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This is why it's called beta and it gives extra volunteers to help with testing! And for a month you can test a patch and release it as stable branch pretty easy.
Let's just let it take however long it has to take and hope that it's worth it. This could very well be the last patch we get for all we know (especially considering physical releases have been finally announced), and there are so many things people wanted added in...
Popular ones like outfit selection and level select; as well as things people barely even mention if at all like TR2 shotgun and grenade launcher models in TR3 (fairly well known), missing reflection effects for OG graphics in TR2 traps and TR1 golden Lara/save crystals, TR3 missing its then new ledge-grab-from-jump animation...
Hell, texture filtering options to replicate the PC look, or basic PC settings in general such as resolution, window mode and anti-aliasing at least, the list goes on and I really *hope* it's somehow related to this patch taking longer than the previous ones
Because if you look at the changelogs, these updates so far consisted in a lot of small changes. I agree patch 3 is taking too long for an update to a game that doesn't need anything ground-breaking, but if they had to publish a new build everyday for every individual small change/fix, we would probably have a hundred builds by now, which would be way too chaotic to follow and troubleshoot as reported issues corresponding to slightly different builds would get mixed up, and possibly cause more troubles with ongoing saves. That's why this stuff is normally released in batches.
I prefer 3 big patches rather than 10 small ones.
And we're still talking about 3 games, so it's obvious patches will contain a lot of changes
Still no graphical options, still broken and barely playable modern controls, still no vital quality of life options, still some broken achievements, still too dark pitch black areas that can break playthrough if you out of flares and no corrections to lighting and no suggested optional handheld flashlight which was cut from tr 1 and 4 and easy to return (yeah it was not in originals but it may be restored to suit new graphics better, and as option you are free to disable it and play it old fashion way), still environment lighting improperly affecting Lara, with no traces of advertised fully dynamic shadows at least cast on Lara, still no surround sound options, still low quality overcompressed sfx, still no options for turns sensitivity in classic controls, no option to move camera rotation to right stick in look mode in classic controls, no option to use classic camera in modern graphics mode, no texture filtering in classic mode, no authentic composite cable signal and crt display filter to make it look like it really was in old days, no other requested features that was already done for classic versions in fan made patches and fan made engines such as open Lara, developed by one of coders of this remaster (which means he can recreate same code for this remaster and its not a big deal for him), without which features of this remaster feels inferior compared to fan patches of older games. Still no modern level editor they used and no option in game to load custom levels and no support for mods with extra new assets (not replacement assets).
A lot of progress TR community made for old TR games is still missing here and many of us expected to see them to let remastered edition be the ultimate version.
So it's best that they take their time to get it right because we don't want another round of people assuming a bug was intentional.
I do think they should support the original graphical options that were available, but it's not really a "problem" per se (at least in my mind)
I feel like this is subjective, as I've seen multiple posts here and on reddit displaying how effective they can be if you take the time to learn them. But again, the games were designed with tank controls, so I don't see an inferior (for these games) underdeveloped movement system as a problem.
Such as? Doesn't sound like anything is broken, this is just your wishlist...
Which ones? Again, I can't test out if any are currently broken, as I don't feel like resetting my achievements just to test that, but discussions are pretty quiet in regards to any that are broken.
Run out of flares? Shoot your guns, it's something every tomb raider players learns, even from back in the 90s... As for flashlight, again, wishlist, not an actual problem. I can't say "proper lighting system" is really a huge deal for these, and would probably take a bit of work to make it proper. So your complaints of it "taking too long" is further unjustified
Was there a surround sound option in the originals? If not, I don't see why they'd implement it here (again, wishlist). As for sfx quality, that might be a limitation to what they have to work with. I doubt they have the raw sfx files, so just gotta deal with the hand dealt to you.
I can't really speak to this, as I only played TR back in the day on PC, so you didn't really have sensitivity, don't know if PSX did. If not, again, wishlist
wishlist...
again, these are all wishlist items, not problems.
I don't know what they used to do any of their changes, if they have a true level editor, or if it's a lot more basic than that (a lot of the changes that were made can be done via scripting and more general texture modifications, rather than needing an entire level editor)
Honestly, I think ya'll need to temper your expectations.
I think I didn't mention the new shotgun animation which apparently overrides Lara's upper body animations like when she lands from a great fall or falls to her knees as she dies. It's kind of hard to explain but the same thing used to happen with the M16/MP5 in the original and now it's the same with the shotgun.
Oh, I'm also not a fan of the black backgrounds for the inventory, 1 and I believe 3 had semi transparent backgrounds and 2 had the waving flag thingy.
Worth noting I brought up the PS1 reflection effects mainly because TR2Main had already implemented them on PC
After "was there surround sound in original" I stopped to take you seriously, with your logic they should have released original game as is.
But is called remastered if you did not notice, and remastered purpose to add improvement that was not in original games... or actually was, in fans patches if you missed this part or my message. So original game have such options already, and this remaster should have too because it should be superior in everything, especially considering fact that you also missed - one of key developers of this remaster is developer of OpenLara which has tons of options missing here. So people expect this remaster to have all those options porter from OpenLara. Another developer of this remaster is guy who made Tomb2Main which also had tons of options missing in this remaster, and again people expect those options to be here.
Due of dumb legal team request devs of this remaster was not allowed to use their existing open source code and was forced to do everything from scratch, which explains why such options missing, but due or work in this commercial release work on their patches for old versions has stopped and they focused their efforts in this version and it supposed to be ultimate replacement version for those abandoned projects.
So again this make a lot of people want to see all improvements from abandoned fan patches in this remaster and want to see extra options requested by community to have ultimate tomb raider classic experience with modern quality of life improvements, because it's both replacement for those fan patches and also a remaster which purpose is exactly this - improvements. But it still lagging behind previously done improvements we had for years, so...
Do you get the point?
This game so far does not even have resolution selection, antialiasing option, anisotropic option and simple bilenear filtering of textures in classic mode, that was always in PC version of game, even such a basic must have features not implemented yet, and a lot of people requested this from day 1 of release and it still is not here, but it is in original games and in fan patches of old version so they feel more superior in everything except for remastered assets.
I also forgot to mention that TR1 still has incorrect aspect ratio of videos, videos are still 15 fps despite nowadays its easy to interpolate them to 60 fps. But actually those cutscenes should have being recreated in game engine or as CGI consistent with in-game engine graphics and assets instead of ai upscale, same way like they recreated backgrounds in menu, and it was not done as well, and there are more things people still expect from this remaster!
Sure, but that's my main issue with these threads. They all claim there's just hordes of problems that have gone unpatched, like the games are completely unplayable, and it's frankly not true.
Can't say I'm familiar with what you're describing here. Is it just a quirk of the animation, or a completely new animation? Perhaps something with the remastered model messed up/required a different animation?
True, it would be nice, but it's not really critical, and I think you would acknowledge that. I'd rather the devs spend their time firstly polishing the game to "perfection" (with a game engine as old and janky as it is, it'll never be "perfect"), then if time and budget permits, add in additional features. To be honest, if they fixed up the remaining texture bugs I've seen, make sure all achievements are working, and no major bugs anymore, I'd honestly prefer they move on to 4&5 if that is an option being weighed against adding on to 1/2/3
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Well, there wasn't really anything altered much besides graphical upgrade, working on native hardware, rather than relying on janky dosbox, and modern controls, NG+ changes, all 3 expansions, it is in all intents and purposes a remaster. Nothing says there has to be other changes made, so effectively it is the original game, just brought into the modern era.
It honestly seems like you answered your own complaint... the reason a lot of that stuff isn't in there is due to legal issues. I highly doubt all the changes in OpenLara and Tomb2Main are that simplistic it can be done in a couple months. If you think that, you clearly aren't a software developer/game developer.
Key word: *WANT*. Again, this all stems from you claiming there's problems, and that's the crux of your complaint about the patch taking so long. Wants are not problems/issues.
Do *you* get the point?
Again, I already stated that whatever graphical/sound options were in the originals should be supported. Perhaps with the introduction of remastered mode, they weren't able to keep those settings. I imagine it's possible to separate out those between the modes, but the simplest solution was to scrap them. And it works, you're just pissy about it.
So you wanted it to take even longer so they could spend their time making all new models for every cutscene...
Yeah, same here. I obtained all of them... so no idea if patch 2 broke any achievements that I had unlocked from before, but certainly don't feel like messing with that tool to find out.
There are some guides on Youtube that show how to get the different achievements and you can even see the moment they appear on screen, so they probably did reset their achievements to be able to make those guides.