Tomb Raider I-III Remastered Starring Lara Croft

Tomb Raider I-III Remastered Starring Lara Croft

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Playing this remaster I realise how bad lighting was in the OG
Well "lighting" but you get it. I mean some areas are well lit even when everything around is in dark and there is no light source around etc.... The remaster finally fixes it.
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Showing 1-15 of 28 comments
Salander Feb 18, 2024 @ 12:40am 
Yeah, the original have some weird oniric lighting going on lol. Although some areas of the remaster, while more realistic, are too dark for their own good and I keep alternating between both sets of graphics just to see properly.

If they manage to turn up the brightness in those areas, it would make the game even better for me.
Last edited by Salander; Feb 18, 2024 @ 1:05am
Valiento Feb 18, 2024 @ 12:54am 
I feel it’s hit and miss new version changes mood in areas some areas that we’re brighter in original are now darker but some areas that were meant to be darker are now brighter
Blackened Halo Feb 18, 2024 @ 1:47am 
Originally posted by Salander:
Yeah, the original have some weird oniric lighting going on lol. Although some areas of the remaster, while more realistic, are too dark for their own good and I keep alternating between both sets of graphics just to see properly.

If they manage to turn up the brightness in those areas, it would make the game even better for me.

well 2 and 3 have flares that you can use and in TR1 I have found really 0 areas that are so dark that I could not see anything
Blackened Halo Feb 18, 2024 @ 1:47am 
Originally posted by Valiento:
I feel it’s hit and miss new version changes mood in areas some areas that we’re brighter in original are now darker but some areas that were meant to be darker are now brighter

for example?
dml! Feb 18, 2024 @ 3:46am 
Originally posted by Blackened Halo:
well 2 and 3 have flares that you can use and in TR1 I have found really 0 areas that are so dark that I could not see anything
Some alcoves and corners in TR1 can be darker to the point I could barely see anything. But I don't think any of them contained anything useful anyway. Items still appear to be full-bright, so I could still see the medipacks in the now pitch-black hallways the panthers get released from in Temple of Khamoon. In that sense I think despite some areas being darker it probably won't stop people finding anything, so it's not really a big deal if that's the case (compared to say the small keys blending in which is a bigger deal).

Originally posted by Blackened Halo:
Originally posted by Valiento:
I feel it’s hit and miss new version changes mood in areas some areas that we’re brighter in original are now darker but some areas that were meant to be darker are now brighter

for example?
Haven't been there myself yet, but I recall seeing a review where the pitch-black raptor area from Crash Site now how a bit of light in it.
Salander Feb 18, 2024 @ 5:34am 
Originally posted by Blackened Halo:
well 2 and 3 have flares that you can use and in TR1 I have found really 0 areas that are so dark that I could not see anything
They are not pitch black per se but after awhile my eyes can get pretty tired. The latest example it comes to my mind are some places in The Cistern level.

I read others commenting on this (the darkness) so I'm asume it isn't only me 😅. Although it's nice to know the rest of the games have flares, that definitely will come in handy.
Valiento Feb 18, 2024 @ 5:37am 
Originally posted by Blackened Halo:
Originally posted by Salander:
Yeah, the original have some weird oniric lighting going on lol. Although some areas of the remaster, while more realistic, are too dark for their own good and I keep alternating between both sets of graphics just to see properly.

If they manage to turn up the brightness in those areas, it would make the game even better for me.

well 2 and 3 have flares that you can use and in TR1 I have found really 0 areas that are so dark that I could not see anything
I’ve heard 2-3 remasters lit up most rooms where one used to need flares making flares redundant and mostly useless now?
Last edited by Valiento; Feb 18, 2024 @ 5:37am
Neblunoa Feb 18, 2024 @ 5:48am 
Originally posted by Valiento:
Originally posted by Blackened Halo:

well 2 and 3 have flares that you can use and in TR1 I have found really 0 areas that are so dark that I could not see anything
I’ve heard 2-3 remasters lit up most rooms where one used to need flares making flares redundant and mostly useless now?

It is not true, I have exhausted the TR2 flares, there are many dark corners that need them. TR3 (what I'm playing right now) also requires flares in certain sections, it's just that there are plenty of them in this game, so I doubt I'll run out.
kakiss4 Feb 18, 2024 @ 6:53am 
Originally posted by Blackened Halo:
Originally posted by Valiento:
I feel it’s hit and miss new version changes mood in areas some areas that we’re brighter in original are now darker but some areas that were meant to be darker are now brighter

for example?

The Expansion in TR3 seems to have wrong Colors, i thought they messed up the Remaster, but when seing the Video below, they messed up the original :D

Can't upload Screenshots to Steam, as i got the Game on Gog, so here a bunch of Screenshots i made:

https://1drv.ms/u/s!AlSD11DCjpjwidRZIt7cfoNpic45WA?e=FCSMes

Here a Video of the Level on Youtube:

https://www.youtube.com/watch?v=dJnHkbp-qXk
Mac Feb 18, 2024 @ 7:09am 
I played the whole TLA both on old graphics and later on modern graphics.
I can say they didn't put the same effort in this expansion as the base games, but it is still very good.
But the first level the modern graphics are really not good, it kills the atmosphere too much, mainly on certain areas.
But later levels gets better with modern graphics.
Last edited by Mac; Feb 18, 2024 @ 7:09am
v00d00m4n Feb 18, 2024 @ 7:11am 
Originally levels supposed to be dark and lara had Flashlight in beta version. It was removed and levels was made more lit to be played without it.

But more realistic lighting of remasters really requires flashlight to be restored as option!

It was actually returned in TR4 was even in demo, was mentioned in previews and even on back of disk, was shown in lara hands on promo arts, and in last minute they cut it again!

I would prefer a mode with restored flashlight to replace flares, and with flashlight batteries pack pickups to automatically replace flare pickups, and with each pickup (should remain same as flares amount to not ruin balance) allowing to use flash light with each batter way longer than typical flare.

And as alternative mode - flashlight added as new item, but instead of batteries it should use Piesoelectric charger that charges flashlight while it shakes whenever you move. So not like usual game mechanic where flashlight autocharged in time while you can stand still, like for example in Legend, with Piesoelectric charge you have to run around at least in circles and do other moves to charge it. When you stand still it does not charge. Game traces distance you walk, so you can easily use this counter to get data for charging, sample distance at moment of discharge and then sample it again when you use it, to figure out how much you moved and calculate added charge time, then save remaining amount when you disable flashlight, and save current distance again, and again once you enable flashlight - get current distance value and compare it to previous saved value and add more charge to it. No charge bars necessary, value of charge time can be hidden, just like value of flare charge, they only difference is that flare has fixed value, but flashlight only has starting point fixed value on start of level (lets say 1 minute), and once you will open it 1st time game should check how much you walked and add extra time. Automatic addition of time every meter also possible.

This could be the most balanced Flashlight implementation that does not require much of work to retrofit it to game.
Mac Feb 18, 2024 @ 7:23am 
@v00d00m4n - Hi there. I noticed you put a lot of effort on your posts, and checked your profile, it seems you are a modder for some games. Are you a game developer? Or just a modder by hobby?
I ask this in a good way, are you autistic? because I noticed you put a lot of effort on your posts (and probably everything you do) and this is probably a personailty trait that leads to a lot of skills in this area of developer and modder.
Just be careful to not overthink too much where is not needed. You should try to focus on investing this energy in a more productive and profitable way. ;)
It seems you'd be a great game developer. Are you working on it?
Last edited by Mac; Feb 18, 2024 @ 7:31am
Salander Feb 18, 2024 @ 7:34am 
Originally posted by Mac:
Are you autistic? I ask this in a good way, because I noticed you put a lot of effort on your posts (and probably everything you do) and this is probably a personailty trait that leads to a lot of skills in this area of developer and modder.
Just be careful to not overthink too much where is not needed. You should try to focus on investing this energy in a more productive and profitable way. ;)
Woah there! Who are you to say what is or it isn't productive or profitable? Mind your own bussiness buddy.

Besides, even though there's nothing wrong with autism, making long and detailed posts doesn't mean they have it. If that's the case, everyone studying a career would be highly autistic.
567657544 Feb 18, 2024 @ 7:37am 
There are big issues with the lighting in the remaster. There are areas that are supposed to be completely dark, but in the remaster they are well-lit. Also, the underwater areas in the original games are dark and scary, but in the remaster you can see the bottom of the water and all sides of the water clearly, and this greatly reduced the horror of the underwater areas. The unadjusted lighting in the remaster also revealed many traps and secrets and hidden enemies that were obscured by darkness in the original games. They must darken the areas that are supposed to be dark.

this is some examples

https://youtu.be/Pq9vWs6MJ0s?t=1361
Last edited by 567657544; Feb 18, 2024 @ 7:41am
Mac Feb 18, 2024 @ 7:47am 
Originally posted by Salander:
Woah there! Who are you to say what is or it isn't productive or profitable? Mind your own bussiness buddy.

Besides, even though there's nothing wrong with autism, making long and detailed posts doesn't mean they have it. If that's the case, everyone studying a career would be highly autistic.

Why are you so triggered by this? lol. Autistic people exists everywhere in a lot of different levels. I may be one of them, undiagnosed, but some people pointed out in my life I could be in the spectrum.
In the past I used to be like him, I would waste a lot of effort/energy in the wrong places and needed guidance. He may be young and also need some guidance, just that.
Last edited by Mac; Feb 18, 2024 @ 7:53am
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Date Posted: Feb 18, 2024 @ 12:28am
Posts: 28