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I know OpenLara has feature like realistic water that old engine never had.
Even back in the late Nineties it wasn't uncommon to have different versions of games for CGA, EGA and VGA graphics. Of course, having a nice configuration menu was MORE common, but stuff like laving EGA Loom and VGA Loom being different versions was still kinda common.
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I actually played TR1 back in the day with the 3DFX patch and it was AWESOME! Not only because of the better graphics, but also because my PC sucked and without 3D accelleration the game ran like ♥♥♥♥. WHen I FINALLY bought my Voodoo 2 card, it felt like magic: the games that supported it looked better AND ran better.
Also there is a CroftEngine and TombEngine )) I think there is a RaiderEngine name still unused XD
on the FAQ
Yeah days before DirectX and OpenGL unified API that works with different hardware was nightmare, every hardware vendor would push their own api that works only with their hardware, and developers has to do several renderers for all popular api, and also a universal slow and ugly software renderer that works everywhere and does not use 3d accelarators.
Now transparent water and gold statue did exist in PS1 version.
I did read in a information list for 3DFX version fiscussing how it apparently has real time shadow effect? Specific only to voodoo 1 but not in later voodoo cards.
It’s also possible that glide wrappers aren’t accurate emulation and doesn’t accurately recreate all the 3DFX specific features.
Although iirc it works on Unreal just fine transparencies, reflective surfaces etc.
Back then, each manufacturer would have their own API, and there were many.. not just ATI and NVIDIA of today. So developers needed to specifically support each and every one of them to vastly different results as some API supported certain features of the game while others didn't.
3DFX was generally the one developers would prioritize.
Today it's all down to DirectX, Vulkan and sometimes OpenGL.
However I'm actually wondering if Remastered is based on the console version? Reason being I believe there's a mummy that doesn't appear on the steam/dos versions but does appear in Remastered. Might be making that up though!
3DFX was most popular.
I specifically remember Shadows of The Empire supporting mostly everything, but a lot of missing effects in certain cards.
Unreal, on the other hand, had awful support for most GPUs, but decided to include an impressive sofrware render mode in case your GPU wasn't supported.
It was wild.
Today, it doesn't matter what GPU you have. You buy a game and you expect it to work and all it's effects (except stuff like RTX).
A lot of the textures are not AI though.
I’d love to see a a version that unifies all the bells and whistles from all versions.PSX graphical elements water transparency and reflective Midas statue, maybe gaurad shading/dithering as an option.
Then the texture smoothing from PC hardware acceleration, enhanced shadows from Voodoo1, and blue fog from PowerVR.
Maybe options for different ways black fog was used in various versions. Some people like draw distance fog close like on PSX some like it further in the distance. Many of the fan engines allow you to tweak that.