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As for this remaster.. It's similar as the remasters of the remake of RE1 and RE0. You can add a modern way to play all you want, but these games were designed with their own control scheme in mind from the get-go. By changing that, they break the game 😅.
it was like that in resident evil 0-1 remaster for example
Yes, but actually no. The problem with Anniversary in general is that it is ONLY game 1, and game 1 is actually the one I'm least invested in/knowledgeable of. 2 and 3 are the ones I played the most... And 4, but 4 isn't in here.
Long story short, I'm trying to sell him on the classic Tomb Raider games, not a remake of just the first one. It's not a bad idea. It's just not the right one.
Yeah basically. I wanted to play on Gamepad. I'm over here playing on KBM like ye olden days of my childhood instead.
You can easily flip, roll, side jump, backflip, etc to avoid getting hit with tank controls. You don't have that freedom with modern controls.
Hold secondary button and run (front) in any edge, she will make a quick 180º turn and grab it. (modern control only)
I'm not sure there's a lot they can do short of remaking these games from the ground up to accommodate the modern control scheme. This isn't the kinda stuff you slap on a remaster and call it a day considering how fundamental movement is in these games.
When the camera locks onto the enemy it's easy to become disoriented with tank controls. I think the best way may be: modern controls during combat where Lara would rotate with the locked on enemy, then tank controls when weapons aren't drawn.