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https://store.steampowered.com/app/224960/Tomb_Raider_I_1996/
OP have some hours at each of the Square Uncharted trilogy (that little by little was returning to be less Uncharted and Moe Tomb Raider-y but dont have play time on the Tomb Raider games.
OP obviously is trolling for the sake of trolling and I will say it again.
Tomb Raider 2013 is not a Tomb Raider game, is the Uncharted travesti you want to play ... and I have no idea why you got yourself the Tomb Raider games to begin with, purchase Uncharted ... oh wait, OP did not purchase Uncharted...
https://www.youtube.com/watch?v=ahrBOvz1jzA
Not with this remaster, but with 2013, Rise, and Shadow. The direct inspiration from the Uncharted games is obvious to the point it is actually painful, and it arguably detracts from the games as a result.
Now, it's no secret I do not like the reboot trilogy. In fact, I despise it. The best thing to come out of all three games was Return to Croft Manor, and the rest was just samey, uninspired locations with limited notable vistas or points of interest, dumbed down puzzle solving, craftathon mechanics, bog standard cover shooter gameplay, and terrible per-game stories, especially with 2013 (I still can't believe they ended the game like that, just to kill off Sam in a freaking SIDE STORY instead).
It is, however, very humorous this is what was decided to be what's best for the series: Knocking off the game that knocked off it's predecessors. It always gets a little bit of a chuckle from me to think about.
Wrote this review back in 2016 for 2013 and Rise of, and it still actual and true, and thos remasters 100x time better than last crap trilogy!
https://steamcommunity.com/id/voodooman/recommended/391220?snr=1_5_9__402
Original TRis still better than Rise of Tomb Raider and 2013 in about everything, except for graphics and controls. Classic tomb raider more immersive, chellenging & realistic than new games. Lets compare:
To be fair in Rise of they improved a little bit, still linear design but shooting and exploring hubs are like 50\50 now, and they improved stealth system a little so now you can stealth kill everyone in arena instead of shooting. But still you do way too much of killing people and way too little of exploring tombs. Also game is really bad about cut-scenes, about 50% of every level is disguised cut-scene where you need to press X or follow linear path and do nothing else. Too much of cutscenes or pseudo-gameplay sequences like "everything falls or explodes, lara runs, falls, screams, gets deadly injuries but survivise, feel hurt like 1 minute, than forgets about injury and repeats same pattern". You feel like half of time you watching over-the top Crystal Scull clone, instead of playing Indi inspired game original TR was. While movies are 2 hours long, this Nuked Fridge rollercoster of repetivness gets old really fast and bores you during 10-25 hours its takes to finish the "game". Too much of generic story cliches instead of gameplay, and its low value doesnt make it enjoyable.
Cant write more, out of space :-(
I rest my case.
Released on Steam!
Here:
https://en.m.wikipedia.org/wiki/Tomb_Raider_(1996_video_game)
I rest my case
and its clearly listed in the title 1996. guess reading big bold letters is too hard.