Tomb Raider I-III Remastered Starring Lara Croft

Tomb Raider I-III Remastered Starring Lara Croft

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Blackened Halo Dec 16, 2023 @ 3:07pm
Aint textures look AI enhanced?
After the AI enhanced GTA Trilogy I am really worried ...
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Showing 1-15 of 23 comments
Raster Dec 17, 2023 @ 12:16am 
2
I actually posted a topic concerning this a few weeks ago, no one seemed to care lol.

Basically, I decided to do a basic texture analysis myself and compared the textures in one of the promotional screenshots with the textures of the original, as well as the enhanced textures from the IOS port.

I basically came to the conclusion that there is no way in way in hell that the new textures are AI upscaled, they absolutely redrew that ♥♥♥♥ by hand, yo.

I'll briefly explain my reasoning again.

This is one of the main promotional screenshots for Remastered. The Tomb of Qualopec level. https://imgur.com/lYLcdcT

I'm mostly looking at the three icons the wall. The paw, the head, and the rooster. I want to point out all the cracks and scratches on the texture.

This is the same area from the original game, specifically the DOS version.
https://imgur.com/RExvq3o

Notice how the scratches and cracks are completely absent. The texture, while lower resolution, certainly has a much cleaner style to it.

This is the same area from the IOS port, which featured enhanced upscaled HD textures for most of the game.
https://imgur.com/idhdxE9

Notice how the original clean look was retained, there are no scratches or cracks to found.

So I absolutely do not think the Remastered textures are AI upscaled, because those details did not exist beforehand, they absolutely were drawn by hand. AI would not be smart enough to put those there, and I think an AI upscale would look closer to the very smooth IOS port.

I genuinely think, whoever is doing this remaster, really are going through and lovingly hand drawing the new texture set in HD.

So I don't mean to be _that_ fanboy, but I think we should probably back off on the whole "this is AI garbage" hysteria until one of the devs confirms otherwise somehow.

And even if AI is being used, it's pretty obvious an actual human is going through and touching them up.
Last edited by Raster; Dec 17, 2023 @ 12:25am
Blackened Halo Dec 19, 2023 @ 4:04pm 
Originally posted by Raster:
I actually posted a topic concerning this a few weeks ago, no one seemed to care lol.

Basically, I decided to do a basic texture analysis myself and compared the textures in one of the promotional screenshots with the textures of the original, as well as the enhanced textures from the IOS port.

I basically came to the conclusion that there is no way in way in hell that the new textures are AI upscaled, they absolutely redrew that ♥♥♥♥ by hand, yo.

I'll briefly explain my reasoning again.

This is one of the main promotional screenshots for Remastered. The Tomb of Qualopec level. https://imgur.com/lYLcdcT

I'm mostly looking at the three icons the wall. The paw, the head, and the rooster. I want to point out all the cracks and scratches on the texture.

This is the same area from the original game, specifically the DOS version.
https://imgur.com/RExvq3o

Notice how the scratches and cracks are completely absent. The texture, while lower resolution, certainly has a much cleaner style to it.

This is the same area from the IOS port, which featured enhanced upscaled HD textures for most of the game.
https://imgur.com/idhdxE9

Notice how the original clean look was retained, there are no scratches or cracks to found.

So I absolutely do not think the Remastered textures are AI upscaled, because those details did not exist beforehand, they absolutely were drawn by hand. AI would not be smart enough to put those there, and I think an AI upscale would look closer to the very smooth IOS port.

I genuinely think, whoever is doing this remaster, really are going through and lovingly hand drawing the new texture set in HD.

So I don't mean to be _that_ fanboy, but I think we should probably back off on the whole "this is AI garbage" hysteria until one of the devs confirms otherwise somehow.

And even if AI is being used, it's pretty obvious an actual human is going through and touching them up.

You are wrong. AI-upscaled textures may have additional details that were not present on the original textures.
PerturbedxTirade Dec 19, 2023 @ 5:58pm 
Originally posted by Blackened Halo:
Originally posted by Raster:
I actually posted a topic concerning this a few weeks ago, no one seemed to care lol.

Basically, I decided to do a basic texture analysis myself and compared the textures in one of the promotional screenshots with the textures of the original, as well as the enhanced textures from the IOS port.

I basically came to the conclusion that there is no way in way in hell that the new textures are AI upscaled, they absolutely redrew that ♥♥♥♥ by hand, yo.

I'll briefly explain my reasoning again.

This is one of the main promotional screenshots for Remastered. The Tomb of Qualopec level. https://imgur.com/lYLcdcT

I'm mostly looking at the three icons the wall. The paw, the head, and the rooster. I want to point out all the cracks and scratches on the texture.

This is the same area from the original game, specifically the DOS version.
https://imgur.com/RExvq3o

Notice how the scratches and cracks are completely absent. The texture, while lower resolution, certainly has a much cleaner style to it.

This is the same area from the IOS port, which featured enhanced upscaled HD textures for most of the game.
https://imgur.com/idhdxE9

Notice how the original clean look was retained, there are no scratches or cracks to found.

So I absolutely do not think the Remastered textures are AI upscaled, because those details did not exist beforehand, they absolutely were drawn by hand. AI would not be smart enough to put those there, and I think an AI upscale would look closer to the very smooth IOS port.

I genuinely think, whoever is doing this remaster, really are going through and lovingly hand drawing the new texture set in HD.

So I don't mean to be _that_ fanboy, but I think we should probably back off on the whole "this is AI garbage" hysteria until one of the devs confirms otherwise somehow.

And even if AI is being used, it's pretty obvious an actual human is going through and touching them up.

You are wrong. AI-upscaled textures may have additional details that were not present on the original textures.
LOL the person you quoted shows evidence and all you say is, lol no.
Blackened Halo Dec 21, 2023 @ 3:22pm 
Originally posted by PerturbedxTirade:
Originally posted by Blackened Halo:

You are wrong. AI-upscaled textures may have additional details that were not present on the original textures.
LOL the person you quoted shows evidence and all you say is, lol no.

What evidence? I said AI could add additional details
DarkMoe Dec 23, 2023 @ 2:47pm 
who cares ? if it looks good at the end.
[TGSA] oujisan2236 Dec 24, 2023 @ 12:47am 
reminds me of what it would of looked like it released on the Sega Dreamcast of back in the day like TR4 on PS1 vs DC the DC version was a 64bit smoothed and higher textures higher framerates

so its not really enhanced much just maybe tweeked or they dumped the raw files and rebuilt the engines code to handle everything.

i loved these games back then but then they might as well remaster the rest of them
☎need4naiim☎ Dec 27, 2023 @ 3:16am 
I have watched some videos and looked at several details of the upcoming game (The Remaster), and i can say that the dev team certainly wants to give the "original feeling" of the games made in 90s for the new generations by smoothing the original graphics as good as they can, adding many new textures with details, over AI upscaling. AI upscaling is NOT a bad thing if you touch those images to add new details to give better realism after upscaling. (the thing Raster wrote above) What GTA did was letting AI do all the work. And it failed.
Loli-Knight Dec 30, 2023 @ 2:56pm 
Yeah, was gonna say that AI upscaling isn't all that bad so long as you touch them up. The best looking mods out there for Resident Evil 2 and 3 use AI upscaling for the backgrounds that go touched up and... holy bologna they're absolutely beautiful. There's a chance they used AI here and won't touch them up, but this seems like more of a passion project the team managed to get their hands on (otherwise I don't think they'd bother integrating the beloved expansion packs) so I'm pretty optimistic that the game will look fine when it releases.
Storm Jan 15, 2024 @ 9:09pm 
It does look cheap and mismatch, not a fan of AI upscaled textures in this remaster at all.

I wonder if there is an option to change graphics or at least textures to original? I would love to play those absolute classics with original visuals but with modern QoL features.
Last edited by Storm; Jan 15, 2024 @ 9:10pm
paulaus333 Jan 15, 2024 @ 9:12pm 
Originally posted by Storm:
I wonder if there is an option to change graphics or at least textures to original? I would love to play those absolute classics with original visuals but with modern QoL features.

"Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time."
Storm Jan 15, 2024 @ 9:18pm 
Originally posted by paulaus333:
Originally posted by Storm:
I wonder if there is an option to change graphics or at least textures to original? I would love to play those absolute classics with original visuals but with modern QoL features.

"Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time."
"Polygon look" phrasing confused me a bit) Is it models? Or also textures and lightning? Lightning and some effects like water and sky are gorgeous though. I played Halo collection recently, you can switch between fully OG look and modern in real-time with one button, amazing feature!
Last edited by Storm; Jan 15, 2024 @ 9:18pm
Baziel Moon Jan 16, 2024 @ 12:32am 
Same sort of thing by the looks of it. Switch to full OG at the touch of a button.
Silver Knight Jan 18, 2024 @ 7:05am 
this is clearly a (bad) AI upscale job, getting GTA Remaster flashbacks
https://live.staticflickr.com/65535/53458652805_9250ad33d9_h.jpg

the bricks look like water color drawings now and the pattern on the wood looks weird and is partly gone/got smoothed over

the pick up sprite also looks kinda whack for something thats supposed to be a dragon statue

edit: and why is there a sky in the ceiling???
Last edited by Silver Knight; Jan 18, 2024 @ 7:07am
Neblunoa Jan 18, 2024 @ 7:29am 
Originally posted by Silver Knight:
this is clearly a (bad) AI upscale job, getting GTA Remaster flashbacks
https://live.staticflickr.com/65535/53458652805_9250ad33d9_h.jpg

the bricks look like water color drawings now and the pattern on the wood looks weird and is partly gone/got smoothed over

the pick up sprite also looks kinda whack for something thats supposed to be a dragon statue

edit: and why is there a sky in the ceiling???

What are you talking about? that image looks great!
Lanzagranadas Jan 18, 2024 @ 7:41am 
No point in arguing about this. Some people are really so invested in believing that this is just a lazy low effort cashgrab with AI enhanced textures, because they want to convince themselves and/or other people that the game is not worth buying.

No amount of counter-arguments would change their mind, if that's their true they'll keep believing that no matter what anyone else says and shows against it.
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Date Posted: Dec 16, 2023 @ 3:07pm
Posts: 23