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Problem with that is that (NAM) pathfider considers all inner tile traffic as short distance traffic - despite the size of a tile -, but traffic to other tiles are considered long.
It is important to understand that connected tile share common demand. This is why it is sometimes smart to create high end CBD in the middle of your city. Office buildings favor each others company and traffic noice around them, so CO demand from other tiles can be focused to central tile simply by zoning high dencity C sparsly and only around the CBD.
What does this have to do with I-HT? As stated above, I-HT shares same desirebility factors with R§§§. Latter want's to get CO§§§ fastets possible way. This is why your main I-HT, R§§§ and CO§§§ should be built to same city tile.
Of course you don't need to direct all of them in to same tile all the time. You can have low dencity R§§§ around suburan and rural areas. Not all CO creates skyscrapers and I-HT blends well to lower dencity areas. Fact is that these three feed each others and share many desirebility factors.
Other R, C and I types have similar behavior models, but while all of your tiles have and need some levels of R§ - and possibly not at all R§§§ -, grouping is not as distinctive.
Edit:
I forgot to tell you that I-HT is a work related bug, but it can be fixed. I collected some fixes and information to a post some time ago: http://steamcommunity.com/app/24780/discussions/0/864975632868302516/