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Especially since there's a bunch of videos in YT of people actually remaking those cutscenes with graphics that try to look as similar as the OG art style while improving them at the same time. I've been having a lot of fun watching those and I'd recommend checking them out.
The studio should've hired these people if they themselves didn't want to work on the cutscenes, which obviously was the case here.
Most likely it was a funding issue that they couldn't spare.
He did upload mods like his own version of Lara, including backgrounds (at least I remember the title screens), so who knows
Good luck with that.
Yeah, right, tell this to every director and writer in the world, how dare they to tell bunch of actors and camermen, prop makers and vfx creators what to do and what their imagination or vision is 🤣.
Also tell this to every game director, that they have no rights to tell bunch of programmers and 2d and 3d artists and voice actors what to do, to make their vision come true.
And tell this to Toby Gard for telling bunch of programmers and artists and level designers in Core design how to make his imagination of game Tomb Raider to become a real thing. 🤣
Every artist and programmer in game development and every actor and camera man in movie production as well as other members of crews - are like hands and legs. They can hold things, can walk, can kick and crash or build things, but they can not do any of this without head in perfect sync together and with clear goal to achieve.
Head is needed co coordinate arms and legs in single direction and make them achieve a shared goal. They all do their part, but those parts doesn't turn into one solid creative work without head that guides them all.
This is why directors, writers and producers always needed. One invents idea, other makes a plan of how to turn this idea into reality and directing other people to do it in sync and third usually oversights things and helping with financial and practical related things.
There are also a lot of cases where writer, director and producer is one and same person, so I don't separate these 3 so much. You can call them all collectively a project leads or lead if it's a one person.
The more rare case is when artist 2d or 3d can be writer/director/producer if it's own.
But it does not happen very often, because 2d/3d artists are usually more focused and skilled in drawing and modeling and animating things, they focused on their smaller piece of puzzle, but often lack vision of bigger picture, so they can creat bunch or static images, or 3d models, some disjoined short animations.
But mostly they dont do anything of bigger scale on their own and they sitting and waiting for someone to hire them or offer them bigger project where their skills can be used for s bigger picture.
Sometimes they are not even interested to join bigger scale project and OK to keep drawing their smaller pieces.
And also one artist usually not enough to make something bigger, several artists needed to do some bigger scale project. But here is the problem - artists of graphics usually have different visions, that they may not agree on, or they may agree on doing thing their own way and in result you may get something done in different style by both that barely connects together and doesn't feel like part of one and the same project.
This is why group of artist need someone to direct them, to keep them in sync, to keep them in same style, to plan bigger picture and assign each artist to do his or her own smaller part this artist is best at. Without someone to direct whole thing it will all fall apart and would be a misguided Frankenstein of different pieces that barely connects to each other and they may never be finished.
Another reason director is needed is to kick start whole process, and to kick some procrastinating artistic arses to star doing things, to motivate them, to criticize them if they do something bad and lazy and to praise them if they do something good and with effort.
Speaking of CGI remake for TR - if artists amongst us TR fans could and want to do everything on their own we would already have all the cutscenes remade years ago.
But all we have now is bunch or demos of one or couple fmv remade for showcase and nothing more, also mostly everyone who attempted to remade fmvs of TR did the same intro cutscenes of TR1 or TR2 and nothing also, so separate artist was making same job over and over again, instead of doing coordinated collectiv job working on eeach scene together or distributing different scenes between each other.
And also all their attempts while was great on their own, was in different styles and with different ideas and again they lacked some common synchronized vision. Some artist did better one thing, some did better another thing, but there was no one to coordinate them and combine their best things together.
And even now, when Remastered trilogy already out for 3 months nobody of those artists came out to public and said - hey guys, let's do the remake of all FMVs together!
So if they did not yet came up with idea to do it, someone got to do it, someone who cares and someone who has a vision of how to make it right, and it happened to be me, because no one else seems to care to do it.
Yeah I don't do 3d modelling to do it all with my own hands, but I have clear vision in my head of how it should look and how it needs to be done the top quality perfect way. And I am perfectionist and just in case if it matters and in case someone missed this part being mentioned briefly - I have experience in direction and also in writing, a lot of experience, and in past I wrote and/or directed cutscenes for some games and some live action starting from advertisment and music videos to some tv shows, and I also wrote and directed drawing of few comics or graphic novels.
I did nothing well known internationally, so what I did exactly not important, but experience is experience even if nobody knows anything about it.
And famous writers and directors also was not born famous and before they become one, they was no ones nobody heard of before, for example Tarantino was not even director or writer, he was cleaning ♥♥♥♥♥♥♥♥ on set of some movies but accidentally got into conversation with some producer and shared his ideas and producer liked them and got this man a chance to write and direct.
But surely there was some sceptics like you who probably said about Tarantino before he become famous that who the ♥♥♥♥ this ♥♥♥♥♥♥♥♥ cleaner is and why he thinks he can direct a movie and tell producers and actors what to do?
Wachowski brothers who did greatest movie of all times - The Matrix, also did not born as famous writers and directors. They managed to become one of many unknown writers for generic serialized marvel comics, nobody knew anything about them, until they managed to pitch their script of matrix to producer Joel Silver, who saw some potential but was not very impressed st 1st but wrote a review of what is good and what is bad and asked to rework it, then once improved version was done he still was not sure they can direct it so he appointed them to write and direct a smaller movie under his guidance (yeah producer directed writers who was not yet experienced directors), and after they successfully directed it, he gave them chance to direct matrix and put all money in it, and it was a risky bet, but it was a big hit and next day after premier they become famous directors.
But prior this they was small time writers nobody heard off, so anyone could also say that who the ♥♥♥♥ are those brothers to tell famous actors and hundreds of people what to do on set?
Probably there was even some idiots who believed that movie they did could have been done by same crew without their direction. 🤣
Well I'm not sayin i am Tarantino or Wachowski but what I'm saying is that talent and vision comes 1st, fame comes 2nd and if I'm not famous director doesn't mean I can't direct.
And the other thing is saying is that if director does no do the acting or doesn't hold camera and doesn't draw arts of CGI graphics for movie, it doesn't mean that all those actors and CGI artist can make a movie without director, and doesn't mean that director does nothing helpful.
Director does a lot of things with someone's else hands but with his own ideas inside his head that directs those hands, a lot of different hands, and makes them work together in perfect sync in single common shared style and with a clear vision of final goal that directs, guides and motivates everyone to start something and to finish it, together, and also keeps everyone in line with some quality standards.
And one more note - about half a year ago I started my indie game development (it not the 1st one but this one is different because it happened after years I was disappointed in gamedev and quit it, and this time after my returns to I'm doing everything alone for now).
It's a horror with PS1 graphics inspired by Silent Hill 1 and 2, and from writing and directing to coding, game designing, writing a music in style of Akira Yamaoka (had this experience in past too) and even 3d modeling I'm doing everything alone for now.
And yes I said I'm not 3d artist and this why I choose PS1 graphics style like its 1995 because I'm not experienced yet to make a modern complex graphics on my own, and ps1 graphics pretty simplistic and ugly and this artistic style can cover up my lack or experience in 3d modelling.
And I haven't yet started to learn how to animate, in old good times I worked with 3d artists and animators and told them what to do to make it the way as I see it in my imagination. Now I'm trying to do it all myself and just started. And you know the most frustrating part about it? The way I see it my head is way better than what my hands can do now 🤣, but if only I had budget to hire couple of
good artists it would look closer to my imagination.
But this my own project so I can afford making ♥♥♥♥♥♥ ps1 graphics and excuse it as art direction of my choice. This wouldn't work for TR remastered remade Fmvs as they need to be of better graphical quality than what I am capable of now.
I really want to do it because I feel this remaster is incomplete without remade cutscenes consistent with rest of game, but i can't do it with my own unexpirienced hands yet, so I need some handy artists who can follow my guidance and co-work together in sync and shared solid style with other artists to make my dream and dream of millions if Lara fans (who was disappointed by lazy ai upscales) a reality.
And I want to do it not jusf for myself, but for every TR fan out there.
its a noble cause that should be supported by every TR fan, but your toxic spits in my direction doesn't do any good to anyone.
People like you only ruin motivation of others to do something good together.
But gladly my motivation strong enough and immune to your venomous spits.
So go get rest both of you. And do your homework and learn what direction is and what directors of anything actually do if you guys think they do nothing helpful. The only people who can do nothing helpful here, are you!
Also learn the fact that every movie and game you love, including tomb raider, once started from idea and nothing else but the willingness of idea's author to assume the role of project director and tell a bunch of volunteers how to realize his vision for his hypothetical project. 😎🗿😏
Bro no one's reading that lmao
i aint reading all that but congratulations or sorry for your loss
In fact in engine cutscenes can be added as separate levels. But game does not have editable list of loaded levels for per game DLL hacking would be required to inject extra levels in between existing levels and play them instead of fmvs.
Additionally some space outside of playable areas (way bellow them) could be used to place a cutscenes rooms and play them instead of fmvs.
But I'm not sure currently existing public tools for level editing could allow making anything as advanced as CGI scenes.
Back in the old days CGI was superior to in game cutscenes and was used to bypass limitations and poor graphics of engine outside of gameplay and provide more cinematic experience. It's not the case nowadays, as engines now allow graphics more advanced than 90th CGI and all in real time and scalable. But engine of TRR is not so advanced and toolset to create good cutscenes barey exist.
My best bet is to use unreal engine 5 to set up cutscenes with advanced tools, prerended them in unreal and then import fmvs into TRR games.
At the moment I'm in Natlas catacombs, so I've seen enough FMVs.
They are, compared to the actual remastered game, really weird.
Even though you say AI upscalers are lazy, it's probably better than nothing.
A bit higher resolution and at least 30 instead of 15 (lol) FPS would be a good step in the right direction.
Do we have access to the original videos anyway, or are they encrypted?
Cheers!