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https://www.youtube.com/embed/n12dV8UxvvE?si=h9DpTbmtALH8Uixq
https://www.youtube.com/watch?v=6gp3tdO8q6E
on your video:
First 2 jumps you had her too close to the edge when you was going to grab and the game did not register the grab for that reason (so your fault for jumping that at the edge, this happen anywhere in the classics too)
At 0:03 to 0:04, when you leap backward it is possible to notice she was not aligned and to her left.
At 0:12 you flicked Lara a bit to her right and it shows when you leap backward at 0:14, she was again not aligned but to her right.
Then you jump without run&jump and laugh (for whatever reason, as in you knew it would absolutely fail).
Then you run&jump and land her in the middle and she grabs (goes figure, it worked, as in the classics).
Lara not correcting her alignment when you went backwards also is part of the gameplay, align her going forward like you did wheen you nailed the jump, in case of doubt, use the cam key/button you would use to check around (not the screenshot command, the free camera view) and check if she is properly aligned, these long jumps require the full length and a little bit to the side (or near the edge) andd she will not grab.
Nothing changed with the remaster, always worked like that.
Step up to the back edge of first platform where the timer digits first appear. (Hint: start from the left side of the platform.) From there you should be able to do a standing jump to the next platform. Continue Lara's forward momentum the instant she lands, and then jump forward when her foot arrives at the front edge of that platform. She should be able to jump the gap. Next, run up to the wall on the next platform until Lara's face is against it, jump straight up, press and hold Action to grab the top, and push forward to have Lara pull herself up onto the platform.
The first black and orange rectangular platform is a running jump. Run from the back edge to the front edge, and jump when Lara's foot comes to the edge of the platform. Her jump should carry her over the gap to the next black and orange platform. Continue running when she lands, and once again jump when her foot touches the edge of the platform. This time, hold the Action button as soon as she jumps, and she should grab and hold the top of the next obstacle.
Pull up, then slide down the ramp to near its bottom, and jump toward the cargo net. You won't catch the net; you'll have to walk up to it in the water. When Lara's face is against the net, jump up, hold the Action button, and climb to the top.
Position Lara on the center of the first black square block (to her left). From there she can make a standing jump to the next block, then a standing side jump to the block to her right, then another standing side jump forward, and then a standing side jump to the block to her left. Make the last standing jump forward.
Slide to near the bottom of the ramp before jumping. Hold Action to catch the net, then climb up the net. Run across the bridge and jump into the water. From there all you have to do is swim to the last cargo net, climb up to the zip line, and ride it down to the end of the assault course.
Just a small tap to the left or to thee right is what is happening and leaping backward with Lara not aligned (and in his case I think he would still make both first jumps was it not for Lara trying to grab the block at the edges, where it is prone to fail at all 3 games and would require the most perfect alingment to work at the edges)
Something's definitely off, but starting to suspect that is more to do with Windows10 then the game engine.
I do not think it was this game, but I remember one game refusing to acknowledge combo key presses when 3 keys were used/pressed simultaneously.
In this case, pressing forward+jump+grab.
For something specific to this game, there have been many times when I pressed that combo and the screen rotates 90 or 180 degrees.
Then I have to load a savegame and reset the rotation back to normal before trying the jump again.
Forward=Up Arrow
Jump=Alt
Grab=Ctrl
WASD - directional control
IJKLOPYUTHG - commands
NB - Pause/Select
And whenever I needed to jump and grab I released jump (J) and pressed action (K) along with always keeping W pressed.
I know the default control scheme of the classics is nowhere near that but I am used to IJKL as Triangle/Square/X/Circle, OP as R1/R2, UY as L1/L2 at emulator and it mimics the ddefault TR scheme on PS1 (extra keys because of extra movements TR at PC dont have because it dont have the "keys combo").
Edit: is it possible that that combination of keys is triggering some function in windows itself or some other open program? that could cause some interference to the game as other things start happening in the background.
Have you tried the same move with a controller? or maybe mapping to different keys to test?
For example, I may have jumped at a slight angle without noticing therefore falling just shy of the maximum distance I needed to grab a ledge.
So it looks like I should have made the jump and grabbed the ledge but I still fell to my death anyway.
This happens sometimes and could be for a few reasons.
Best bet is to always save before you try something you're not 100% sure of.
This was also a thing in the originals as well, it's not new.. just something i've noticed about these games.
It's almost certainly something on your end, either keyboard ghosting as was mentioned, or input delay caused by something.
While in the 2nd game and especially 3rd a few times I noticed you need to jump at the perfect time so Lara starts jumping when she is completely on the edge of the tile (having her feet between the tile you're walking on and the one that is empty).
I don't know how to explain it better so I hope it's clear