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The Driving was really Hard for me.<--But, other than that...
I don't think there's much of a "Diffculty Curve."
Because it had to run on a 500Mhz Pentium III. At the time, the Developers actively encouraged the community to change the parameters that forced the game to find better routes because EA bigwigs wouldn't let them. The NAM's revisions alone increase that requirement to at least a 2.5Ghz Northwood Pentium 4 (Estimation, we haven't actually run it on a period system), which was a significantly more expensive chip at the time.
Edit: I hate to sound like a troll, but I'm not going to sacrifice the truth becuase someone might think I'm trolling.
Yeah, that's kinda my opinion too, only I like old Simcity very much xD
I'm glad you ended up buying the game. It really is fantastic. I bought it on launch in 2004 and have reinstalled it and geeked out hard various times in the last decade.
As for your income problem, some tips:
Don't try to grow too fast. Build your city in 'sections.' By section, I mean: a relatively small, contained, mini-city. As you develop each section and it's economically viable, then you can expand it with another section. Notice that the city buildings, like hospitals, schools, etc, have a radius of influence. Build a purely residential district, and a purely industry district, roughly the same size, like about 10 city blocks by 10 city blocks. Don't build the separate districts too close to each other or you'll have propulation problems, however, building them too far from each other will cause mayor dissatisfaction. Once you have a nice tax base, start putting one of each type of city building so all the residential is covered, and then put some fire stations and police stations in your industry area (dirty industry is prone to fires and crime). If you can't afford the city buildings with the size of your districts yet, then make your districts bigger until you can. Try not to buy any city buildings if doing so will put you in the negative income trend. Then, sprinkle in some Commercial. Be light with it at first since it's not highly desired early on. Don't make a commercial district, but instead, put a few 3x6 or 4x6 chunks here and there, primarily where traffic is the heaviest. As your city starts to attract higher income class sims (due to clean air, good education, and comprehensive health coverage), commercial zones will grow faster. For your first few successful cities, don't get too hung up on effeciency or problems with traffic or polution. Once you got the hang of it, you can deal with those problems on brand new cities.
Have fun with it!
People posting in this discussion are mostly cosidering a purchase. Does it really matter to you if they had previous experience with an illegal copy of the same game?
There is a part of history that was fun to know.
Provided your billing address lists Poland, you should get the Polish language files and have the game configured for Polish. However, keep in mind that very little custom content is made with most the continental European languages in mind.