Tomb Raider I-III Remastered Starring Lara Croft

Tomb Raider I-III Remastered Starring Lara Croft

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stratzilla Feb 16, 2024 @ 11:32am
14
5
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Bad Uncharted rip-off
Can't believe they thought they could get away with making just a worse Uncharted game.
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Showing 76-90 of 157 comments
stratzilla Feb 16, 2024 @ 8:20pm 
Originally posted by deadscene:
uncharted is a cheap knock-off from Tomb Raider bruh
Chronologically impossible.
EF_Neo1st Feb 16, 2024 @ 10:11pm 
Originally posted by METAL:
there. the 1996 version.
https://store.steampowered.com/app/224960/Tomb_Raider_I_1996/
If you check OP profile and gaames you see OP have the true Tomb Raiders and is just trolling.
OP have some hours at each of the Square Uncharted trilogy (that little by little was returning to be less Uncharted and Moe Tomb Raider-y but dont have play time on the Tomb Raider games.
OP obviously is trolling for the sake of trolling and I will say it again.
Tomb Raider 2013 is not a Tomb Raider game, is the Uncharted travesti you want to play ... and I have no idea why you got yourself the Tomb Raider games to begin with, purchase Uncharted ... oh wait, OP did not purchase Uncharted...
https://www.youtube.com/watch?v=ahrBOvz1jzA
MRInvidian Feb 16, 2024 @ 10:19pm 
It's funny to me. Yes, we all know Uncharted was HEAVILY inspired by Tomb Raider. One might even call Uncharted a Tomb Raider knockoff. That said, it's amusing the route Tomb Raider as an IP went to eventually become a knockoff of a knockoff.

Not with this remaster, but with 2013, Rise, and Shadow. The direct inspiration from the Uncharted games is obvious to the point it is actually painful, and it arguably detracts from the games as a result.

Now, it's no secret I do not like the reboot trilogy. In fact, I despise it. The best thing to come out of all three games was Return to Croft Manor, and the rest was just samey, uninspired locations with limited notable vistas or points of interest, dumbed down puzzle solving, craftathon mechanics, bog standard cover shooter gameplay, and terrible per-game stories, especially with 2013 (I still can't believe they ended the game like that, just to kill off Sam in a freaking SIDE STORY instead).

It is, however, very humorous this is what was decided to be what's best for the series: Knocking off the game that knocked off it's predecessors. It always gets a little bit of a chuckle from me to think about.
shonasof Feb 16, 2024 @ 10:22pm 
Originally posted by MRInvidian:
It's funny to me. Yes, we all know Uncharted was HEAVILY inspired by Tomb Raider. One might even call Uncharted a Tomb Raider knockoff. That said, it's amusing the route Tomb Raider as an IP went to eventually become a knockoff of a knockoff.

Not with this remaster, but with 2013, Rise, and Shadow. The direct inspiration from the Uncharted games is obvious to the point it is actually painful, and it arguably detracts from the games as a result.

Now, it's no secret I do not like the reboot trilogy. In fact, I despise it. The best thing to come out of all three games was Return to Croft Manor, and the rest was just samey, uninspired locations with limited notable vistas or points of interest, dumbed down puzzle solving, craftathon mechanics, bog standard cover shooter gameplay, and terrible per-game stories, especially with 2013 (I still can't believe they ended the game like that, just to kill off Sam in a freaking SIDE STORY instead).

It is, however, very humorous this is what was decided to be what's best for the series: Knocking off the game that knocked off it's predecessors. It always gets a little bit of a chuckle from me to think about.
The next Uncharted should be a slow paced, exploration-heavy, jumping-puzzle filled adventure. And then we'd have come full circle!
MRInvidian Feb 16, 2024 @ 10:27pm 
Originally posted by shonasof:
Originally posted by MRInvidian:
It's funny to me. Yes, we all know Uncharted was HEAVILY inspired by Tomb Raider. One might even call Uncharted a Tomb Raider knockoff. That said, it's amusing the route Tomb Raider as an IP went to eventually become a knockoff of a knockoff.

Not with this remaster, but with 2013, Rise, and Shadow. The direct inspiration from the Uncharted games is obvious to the point it is actually painful, and it arguably detracts from the games as a result.

Now, it's no secret I do not like the reboot trilogy. In fact, I despise it. The best thing to come out of all three games was Return to Croft Manor, and the rest was just samey, uninspired locations with limited notable vistas or points of interest, dumbed down puzzle solving, craftathon mechanics, bog standard cover shooter gameplay, and terrible per-game stories, especially with 2013 (I still can't believe they ended the game like that, just to kill off Sam in a freaking SIDE STORY instead).

It is, however, very humorous this is what was decided to be what's best for the series: Knocking off the game that knocked off it's predecessors. It always gets a little bit of a chuckle from me to think about.
The next Uncharted should be a slow paced, exploration-heavy, jumping-puzzle filled adventure. And then we'd have come full circle!
That would be hilarious, but I doubt ND would pull the trigger on it. They're too busy remastering year-old games anyway.
Raymond the cat Feb 16, 2024 @ 11:27pm 
OP must be either challanged in some ways or just straight up trolling.. This is a remaster of a old game, If you don't understand that.. Then you've got noting to discuss further lol. Why this thread has 6 pages tells you how much time they have to troll like this... :steamfacepalm:
v00d00m4n Feb 16, 2024 @ 11:41pm 
Originally posted by stratzilla:
Originally posted by v00d00m4n:

Bro, did you mean crappy Tomb Raider 2013 and 2 of its sequels ? Because they are totally bad Uncharted rip-offs that ruined original Tomb Raider gameplay that was perfected in Underworld, and all for this was done for Unchartedness... also Rhianna Pratchet made Lara borring and non interesting character and story made zero sense due of constant breaking of logic and non stop self contradiction and violations of established rules (including rules of basic biology and physics Rhianna and game designers of 2013 trilogy totally not aware of) and inability of Rhianna to connect two scenes without making plot holes and inability to give any character any believable motivation and behavior, so in this sense TR 2013 was way worse than Uncharted (it has bad gameplay, but at least story was interesting).
I thought 2013 was a good game, it's nice to see how far Tomb Raider has come from a simple Uncharted clone.

Wrote this review back in 2016 for 2013 and Rise of, and it still actual and true, and thos remasters 100x time better than last crap trilogy!

https://steamcommunity.com/id/voodooman/recommended/391220?snr=1_5_9__402

Original TRis still better than Rise of Tomb Raider and 2013 in about everything, except for graphics and controls. Classic tomb raider more immersive, chellenging & realistic than new games. Lets compare:
Tomb Raider 1996
TR 2013 + Rise of
Minimalistic UI with only healthbar visible when you hurt and very immersive expirience
Hell lot of UI elements that clutters screen, cant be turned off and breaks immersion
You can fall of cliffs and die, but you still can manually grab ledge when you fall to save yourself, yet you can fall and die if you will stop holding grab button, you are in control of climbing. Every edge you see is grabable and generic rules apply everywhere. Also jumping and grabing requires precision, good aiming and timing of sequence of action (run, or walk slowly, push jump at right place and time, than push grab button at right time and place), one wrong small step or miscalculation of your actions and you are dead. You feel like engineer who tries to calculatte trajectroy or a parkour master who tries jump from one roof to another - it was challenging fun and this actually what tomb raider is about.
You can bump into invisible wall in front of every cliff and will never fall and die if you walk, in 90% of times Lara will just stand, in 10% of time Lara will fall but will autograb edge. Game controls climbing for you, you only need to press direction and sometime press X to prevent QTE fall and death. You can only grab obviously highlighted edges, while rest just ungrabable even it look like one you can grab. Game breaks its own rules like every second! In one second there is invisible wall that prevents you from falling, in another second you expect the same from same object, but this time there is no wall and you fall. Same happens with distance of jumping - sometimes it looks like you could not make it but you can, sometimes its opposite. You never sure about rules of climbing and jumping, Absolutely no need for precision, game autoaims, and if you was not close to cliff you can see forced animation of Lara getting magneted to nearest cliff when she obviously was falling. You feel like re-tarded kid with IQ bellow 0, who only helds gamepad, while adutls nearby actually playing game instead of you and clapping hands when pretending that you did it. You just press forward and press A and game does aiming, grabbing and calculation of trajectory for you. Absolutely no challenge and fun, and core of what made Tomb Raider series that good is ruined.
Immersive tutorial in Lara's home, where she pronounce control tips, nothing shows on screen and no tips appears when you are in rest of levels. No super-man x-ray vision. You need to use your observation skills. Game respects your intelligence.
Tutrorial is Immersion-breaking huge UI that clutters half screeen, pauses game and tells you what to do non stop almost until the very end of game. In 2013 there was x-ray vison forced a lot of times, In Rise of you can turn it off, but tutorial will still annoy you wth tips about it and in some cases game will force slowmo and x-ray vision, no mater what. Game insults your intelligence and treats you like re-tard.
Realistic animations of weapon holstering and unholstering - lara had 2 types of weapons on her body, while you chose active one in (still more immersive and realistic) menu, you can always see both weapons on her body and how she holster one and then uholster another when you change them. Aiming and hell lot of other animations are procedural and while tech is old and framerate of animation not so smooth, transition between animations was realistic and never skiped in-between phasel
Unrealistic weapon spawns right of lara ass - you got pistol in you arm? Bow will magically vanish from Lara's back. You want to use bow? Ok game will make pistol vanish and will spawn bow on her back. Most on animations pre-baked, while they are technicaly smooth, transition between them is chopy and missing in-between phases. Damn it, game of 2013-2015 cant do all types of weapon on body and holster while game of 1996 can! What a shame!
Huge non linear maze-level that looks like real tomb, where 90% of gameplay is exploration, climbing, solving environmental puzzles, backtracking here and there, and only about 10% is shooting, but shooting with strafe- jumping and acrobatics and most of what you shoot was wild animals. And you can see cutscenes only in begining and end of levesl, and rarely in a middle, so basically 99% of gameplay time you actually playing the game and gameplay value is so high you dont even need much of the story to enjoy it.
Tiny linear levels with optional 5-10 minutes long tombs, with no actual backtracking possible in most of them (but you can magically teleport between camps). There are fight arenas between linear exploration sequence. And while at very begining of game you feel like you exploring something in the end you realise that shooter arenas took like 90% of gameplay time. And shooting here does not include any jumping and acrobatics, its generic cover shooter.
To be fair in Rise of they improved a little bit, still linear design but shooting and exploring hubs are like 50\50 now, and they improved stealth system a little so now you can stealth kill everyone in arena instead of shooting. But still you do way too much of killing people and way too little of exploring tombs. Also game is really bad about cut-scenes, about 50% of every level is disguised cut-scene where you need to press X or follow linear path and do nothing else. Too much of cutscenes or pseudo-gameplay sequences like "everything falls or explodes, lara runs, falls, screams, gets deadly injuries but survivise, feel hurt like 1 minute, than forgets about injury and repeats same pattern". You feel like half of time you watching over-the top Crystal Scull clone, instead of playing Indi inspired game original TR was. While movies are 2 hours long, this Nuked Fridge rollercoster of repetivness gets old really fast and bores you during 10-25 hours its takes to finish the "game". Too much of generic story cliches instead of gameplay, and its low value doesnt make it enjoyable.
I remember every memorable music track from original TR
Wait, what, there was music in TR 2013 and Rise of ? I cant remember any!
Lara talks only when its really necessary, and she has nice british accent. Women that talks when they have rational reason and talks only about subject - are pure gold.
Lara talks non-stop to herself, sobs and screems for no reason after every action. She cant do a step without screaming "AAAA" or sobing. Women that talks non-stop without logical reason - just annoying.
Story is simple, but nice and solid, no logs scattered around wolrd, no dissonance between gameplay and cutscenes. It does not annoy you, yet its present in amount enough to keep you enterntained and tell you important things about Lara, goals, and evil guys.
Story is "Crystall Scull" kind of stupid, or worse, its Rhianna Pratchett's mess. Convoluted, contradics itself, lacking any logic and consistency, it breaks gameplay sequences for no good reason, and worst thing - most of story told via logs irrationally scattered around world as collectibles. This is worst type of narrative design that ever existed in games. If you cant tell whole story in cut-scenes and gameplay sequences in their context, then quit this job!

Cant write more, out of space :-(
stratzilla Feb 17, 2024 @ 5:06am 
Originally posted by METAL:
there. the 1996 version.
https://store.steampowered.com/app/224960/Tomb_Raider_I_1996/
"Released: [...] 2012"

I rest my case.
v00d00m4n Feb 17, 2024 @ 5:14am 
Originally posted by stratzilla:
Originally posted by METAL:
there. the 1996 version.
https://store.steampowered.com/app/224960/Tomb_Raider_I_1996/
"Released: [...] 2012"

I rest my case.

Released on Steam!
EF_Neo1st Feb 17, 2024 @ 5:19am 
Originally posted by stratzilla:
Originally posted by METAL:
there. the 1996 version.
https://store.steampowered.com/app/224960/Tomb_Raider_I_1996/
"Released: [...] 2012"

I rest my case.
Oh, so you could troll a bit better !!!
Here:
https://en.m.wikipedia.org/wiki/Tomb_Raider_(1996_video_game)

I rest my case :praisesun:
METAL Feb 17, 2024 @ 5:21am 
Originally posted by stratzilla:
Originally posted by METAL:
there. the 1996 version.
https://store.steampowered.com/app/224960/Tomb_Raider_I_1996/
"Released: [...] 2012"

I rest my case.
as pointed out already, thats when the game was released on steam. back in the 90s, there was no steam.
and its clearly listed in the title 1996. guess reading big bold letters is too hard.
Oempaloempa Feb 17, 2024 @ 5:37am 
Originally posted by potato:
Originally posted by stratzilla:
Try again, Uncharted came out in 2007.
and tomb raider came out in 1996
1993 lol
potato Feb 17, 2024 @ 5:41am 
Originally posted by Oempaloempa:
Originally posted by potato:
and tomb raider came out in 1996
1993 lol
no? 1996
stratzilla Feb 17, 2024 @ 5:42am 
Originally posted by potato:
Originally posted by Oempaloempa:
1993 lol
no? 1996
Guys it clearly says 2012.
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Date Posted: Feb 16, 2024 @ 11:32am
Posts: 155