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Don't give up on the original controls. They are part of the game design. Are you using keyboard or controller? Maybe try a different method.
The expansions are very good, you should try them. Especially lost artifact. Though it might hopefully get some more updates.
Tomorrow when you grow up and no longer need diapers, you will be able to play these games, You just have to postpone it for now.
For the camera sometime is annoying especially in small places... To fix that just press the look button to reset the camera.
Try to use modern controller with mouse and keyboard and you need to get used to it.
I don't know if you're playing with the keyboard or controller, but I suggest you to use keyboard. I think that is easier.
And press the Look Button when you don't like the camera angles that the game imposes on you
I get it, but id say just move on, everybody cant enjoy everything.
Whole point of games is to be fun after all, if you're not having fun then take a break or play something else.
There's plenty of games I will never play or will never play again for the same reason.
They're not fun to me, doesn't mean they're not fun to other people.
I loved these games as a kid, but I used the Official Strategy guides heavily.
The difficulty of these games are due to all the wrong reasons: blind jumps due to bad camera angles, camera abruptly changing causing me to fall into a pit of spikes, vehicles that are a pain to control, enemies that appear behind the player without warning, backtracking through the level because I forgot a key hidden inside a dark room, pressing switches that I have to guess what they do, think fast trial and error sections, so on and so on. I'm playing Tomb Raider 3 right now, and it's as if the developers of the game hated their lives and wanted to make the player feel miserable as they do. The London levels especially are truly some of the worst stages I've played in a video game for quite some time.
There's a part of me that just wants to keep pressing forward. I keep telling myself it's all going to be worth it in the end, but the amount of ♥♥♥♥ stew I need to chew through to reach that end is taking a toll on me mentally. I am just bewildered by the high praise these games. I just don't understand it. I can only imagine those who have nostalgia for these games are the only ones actually enjoying them. I guess I just want to reach out to other fellow gamers, vent my frustration, and try to understand where they're coming from if they enjoyed these games. Believe me, I want to say I'm enjoying these games, but in reality I'm just not.
While "tank controls" are sort of an interface type you can divide games into, even that was still new and not quite transferable. (E.g. I wouldn't say if you were super comfortable with Tomb Raider that would transfer well to Resident Evil, etc.) The industry was still figuring out 3D camera control, as well.
As such, a lot of games from back then feel extremely counterintuitive for many players unless they lived through that evolution and are used to mode switching their brain between interfaces. You have to give your neuroplasticity a workout to get into some of these games today. I lived through it and even I have trouble with it sometimes lol. There's no shame in admitting that.
For Tomb Raider, I find it helps to imagine the game as a series of modular grids and more like interactive careful puzzles than action platformers.
That said, if you really want to go from struggling with it to enjoying it, you may have to do the other thing we did back then: play just this one game exclusively and exhaustively over and over and over again ad nauseum and iteratively adjust until it becomes second nature. No matter how clunky or bad one thought an interface was, adaptation eventually yielded results back then. It's just how it was.
You have to remember that the genesis of fully 3D graphics on consoles followed on the tail end of a long period of time where most of gaming consisted of 2D games you had to play repeatedly to memorize and suffer through a little more each time you play, often without saves. That was still sort of the mentality even as the N64 and PSX generation took off. Saving was a thing obviously, but that design mentality of, "Eh, people will just get better the more they play," was very much still in effect for action games early on.
While the modern control option in these remasters is arguably more intuitive than the original interface, the game hasn't been altered in any way to fully exploit that more contemporary interface. The difficulty, actual physics, animations, mechanics, spacing, etc. are all still intact. It's just the design philosophy of the time, and of this series.
This is not a "git gud" post, incidentally. Just an explanatory one. My position has always been and will always be that video games exist for enjoyment. That enjoyment can come in many forms.
The satisfaction of mastering an initially counterintuitive interface. The casual escapism of a visual novel. The atmosphere or vibes of an adventure game. The choice and consequence or in-your-head RP of a roleplaying game. The micromanagement of a strategy game. The immersion of a sim. The maddening addiction of trying to beat an incredibly hardcore game (Soulslikes are nothing - go play G'n'G without save states... :P YMMV of course.)
It just depends on the person. Not everyone is going to enjoy every one of those things. If, even with this context, you simply aren't enjoying yourself... it's okay to just play something else, too. I can't play fighting games! One of the quintessential genres of the medium, and I can't play them to save my life. 🤷♂️ It is what it is, and it's just video games. It's not that serious. First and foremost: entertain yourself. Whether that's with this game, or something else.
Yes, these games getb progressively harder with everything, combat, exploration, puzzling and everything together and.. THAT is exactly what makes these games better, because Tomb Raider always was and always should had been about puzzling and exploration where "getting lost of where to go and what to do" is part of the fun of a "puzzle game focused on no-hand-held exploration", that is why those games were so well received, because games were not made to play for the playeer, were made to make the player think and play the game by themselves, for the game itself and the experience these games present.
And at the time there always were more casual games too, but these had less attention back in the day, before the longer you took to finish a game because it was hard the better the game was and a game you finish in a weekend was boring and lame also a total waste of money.
>I don't understand why people like these games!
Oh this'll be a read.
>Instantly attacks the exploration, instantly attacks the controls
https://youtu.be/_yF3fCWfmEk?si=7AknSkGKSsGcOX1C
We love playing them.