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I would have find it better if it was more like the games, at least the first three games.
Cheers!
No sense of perspective, characters seem to go off-model from shot to shot, and movement is so jerky it's barely worth calling it animated. Like, a step or two up from a motion comic.
Seems like it was either severely underfunded, or rushed, or both.
Oh well, whatever. I'm not really interested in seeing more from the Survivor timeline anyway.
More generally speaking I think the current-day approach to adapting these iconic action heros like a Master Chief or a Lara Croft - to humanize them and make them relatable, with loved ones and self-doubts and loads of inner turmoil to dramatize - is missing the point of them. They were fascinating because they were mysterious, aloof and unbothered by petty issues like that - one part power fantasy, and one part blank canvas to project our own ideas onto.
The question that kept us coming back wasn't what we were going to learn about them, but much simpler: "How are they gonna get out of this one, folks?" And the answer was just as simple: "By being badass."
Current-day writers cannot work with that: For them, everything has to be messy, personal, internally driven - and more often than not it's not the inner life of the characters that they're interested in, but their own... which is where all the self-inserts come from.
There is value in specificity, in situating clearly defined characters in a very specific, well-observed milieu - but that is only half the battle. You also have to tell engaging, broadly applicable stories within those boundaries, and that takes more vision and skill than most writers of ANY era possess.
The "classic" action hero was actually a way to sidestep that problem by inviting the audience to do the heavy lifting for the writers - just give them "cool" guys and girls and let them fill in the blanks about why they like them beyond the surface level appeal of cool action and attractive actors/character designs. The result was that a wide range of people felt drawn to and personally invested in characters that were not actually all that deep.
And even more ironic, it is the very relatability that modern writing chases that diminishes the range of appeal of the characters. Every time they nail down another personal detail about Lara Croft, another group of fans says: "That's not my Lara, I don't like this." They're painting themselves into a ever-smaller corner and they have only themselves to blame.
It's a admittedly a bit of a selfown to say this after a rant like this, but: Sometimes, less is more.
Funny fact there was already was a animation of Tomb Raider series before Netflix. Though I don't know if it was a short series.
I vaguely remember something like that. I think it was like a web-series? And either I have very disjointed memories of it, or it was pretty disjointed. Must have come out sometime during the LAU era.
[EDIT] Here it is: Re\Visioned: Tomb Raider, from 2007.
https://en.wikipedia.org/wiki/Revisioned:_Tomb_Raider
It's an Animatrix-style collection of short stories (each under 10 minutes long) directed by different creative teams and done in different animation styles. 10 episodes, about an hour runtime all in all.
The whole thing is on YT, if anyone is interested. I won't link to it here because who knows about copyright, but it's not hard to find.
Good job you remembered this, jemYZX.
Fortunately for me, I did not watch anything other then reviewers confirming avoidance is wise.
The director/producer is woefully inexperienced, prior to this production, only 2 prior creations, a failed tv series (of another computer game) and a documentary.
You do not hire someone who failed once in this genre because this will happen again.
The character model has been specifically deconstructed as completely unfeminine.
And that was women saying this.
Also, she’s just so emotionally fragile, our Lara is like “Trauma, don’t have it” while arm choking the thug of the hour who just tried to kill her.
I think the whole point of this series was to get acceptance of the unified Tomb Raider concepts before the next Crystal Dudnamics game is released.
All that was proven is that the direction of the franchise CrysD favor is going to be the next epic failure, perhaps even enough to sink the company.
Apparently nothing has been learned from all the recent gaming failures by every other Developer who sailed in this direction (all of those games crashed into Bankruptcy Rock and sank fast).
If anything, I am curious why these haters are spreading lies and trying to destroy the show. If you do not like it, go do something you do enjoy, instead of spreading poison stored in you.
Because that is clearly not Lara (by looks, mindset, goals in life and everything else but the money she has) but the random female Crystal Dynamics decided to call as Lara Croft.
She certainly is not masculine in anyway. just a more realistic view of a fit & athletic woman.