Tomb Raider I-III Remastered Starring Lara Croft

Tomb Raider I-III Remastered Starring Lara Croft

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v00d00m4n Jun 1, 2024 @ 12:18pm
Where is next patch? Release the kraken already!
We are waiting too long since last patch and many issues still remain unadressed since day 1! It's time to release whatever is fixed now.

Patches should get released at least once a month to keep people interested in game and to not make them wait too long before problems that bothered them, will get fixed. I would actually prefer even once per week smaller patches releases in beta branch.

I see that branches getting updated often, why not to give us all public beta access with more frequent releases?
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Showing 1-15 of 20 comments
Anthony Jun 1, 2024 @ 2:05pm 
Because if you just keep releasing updates constantly you risk a serious bug going undetected until it's too late, which could cause things like losing all of your progress. Rushing things up isn't a good idea as evidenced by games like AOD, underworld and so on
v00d00m4n Jun 1, 2024 @ 2:22pm 
Originally posted by Anthony:
Because if you just keep releasing updates constantly you risk a serious bug going undetected until it's too late, which could cause things like losing all of your progress. Rushing things up isn't a good idea as evidenced by games like AOD, underworld and so on

This is why it's called beta and it gives extra volunteers to help with testing! And for a month you can test a patch and release it as stable branch pretty easy.
Anthony Jun 1, 2024 @ 4:16pm 
Originally posted by v00d00m4n:
Originally posted by Anthony:
Because if you just keep releasing updates constantly you risk a serious bug going undetected until it's too late, which could cause things like losing all of your progress. Rushing things up isn't a good idea as evidenced by games like AOD, underworld and so on

This is why it's called beta and it gives extra volunteers to help with testing! And for a month you can test a patch and release it as stable branch pretty easy.
There are other things to worry about, like the fact that we'd be getting updates early compared to consoles/other platforms (remember the epic games situation?).
Let's just let it take however long it has to take and hope that it's worth it. This could very well be the last patch we get for all we know (especially considering physical releases have been finally announced), and there are so many things people wanted added in...
Popular ones like outfit selection and level select; as well as things people barely even mention if at all like TR2 shotgun and grenade launcher models in TR3 (fairly well known), missing reflection effects for OG graphics in TR2 traps and TR1 golden Lara/save crystals, TR3 missing its then new ledge-grab-from-jump animation...
Hell, texture filtering options to replicate the PC look, or basic PC settings in general such as resolution, window mode and anti-aliasing at least, the list goes on and I really *hope* it's somehow related to this patch taking longer than the previous ones
Lanzagranadas Jun 2, 2024 @ 6:26am 
Originally posted by v00d00m4n:
I see that branches getting updated often, why not to give us all public beta access with more frequent releases?

Because if you look at the changelogs, these updates so far consisted in a lot of small changes. I agree patch 3 is taking too long for an update to a game that doesn't need anything ground-breaking, but if they had to publish a new build everyday for every individual small change/fix, we would probably have a hundred builds by now, which would be way too chaotic to follow and troubleshoot as reported issues corresponding to slightly different builds would get mixed up, and possibly cause more troubles with ongoing saves. That's why this stuff is normally released in batches.
Nightmare Jun 2, 2024 @ 11:15am 
Quality > Quantity

I prefer 3 big patches rather than 10 small ones.

And we're still talking about 3 games, so it's obvious patches will contain a lot of changes
ERROR_372 Jun 2, 2024 @ 11:31am 
What problems are there? I've played through all 3 recently, and the only issues I've found were some texture bugs, but nothing game breaking. As far as I'm aware, all achievements are working, but I can't be absolutely sure, since I've had pretty much all of them since before patch 1. I'm sure there's some obscure bugs, but they're probably in the OG games themselves, a problem/oversight/limitation with the engine itself. And I'm not sure I really want them changing core (heh...) stuff of the engine, as that can introduce a lot more hidden issues
v00d00m4n Jun 2, 2024 @ 11:47am 
Originally posted by ERROR_372:
What problems are there? I've played through all 3 recently, and the only issues I've found were some texture bugs, but nothing game breaking. As far as I'm aware, all achievements are working, but I can't be absolutely sure, since I've had pretty much all of them since before patch 1. I'm sure there's some obscure bugs, but they're probably in the OG games themselves, a problem/oversight/limitation with the engine itself. And I'm not sure I really want them changing core (heh...) stuff of the engine, as that can introduce a lot more hidden issues


Still no graphical options, still broken and barely playable modern controls, still no vital quality of life options, still some broken achievements, still too dark pitch black areas that can break playthrough if you out of flares and no corrections to lighting and no suggested optional handheld flashlight which was cut from tr 1 and 4 and easy to return (yeah it was not in originals but it may be restored to suit new graphics better, and as option you are free to disable it and play it old fashion way), still environment lighting improperly affecting Lara, with no traces of advertised fully dynamic shadows at least cast on Lara, still no surround sound options, still low quality overcompressed sfx, still no options for turns sensitivity in classic controls, no option to move camera rotation to right stick in look mode in classic controls, no option to use classic camera in modern graphics mode, no texture filtering in classic mode, no authentic composite cable signal and crt display filter to make it look like it really was in old days, no other requested features that was already done for classic versions in fan made patches and fan made engines such as open Lara, developed by one of coders of this remaster (which means he can recreate same code for this remaster and its not a big deal for him), without which features of this remaster feels inferior compared to fan patches of older games. Still no modern level editor they used and no option in game to load custom levels and no support for mods with extra new assets (not replacement assets).

A lot of progress TR community made for old TR games is still missing here and many of us expected to see them to let remastered edition be the ultimate version.
shonasof Jun 2, 2024 @ 11:53am 
Originally posted by ERROR_372:
.... as that can introduce a lot more hidden issues
This is why updates can take time. Everything they change, they have to try to make sure it didn't break something else. That's exactly how they broke those poster textures that everyone was loosing their minds over. They were repairing how decoration textures were displaying because paintings were appearing in weird spots. But in fixing that some other textures vanished.

So it's best that they take their time to get it right because we don't want another round of people assuming a bug was intentional.
ERROR_372 Jun 2, 2024 @ 12:24pm 
Originally posted by v00d00m4n:
Still no graphical options

I do think they should support the original graphical options that were available, but it's not really a "problem" per se (at least in my mind)

Originally posted by v00d00m4n:
still broken and barely playable modern controls

I feel like this is subjective, as I've seen multiple posts here and on reddit displaying how effective they can be if you take the time to learn them. But again, the games were designed with tank controls, so I don't see an inferior (for these games) underdeveloped movement system as a problem.

Originally posted by v00d00m4n:
still no vital quality of life options

Such as? Doesn't sound like anything is broken, this is just your wishlist...

Originally posted by v00d00m4n:
still some broken achievements

Which ones? Again, I can't test out if any are currently broken, as I don't feel like resetting my achievements just to test that, but discussions are pretty quiet in regards to any that are broken.

Originally posted by v00d00m4n:
still too dark pitch black areas that can break playthrough if you out of flares and no corrections to lighting and no suggested optional handheld flashlight which was cut from tr 1 and 4 and easy to return (yeah it was not in originals but it may be restored to suit new graphics better, and as option you are free to disable it and play it old fashion way), still environment lighting improperly affecting Lara, with no traces of advertised fully dynamic shadows at least cast on Lara

Run out of flares? Shoot your guns, it's something every tomb raider players learns, even from back in the 90s... As for flashlight, again, wishlist, not an actual problem. I can't say "proper lighting system" is really a huge deal for these, and would probably take a bit of work to make it proper. So your complaints of it "taking too long" is further unjustified

Originally posted by v00d00m4n:
still no surround sound options, still low quality overcompressed sfx

Was there a surround sound option in the originals? If not, I don't see why they'd implement it here (again, wishlist). As for sfx quality, that might be a limitation to what they have to work with. I doubt they have the raw sfx files, so just gotta deal with the hand dealt to you.

Originally posted by v00d00m4n:
still no options for turns sensitivity in classic controls

I can't really speak to this, as I only played TR back in the day on PC, so you didn't really have sensitivity, don't know if PSX did. If not, again, wishlist

Originally posted by v00d00m4n:
no option to move camera rotation to right stick in look mode in classic controls,
no option to use classic camera in modern graphics mode

wishlist...

Originally posted by v00d00m4n:
no texture filtering in classic mode, no authentic composite cable signal and crt display filter to make it look like it really was in old days, no other requested features that was already done for classic versions in fan made patches and fan made engines such as open Lara, developed by one of coders of this remaster (which means he can recreate same code for this remaster and its not a big deal for him), without which features of this remaster feels inferior compared to fan patches of older games.

again, these are all wishlist items, not problems.

Originally posted by v00d00m4n:
Still no modern level editor they used and no option in game to load custom levels and no support for mods with extra new assets (not replacement assets).

I don't know what they used to do any of their changes, if they have a true level editor, or if it's a lot more basic than that (a lot of the changes that were made can be done via scripting and more general texture modifications, rather than needing an entire level editor)

Originally posted by v00d00m4n:
A lot of progress TR community made for old TR games is still missing here and many of us expected to see them to let remastered edition be the ultimate version.

Honestly, I think ya'll need to temper your expectations.
Last edited by ERROR_372; Jun 2, 2024 @ 12:24pm
Anthony Jun 2, 2024 @ 1:53pm 
Originally posted by ERROR_372:
What problems are there? I've played through all 3 recently, and the only issues I've found were some texture bugs, but nothing game breaking. As far as I'm aware, all achievements are working, but I can't be absolutely sure, since I've had pretty much all of them since before patch 1. I'm sure there's some obscure bugs, but they're probably in the OG games themselves, a problem/oversight/limitation with the engine itself. And I'm not sure I really want them changing core (heh...) stuff of the engine, as that can introduce a lot more hidden issues
I wouldn't say it's broken but there are things from the original missing, I think I pointed them all out in one of the very first posts though so I'd rather not repeat myself.
I think I didn't mention the new shotgun animation which apparently overrides Lara's upper body animations like when she lands from a great fall or falls to her knees as she dies. It's kind of hard to explain but the same thing used to happen with the M16/MP5 in the original and now it's the same with the shotgun.
Oh, I'm also not a fan of the black backgrounds for the inventory, 1 and I believe 3 had semi transparent backgrounds and 2 had the waving flag thingy.
Worth noting I brought up the PS1 reflection effects mainly because TR2Main had already implemented them on PC
Last edited by Anthony; Jun 2, 2024 @ 1:59pm
v00d00m4n Jun 2, 2024 @ 3:23pm 
Originally posted by ERROR_372:
Originally posted by v00d00m4n:
Still no graphical options

I do think they should support the original graphical options that were available, but it's not really a "problem" per se (at least in my mind)

Originally posted by v00d00m4n:
still broken and barely playable modern controls

I feel like this is subjective, as I've seen multiple posts here and on reddit displaying how effective they can be if you take the time to learn them. But again, the games were designed with tank controls, so I don't see an inferior (for these games) underdeveloped movement system as a problem.

Originally posted by v00d00m4n:
still no vital quality of life options

Such as? Doesn't sound like anything is broken, this is just your wishlist...

Originally posted by v00d00m4n:
still some broken achievements

Which ones? Again, I can't test out if any are currently broken, as I don't feel like resetting my achievements just to test that, but discussions are pretty quiet in regards to any that are broken.

Originally posted by v00d00m4n:
still too dark pitch black areas that can break playthrough if you out of flares and no corrections to lighting and no suggested optional handheld flashlight which was cut from tr 1 and 4 and easy to return (yeah it was not in originals but it may be restored to suit new graphics better, and as option you are free to disable it and play it old fashion way), still environment lighting improperly affecting Lara, with no traces of advertised fully dynamic shadows at least cast on Lara

Run out of flares? Shoot your guns, it's something every tomb raider players learns, even from back in the 90s... As for flashlight, again, wishlist, not an actual problem. I can't say "proper lighting system" is really a huge deal for these, and would probably take a bit of work to make it proper. So your complaints of it "taking too long" is further unjustified

Originally posted by v00d00m4n:
still no surround sound options, still low quality overcompressed sfx

Was there a surround sound option in the originals? If not, I don't see why they'd implement it here (again, wishlist). As for sfx quality, that might be a limitation to what they have to work with. I doubt they have the raw sfx files, so just gotta deal with the hand dealt to you.

Originally posted by v00d00m4n:
still no options for turns sensitivity in classic controls

I can't really speak to this, as I only played TR back in the day on PC, so you didn't really have sensitivity, don't know if PSX did. If not, again, wishlist

Originally posted by v00d00m4n:
no option to move camera rotation to right stick in look mode in classic controls,
no option to use classic camera in modern graphics mode

wishlist...

Originally posted by v00d00m4n:
no texture filtering in classic mode, no authentic composite cable signal and crt display filter to make it look like it really was in old days, no other requested features that was already done for classic versions in fan made patches and fan made engines such as open Lara, developed by one of coders of this remaster (which means he can recreate same code for this remaster and its not a big deal for him), without which features of this remaster feels inferior compared to fan patches of older games.

again, these are all wishlist items, not problems.

Originally posted by v00d00m4n:
Still no modern level editor they used and no option in game to load custom levels and no support for mods with extra new assets (not replacement assets).

I don't know what they used to do any of their changes, if they have a true level editor, or if it's a lot more basic than that (a lot of the changes that were made can be done via scripting and more general texture modifications, rather than needing an entire level editor)

Originally posted by v00d00m4n:
A lot of progress TR community made for old TR games is still missing here and many of us expected to see them to let remastered edition be the ultimate version.

Honestly, I think ya'll need to temper your expectations.

After "was there surround sound in original" I stopped to take you seriously, with your logic they should have released original game as is.

But is called remastered if you did not notice, and remastered purpose to add improvement that was not in original games... or actually was, in fans patches if you missed this part or my message. So original game have such options already, and this remaster should have too because it should be superior in everything, especially considering fact that you also missed - one of key developers of this remaster is developer of OpenLara which has tons of options missing here. So people expect this remaster to have all those options porter from OpenLara. Another developer of this remaster is guy who made Tomb2Main which also had tons of options missing in this remaster, and again people expect those options to be here.

Due of dumb legal team request devs of this remaster was not allowed to use their existing open source code and was forced to do everything from scratch, which explains why such options missing, but due or work in this commercial release work on their patches for old versions has stopped and they focused their efforts in this version and it supposed to be ultimate replacement version for those abandoned projects.

So again this make a lot of people want to see all improvements from abandoned fan patches in this remaster and want to see extra options requested by community to have ultimate tomb raider classic experience with modern quality of life improvements, because it's both replacement for those fan patches and also a remaster which purpose is exactly this - improvements. But it still lagging behind previously done improvements we had for years, so...

Do you get the point?

This game so far does not even have resolution selection, antialiasing option, anisotropic option and simple bilenear filtering of textures in classic mode, that was always in PC version of game, even such a basic must have features not implemented yet, and a lot of people requested this from day 1 of release and it still is not here, but it is in original games and in fan patches of old version so they feel more superior in everything except for remastered assets.

I also forgot to mention that TR1 still has incorrect aspect ratio of videos, videos are still 15 fps despite nowadays its easy to interpolate them to 60 fps. But actually those cutscenes should have being recreated in game engine or as CGI consistent with in-game engine graphics and assets instead of ai upscale, same way like they recreated backgrounds in menu, and it was not done as well, and there are more things people still expect from this remaster!
Last edited by v00d00m4n; Jun 2, 2024 @ 3:33pm
ERROR_372 Jun 2, 2024 @ 4:29pm 
---------------------------Anthony---------------------------

Originally posted by Anthony:
I wouldn't say it's broken but there are things from the original missing, I think I pointed them all out in one of the very first posts though so I'd rather not repeat myself.

Sure, but that's my main issue with these threads. They all claim there's just hordes of problems that have gone unpatched, like the games are completely unplayable, and it's frankly not true.

Originally posted by Anthony:
I think I didn't mention the new shotgun animation which apparently overrides Lara's upper body animations like when she lands from a great fall or falls to her knees as she dies. It's kind of hard to explain but the same thing used to happen with the M16/MP5 in the original and now it's the same with the shotgun.

Can't say I'm familiar with what you're describing here. Is it just a quirk of the animation, or a completely new animation? Perhaps something with the remastered model messed up/required a different animation?

Originally posted by Anthony:
Oh, I'm also not a fan of the black backgrounds for the inventory, 1 and I believe 3 had semi transparent backgrounds and 2 had the waving flag thingy.
Worth noting I brought up the PS1 reflection effects mainly because TR2Main had already implemented them on PC

True, it would be nice, but it's not really critical, and I think you would acknowledge that. I'd rather the devs spend their time firstly polishing the game to "perfection" (with a game engine as old and janky as it is, it'll never be "perfect"), then if time and budget permits, add in additional features. To be honest, if they fixed up the remaining texture bugs I've seen, make sure all achievements are working, and no major bugs anymore, I'd honestly prefer they move on to 4&5 if that is an option being weighed against adding on to 1/2/3

---------------------------v00d00m4n---------------------------

Originally posted by v00d00m4n:
After "was there surround sound in original" I stopped to take you seriously, with your logic they should have released original game as is.

But is called remastered if you did not notice, and remastered purpose to add improvement that was not in original games...

Well, there wasn't really anything altered much besides graphical upgrade, working on native hardware, rather than relying on janky dosbox, and modern controls, NG+ changes, all 3 expansions, it is in all intents and purposes a remaster. Nothing says there has to be other changes made, so effectively it is the original game, just brought into the modern era.

Originally posted by v00d00m4n:
or actually was, in fans patches if you missed this part or my message. So original game have such options already, and this remaster should have too because it should be superior in everything, especially considering fact that you also missed - one of key developers of this remaster is developer of OpenLara which has tons of options missing here. So people expect this remaster to have all those options porter from OpenLara. Another developer of this remaster is guy who made Tomb2Main which also had tons of options missing in this remaster, and again people expect those options to be here.

Due of dumb legal team request devs of this remaster was not allowed to use their existing open source code and was forced to do everything from scratch, which explains why such options missing, but due or work in this commercial release work on their patches for old versions has stopped and they focused their efforts in this version and it supposed to be ultimate replacement version for those abandoned projects.

It honestly seems like you answered your own complaint... the reason a lot of that stuff isn't in there is due to legal issues. I highly doubt all the changes in OpenLara and Tomb2Main are that simplistic it can be done in a couple months. If you think that, you clearly aren't a software developer/game developer.

Originally posted by v00d00m4n:
So again this make a lot of people want to see all improvements from abandoned fan patches in this remaster and want to see extra options requested by community to have ultimate tomb raider classic experience with modern quality of life improvements, because it's both replacement for those fan patches and also a remaster which purpose is exactly this - improvements. But it still lagging behind previously done improvements we had for years, so...

Key word: *WANT*. Again, this all stems from you claiming there's problems, and that's the crux of your complaint about the patch taking so long. Wants are not problems/issues.

Originally posted by v00d00m4n:
Do you get the point?

Do *you* get the point?

Originally posted by v00d00m4n:
This game so far does not even have resolution selection, antialiasing option, anisotropic option and simple bilenear filtering of textures in classic mode, that was always in PC version of game, even such a basic must have features not implemented yet, and a lot of people requested this from day 1 of release and it still is not here, but it is in original games and in fan patches of old version so they feel more superior in everything except for remastered assets.

Again, I already stated that whatever graphical/sound options were in the originals should be supported. Perhaps with the introduction of remastered mode, they weren't able to keep those settings. I imagine it's possible to separate out those between the modes, but the simplest solution was to scrap them. And it works, you're just pissy about it.

Originally posted by v00d00m4n:
I also forgot to mention that TR1 still has incorrect aspect ratio of videos, videos are still 15 fps despite nowadays its easy to interpolate them to 60 fps. But actually those cutscenes should have being recreated in game engine or as CGI consistent with in-game engine graphics and assets instead of ai upscale, same way like they recreated backgrounds in menu, and it was not done as well, and there are more things people still expect from this remaster!

So you wanted it to take even longer so they could spend their time making all new models for every cutscene...
Last edited by ERROR_372; Jun 2, 2024 @ 4:37pm
Lanzagranadas Jun 2, 2024 @ 4:33pm 
Originally posted by ERROR_372:
Which ones? Again, I can't test out if any are currently broken, as I don't feel like resetting my achievements just to test that, but discussions are pretty quiet in regards to any that are broken.

Yeah, same here. I obtained all of them... so no idea if patch 2 broke any achievements that I had unlocked from before, but certainly don't feel like messing with that tool to find out.

There are some guides on Youtube that show how to get the different achievements and you can even see the moment they appear on screen, so they probably did reset their achievements to be able to make those guides.
DogMeat Jun 3, 2024 @ 2:51am 
Originally posted by shonasof:
So it's best that they take their time to get it right
Way too late for that.
Storm Jun 4, 2024 @ 8:32pm 
Originally posted by v00d00m4n:
I see that branches getting updated often, why not to give us all public beta access with more frequent releases?
Branches are not even updating anymore for 3 weeks like they stopped working on it.
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Date Posted: Jun 1, 2024 @ 12:18pm
Posts: 20