread has indicated that this post answers the original topic.
Medstar Mar 3, 2020 @ 12:07pm 
This looks promising; it's for KW, but apparently there's an experimental TW port now: https://www.moddb.com/mods/mjjstral
The Onyx Tiger Mar 3, 2020 @ 7:35pm 
Originally posted by Medstar:
This looks promising; it's for KW, but apparently there's an experimental TW port now: https://www.moddb.com/mods/mjjstral
Seems very promising, is it still being worked on?
Medstar Mar 5, 2020 @ 7:20pm 
To be blunt: most likely no; it's last update was in June 2017 and has pretty much achieved its main purposes.

It's possible that there's stuff going on in the background, but I'm not entirely sure if it's still being developed or not. I think it's pretty much done in the sense that it has completed its main objectives in adding more functionality/flexibility that one can use concerning the SAGE engine.

It's more or less a secondary SDK for either game--however, this is more on the coding/Lua side of things than adding in a new unit/campaign/map; it has sandbox capabilities that I think suit your initial request, but it is more of a tool than anything.

There's most likely a manual if you want to use it in a personal mod; and there's bound to be YouTube videos detailing different things you can do when messing around in the sandbox maps.

Hope this helps :steamhappy:
The Onyx Tiger Mar 6, 2020 @ 1:46pm 
Originally posted by Medstar:
To be blunt: most likely no; it's last update was in June 2017 and has pretty much achieved its main purposes.

It's possible that there's stuff going on in the background, but I'm not entirely sure if it's still being developed or not. I think it's pretty much done in the sense that it has completed its main objectives in adding more functionality/flexibility that one can use concerning the SAGE engine.

It's more or less a secondary SDK for either game--however, this is more on the coding/Lua side of things than adding in a new unit/campaign/map; it has sandbox capabilities that I think suit your initial request, but it is more of a tool than anything.

There's most likely a manual if you want to use it in a personal mod; and there's bound to be YouTube videos detailing different things you can do when messing around in the sandbox maps.

Hope this helps :steamhappy:
I tried it out and it does scratch the itch I was looking for. It's just really difficult to use. :P Thank you for sharing this with me!
Medstar Mar 6, 2020 @ 7:01pm 
No prob! And yeah, with it being an older game whose engine is very restrictive concerning scripts, it may take a bit to get used to it.

Might be able to automate some of the commands with AutoHotkey or something similar.

Here's a 30 minute preview of the mod from the author too: https://youtu.be/yBgxwONhCt0
Timestamps for stuff in it are in the description.
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Date Posted: Jan 14, 2020 @ 8:06am
Posts: 6