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Fordítási probléma jelentése
This conversation got me to break my SC4 hiatus. I have re-installed the game and slowly rebuilding my Plugins folder. A lot of things have changed. This will take some time.
Alternatively, the same draggable method shown in the other video actually works on the L1 RHW-8C as well. You can drag out that ramp interface, then use the FLEX Height Transition to get down from L1 to L0 and intersect the surface street. This diagram[www.wiki.sc4devotion.com] might also be useful in terms of showing all the patterns for the draggable ramp interfaces.
Additionally, FLEXRamps are basically just ploppable versions of the draggable ramp interfaces, with a bit more slope tolerance--you can also use one of those in place of the draggable if you'd prefer.
-Tarkus
I used a flex ramp that was compatible with the 8C piece, and then I used a flexheight piece to connect my ramp to the ground.
So if anyone ever finds this and is struggling, don't bother with QC pieces, they are built backwards and will always have the yellow driving line going the wrong way. Use flex ramps to connect elevated RHW to the ground, with a flex height piece as a mediator
NAM can't fix that, it is a game engine bug, not a NAM bug.
Still, some guy DID made a dll that improve things :) look for "Sc4 third party fix" or something like that, it was made by Simmaster07
The monorail and HSR CTD only happens with NAM and HSR installed, since it's entirely due to how the Monorail and High Speed Rail puzzle pieces interact with stations. Even if it is a game engine bug, NAM's network puzzle pieces at least play a part in the issue.
Even something as simple as draggable HSR and high elevation monorail segments, combined with a warning to not use puzzle pieces right next to a station, would suffice.
EDIT: I went ahead and looked up the fix to see if it did fix the NAM issue, and, well, it does. Thanks, although you might want to considder asking someone for more details about a problem. I could have been talking about something entirely different.
I won't argue that the documentation is ideal. We are working on improving things, but if you take the time, you'll see most of your questions are answered in the existing documentation. I suspect, despite the many hours poured into writing them, you may not have taken the time to actually read them?
And that's the rub here, no one ever learnt how to do anything complicated or worthwhile without applying themselves or making some effort. I hear all too often "but it's a game, it should just work how I expect it to". But if you think like that, you are part of the problem. As I mentioned, we are not paid developers, we did not make SC4, we are working within the boundaries of what is possible. Would you prefer we made everything super polished like Maxis did? Because in that scenario, the NAM would be a tiny fraction of what it is today. Not because we couldn't be bothered, but simply because the code doesn't allow us such flexibility. If you understood how things work under the hood, you'd know like I do that many of the problems that make it difficult to use, are a result of making the game do things it was never designed to do. We can't alter the game's code, so we're stuck with making the best of it.
I've taken the time to post some beginners tutorials over here on YouTube that goes through the basics of the NAM step by step. As you can see, such in-depth tutorials have proven to be really popular /sarcasm. In reality the first five videos took about 20hrs of work to produce and publish. I guarantee if you take an hour of so to go though them, you'll have a much improved understanding of how the NAM works in general. I put it to you that it would be a better use of your time than ranting on here again and again that it simply "doesn't work". It does work for the most part, but you may need to take some time to get familiar with the mod. This isn't a problem, we all have to start somewhere. Over on SC4D[www.sc4devotion.com] or Simtropolis[www.simtropolis.com] (and presumably here too), you will find many people only too glad to help you out if you are having problems. Perhaps that would help you to enjoy the NAM more than complaining would? But if your mind is closed to the idea of having to learn how to use the NAM, then there is little anyone can say or do to help you.
You should not hover transit enabled lots above traffic networks. That indeed has a high risk to cause CTD. Problem is related to how the game was made.
This is an actual problem and likely the most tedious problem in SC4, but can be avoided by planning parts of your build, or rebuild, up ahead.
I remember using quite a lot of swear words, when ever my pedestrian malls got stuck with a tunnel and game crashed to desktop. I finally learned how to avoid that though. :p
Managed to find the third-party patch that fixes that problem.
Fix for the TE Hover CTD[community.simtropolis.com] - this fix absolutely kills the problem dead. It's not a NAM fault, it's a bug Maxis left in the game. Yes it's possible in some cases to resolve the issue by modifying the TE lots, we actually put a lot of work into such fixes. But some pieces simply won't work any other way, with a little care, the problem was avoidable, but now you no longer need worry.
I need to check that one out myself as well then. :)
The SC4 community I was around (mostly in SimPeg 4 and SC4Devotion) was always quite welcoming. Peoples made suggestions and gave support. I hope it is still the same.
Forums in Steam have not gone trough the same group mentality, so peoples here are more quick to make harsh comments.
My warmest thanks to NAM team for the work they have made. I have had years of fun with SC4 and NAM has been a big part of it.